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Dev update: VR going to Beta this Wednesday ๐๐ #SuperPolygonGrandPrix
13,849 views โข 3 months ago โขvia X (Twitter)
48 Comments

I watched a YouTube video today that was about underrated arcade racing games and your game was in the list, hopefully will help with some exposure and getting your game noticed by a wider audience . Im still needing to pick this up but been following your progress on the game for a good year at least.

๐ซถThank you bud!

Let me know if you need a tester ๐

Will do! ๐ซถdo you have access to discord?

I do!

๐

This brings me back so hard

So what you're saying is you've had a blast this weekend playing.

Looks so cool! Will this come to PSVR2 too? 100% buy from me if it does. Thanks.

Can't confirm at this stage as will need third party support, but if the PC version does well enough its an ambition :)

Great to see VR! By any chance.. Will this be available on the Quest store?

Maybe at some point later down the line, but can't promise just yet, will post as and when this updates :)

You legend!!! @GAMERTAGVR must try! @macinvr

VR is very important

๐๐๐๐

Will I be able to run it standalone on Quest 3?

Will require to be paired with a PC at this stage. Will look to expand to other platforms if possible post release :)

The feeling of speed must be extreme in VR. I think you'll have to add the options to have blinders for those who struggle with motion sickness because that wobbly side to side motion will be problematic for many.

Yes indeed- very early build and this ones running in the editor too so lots of tuning to do :)

So cooool !

Shit. Im going on vacation this weekend.

I like that where you look and where you drive are not bound together, I'm sure you have enough to do but that would be a nice feature for the keyboard controls, if you could also look around a little bit with the mouse

Does it work native?

@IRZ_23 Test build works if you plug/ connect a headset to the PC, this is a very early starting point, will be going to wider Beta on Wednesday :)

Ohhh we're interested! Let's chat, feel free to DM us if you want any coverage

Awesome! How difficult was adding VR support? I am dabbling with a modeen recreation of Microprose's Gunship and would love to support VR!

Basic implementation (using Unity) has been reasonably straight forward so far, although not counting chickens until it goes to wider testing :)

Multiplayer?

Adding local multi next week, with possible future expansions

great stuff buddy

you can have real mirrors in vr

Love to test this, running a 5080 with these hmds, Galaxy xr(may main and best headset) , psvr2 and Quest 3. Plus bunch of older stuff.

Looking forward to trying this later, bought it mainly for VR

Ill be dropping Beta VR later when internal testing is complete, VR's at a relatively early stage so will be behind a Beta password, ill drop you a DM or alternatively it will be posted on my discord channel in the VR testing channel. ๐ซถ

Nice!! Now itโs in the cart

It looks great, but there's just too much happening at once for my eyes at least. Maybe you could reduce the camera shakes a little or the amount of skid marks. Might just be me. Sounds and looks awesome.๐

I think I was just wiggling my head around too much in the VR headset ๐คฃ๐

That must be it then. i was gonna type maybe the steering is too sensitive.๐๐

๐คฃ

wow!! ๐

Now you have my attention.

I wish plying in VR didn't make my head sick because this looks super fun

Looks fantastic rozz

Thanks bud!

Will there be virtual steering?

First priority is control pad and wheel support, but will be looking to add at some point :) - no ETA on this yet though, may be post full release patch.

Support for PSVR2 and force feedback steering wheels? Please please please

whoa looks fun as hell
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