Loading video...

Video Failed to Load

Go Home

Developers sometimes ask me if they should use Git with Unreal Engine projects. This is my response to that, I give you my "Git rant" 😅 #uetips This is a short clip from "Lessons Learned From A Year of Unreal Engine AAA Development":

12,123 views • 1 year ago •via X (Twitter)

11 Comments

Ari Arnbjörnsson's profile picture
Ari Arnbjörnsson1 year ago

I have lots of other presentations about Unreal Engine development, I've collected links to all of them at check them out!

Adrien Logut's profile picture
Adrien Logut1 year ago

For a pure coding standpoint, I dislike P4. Iterative work, working on the same file for different purposes is a nightmare with P4. And everything is server based, no local work. But for. asset management, yeah it's better. I know it's a pain, but perhaps code:git & asset:P4?

Ari Arnbjörnsson's profile picture
Ari Arnbjörnsson1 year ago

I've seen studios try that, it has its own can of worms of course with keeping things in sync but can work well enough, they did ship their product! But two studios I've been a part of who tried it moved away from it to a single VCS system. Maybe for a reason 😅

Toikka's profile picture
Toikka1 year ago

Unreal Git users rn

Pimeine / Niels's profile picture
Pimeine / Niels1 year ago

Since I started to use Perforce, I can't go back 😆 But I still use it for game jams

Skunkape Interactive's profile picture
Skunkape Interactive1 year ago

Perforce or bust, it's arguably more involved in the setup and most people aren't as familiar... But once you have a workflow set you can have a team working on it without it making you want to run a fist through your monitor

seçilmiştontiş's profile picture
seçilmiştontiş1 year ago

We use perforce and UGS with the simplest setup possible, but people definitely over think this… the secret to source control is == use source control!!! Unreal has a great p4 integration (crashes quite a bit on macs) and it’s a pleasure to collab!

Kenneth Schuetz's profile picture
Kenneth Schuetz1 year ago

Use svn with it. You can branch. And lock things.

Ari Arnbjörnsson's profile picture
Ari Arnbjörnsson1 year ago

Yup, I'd recommend SVN, Plastic SCM, or P4 over Git for UE teams. Although P4 does have the advantage of allowing you to push without being on the newest commit, which becomes surprisingly essential for bigger teams where commits are happening all the time.

James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿's profile picture
James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿1 year ago

That's great and all but it's impossible to convince smaller studios (ones that barely go over the free threshold) to buy into P4 - it can be prohibitively expensive. I like SVN personally (for the editor integration) and that's often an easier sell with Assembla.

Ari Arnbjörnsson's profile picture
Ari Arnbjörnsson1 year ago

Yup, I recommend SVN over Git for teams on a budget.

Related Videos