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Developers should seriously consider features like replays and customizable cinematic camera options. It allows creators to help your game looks it's best and provides a creative outlet for your players. @twistedbarrelvr killing it with this latest update!
27,696 görüntüleme • 3 yıl önce •via X (Twitter)
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@twistedbarrelvr x100 YES! I have been begging for replays in VR games so we could go in on desktop mode and make incredible cinematic videos and potentially even use it for thumbnails. Definitely think it should be considered, especially in tactical VR games

@twistedbarrelvr The last tactical game I think I saw do it was Thunder Tier One

@twistedbarrelvr That was a great system, too! Made some cool stuff.

@twistedbarrelvr Yeah, theatre/replay mode that include free cam, headcam, first person, 3rd person, etc. AND for in game: options to headcam. Maybe even free cam options in game depending on if you're playing a serious/ranked mode. Those options would encourage content creation too, I think.

@twistedbarrelvr 🔥🔥🔥

@twistedbarrelvr Absolutely. Good spectator options are almost necessary for VR games. Nothing's worse than watching shakey 40 FOV footage. Minimum needs to be high FOV smooth cam. VTOL VR also does a fantastic job with a lot of 3rd person spectator cam modes too including a vlog style camera.

@twistedbarrelvr This type of stuff really makes content creator for VR so much better, Vtol VR have a great iteration and I think they’re the first game to have this dedicated camera system. In VR Shooters it’s something I’ve wanted for a looonnggg time, and the TAVR update killed it!

@twistedbarrelvr I am looking forward to you doing this cinematics video! Especially with Geronimo


