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Developer Goober-Gaming proposed a "simple and elegant solution" for making third-person weapon handling animations in Unreal Engine 5 look more realistic. Learn more: #unrealengine5 #ue5 #unrealengine #animation #3danimation #gamedev #gamedevelopment
168,616 views • 1 year ago •via X (Twitter)
10 Comments

Darren | Snowchimp Interactive1 year ago
Junior Animator: "Sir I'm having a lot of difficulty attaching the rifle to her back" Senior Animator: "Just add jiggle physics and a skimpy outfit, they'll never even notice that it's floating in mid-air"

Anima1 year ago
Transform your @figma designs into production-ready @shadcn components with Anima. Streamline your workflow, maintain design consistency, and generate Tailwind-based code effortlessly.✨

pat1 year ago
I see giggle physics i upvote

UKNON Jones - Wishlist NOW!1 year ago
I like for the jiggle physic

DAK ATTACK1 year ago
That jiggle tho

TheUsurper1 year ago
If coomer-bait is the future of 3rd Person Shooters, then I really need to learn game development

Kiaran Ritchie1 year ago
Yes weapon handling indeed

Zack1 year ago
nice water balloon physics

Dom1 year ago
hehehehe

Ryan1 year ago
"Boober-Gaming" 🙄
