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Developers sometimes ask me if they should use Git with Unreal Engine projects. This is my response to that, I give you my "Git rant" 😅 #uetips This is a short clip from "Lessons Learned From A Year of Unreal Engine AAA Development":

12,123 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Ari Arnbjörnsson
Ari Arnbjörnssonvor 1 Jahr

I have lots of other presentations about Unreal Engine development, I've collected links to all of them at check them out!

Profilbild von Adrien Logut
Adrien Logutvor 1 Jahr

For a pure coding standpoint, I dislike P4. Iterative work, working on the same file for different purposes is a nightmare with P4. And everything is server based, no local work. But for. asset management, yeah it's better. I know it's a pain, but perhaps code:git & asset:P4?

Profilbild von Ari Arnbjörnsson
Ari Arnbjörnssonvor 1 Jahr

I've seen studios try that, it has its own can of worms of course with keeping things in sync but can work well enough, they did ship their product! But two studios I've been a part of who tried it moved away from it to a single VCS system. Maybe for a reason 😅

Profilbild von Toikka
Toikkavor 1 Jahr

Unreal Git users rn

Profilbild von Pimeine / Niels
Pimeine / Nielsvor 1 Jahr

Since I started to use Perforce, I can't go back 😆 But I still use it for game jams

Profilbild von Skunkape Interactive
Skunkape Interactivevor 1 Jahr

Perforce or bust, it's arguably more involved in the setup and most people aren't as familiar... But once you have a workflow set you can have a team working on it without it making you want to run a fist through your monitor

Profilbild von seçilmiştontiş
seçilmiştontişvor 1 Jahr

We use perforce and UGS with the simplest setup possible, but people definitely over think this… the secret to source control is == use source control!!! Unreal has a great p4 integration (crashes quite a bit on macs) and it’s a pleasure to collab!

Profilbild von Kenneth Schuetz
Kenneth Schuetzvor 1 Jahr

Use svn with it. You can branch. And lock things.

Profilbild von Ari Arnbjörnsson
Ari Arnbjörnssonvor 1 Jahr

Yup, I'd recommend SVN, Plastic SCM, or P4 over Git for UE teams. Although P4 does have the advantage of allowing you to push without being on the newest commit, which becomes surprisingly essential for bigger teams where commits are happening all the time.

Profilbild von James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿
James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿vor 1 Jahr

That's great and all but it's impossible to convince smaller studios (ones that barely go over the free threshold) to buy into P4 - it can be prohibitively expensive. I like SVN personally (for the editor integration) and that's often an easier sell with Assembla.

Profilbild von Ari Arnbjörnsson
Ari Arnbjörnssonvor 1 Jahr

Yup, I recommend SVN over Git for teams on a budget.

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