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Diablo V version GPT Image 2.5 Sunburst + Seedance 2.5 prompts below 👇
61,877 views • 9 days ago •via X (Twitter)
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Generate a pic like this first, then animate it with a proper prompt like this one: [STYLE + CAMERA + ATMOSPHERE] Next-generation dark-fantasy isometric action-RPG cinematic trailer set in a conquered human kingdom remade into a hell outpost. Visual target: the gameplay language of a modern isometric ARPG (high-angle combat camera, readable skills, loot, hubs, world bosses) pushed to photoreal Unreal Engine 5 Nanite/Lumen quality — denser materials, sharper particle simulation, longer draw distance, more violent physics. NOT a painting, NOT concept art, NOT first-person, NOT eye-POV. 16:9 widescreen. Always-on diegetic HUD (must stay visible every isometric beat): top or bottom character nameplate reading TECHHALLA in sharp serif UI type; a red life globe; a blue mana globe; small skill icons along the bottom edge. The name TECHHALLA is never missing while the camera is in gameplay view. Camera law: 0–3s is ONE continuous move from hero close-up into isometric gameplay. From 3s onward, HARD CUT every 3 seconds. After the push-in, stay isometric / high-angle ARPG camera (slight orbit OK). Cuts change location and verb; the armored undead warrior identity stays locked to [ref_img]. [IMAGE REFERENCES] [ref_img] = strict lock for the warrior: bald shaved scalp, dense dark beard on a gaunt undead skull-lean face, sunken eyes, mole on the right cheek, spiked iron crown-helm, jagged black plate with shoulder spikes, tattered cape, neon-green plague light cracking out of the breastplate, bloody two-handed broadsword, hell-orange ruined gothic city behind. Same face, same armor, same sword for all 30 seconds. The still is only the opening pose — he moves immediately. [TIMELINE SECOND BY SECOND] 0–3s: CONTINUOUS — FACE INTO ISOMETRIC. HOOK. Open already on [ref_img] close-up. At frame one he snaps his eyes into the lens — furious, motivated, jaw locked. Continuous camera: face → green plague glow in the chest → pulls up and out into classic isometric high-angle over the same ash battlefield. As the sword becomes readable at gameplay scale, tiny cyan rune-light along the blade near the hilt spells TECHHALLA. The HUD fades in: nameplate TECHHALLA, red life globe, blue mana globe. Event finished before 2 seconds: the stare, the isometric commit, the HUD, the blade runes. 3–6s: CUT — ISOMETRIC PACK CLEAR. Hard cut, isometric. TECHHALLA nameplate + life/mana globes on screen. He sprints across cracked ash and unleashes a spreading green plague ring that infects a pack of horned demons and bone soldiers; the ring then SUCKS back into his breastplate as a power surge and he finishes them with a heavy overhead sword slam. Blood, ash, skill flash. Other allied warriors fight as small silhouettes in the mid-ground. 6–9s: CUT — SURVIVOR CARAVAN HUB. Hard cut, isometric over a mobile refugee caravan on a scorched road: wagons, a blacksmith anvil, campfires, a nervous goblin clutching a sack of gold. HUD still shows TECHHALLA + life/mana. Sword lowered. He walks the lane, takes a glowing red potion from the smith (one hand contact), drinks — life globe refills with a bright pulse — then a yellow quest-marker flares over a wagon gate. Living hub, not only combat. 9–12s: CUT — SHIFTING RUIN ROUTE. Hard cut to a different ruin cluster: gothic arches rearranging, a new monster path opening, cursed fog on a doorway. HUD TECHHALLA + life/mana. He breaks a glowing seal, plague clears the fog gate, he pathfinds through collapsing stone toward an open hell-sky horizon. World traversal and discovery. 12–15s: CUT — CLASS FANTASY BURST. Hard cut, isometric close enough to read VFX. HUD TECHHALLA + life/mana. He spreads a wide disease nova, then violently consumes it into the cracked breastplate — green streams racing inward, armor flaring, movement speeding up — then a chain of plague explosions rips through elites marked with crackling affix auras. Mana globe dips and recovers. This is the fantasy: spread pestilence, consume it for power. 15–18s: CUT — TOWERING WORLD THREAT. Hard cut, isometric framed to look UP at scale. HUD TECHHALLA + life/mana. A colossal hell-corrupted commander (twice building-height, burning crown, banner of terror) smashes the ground. He kites through plague pools, pops a defensive bubble as the life globe drops hard, then drives the broadsword into a glowing weak point on the giant’s knee. Shockwave, rubble, screen shake. 18–21s: CUT — HELL-HELD CITY STREET. Hard cut to a conquered capital street: ruined cathedrals, red cult banners, civilians fleeing, demons pouring from a gatehouse. HUD TECHHALLA + life/mana. He escorts a caravan wagon through the street while cleaving a rush, an ally fire-mage covers his flank, a treasure-goblin dashes through and he almost tags it. Living war-torn city, not a corridor. 21–24s: CUT — LEGENDARY LOOT BEAT. Hard cut, isometric. HUD TECHHALLA + life/mana. A defeated elite erupts in a towering orange-gold legendary item beam. He walks through the beam; a rune-etched shoulder plate equips with a material flash; the TECHHALLA runes on the sword spike brighter. Loot fantasy without cluttered menus — beams and gear change only. 24–27s: CUT — MASS WAR SET-PIECE. Hard cut to a wide isometric army clash: dozens of demons versus caravan defenders across an ash plain under a blood-orange sky. HUD TECHHALLA + life/mana. He is the readable spiked silhouette cutting a green plague wedge through the center, camera slightly elevated, full battlefield depth, skill spam readable, bodies and banners flying. 27–30s: CUT — FACE PAYOFF. Hard cut back to close-up of [ref_img]’s undead face, spiked crown framing, hell bokeh behind. Nameplate TECHHALLA can remain as a thin diegetic caption under the chin. He stares into the lens, still furious. Both eyes ignite from dull plague-dark to hard cyan-green necrotech glow, breastplate plague reflecting in the irises. Hold. [AUDIO — DIEGETIC] Heavy sword impacts, plague whoosh out and suck-back, demon shrieks, caravan wood and fire, potion gulp, world-boss ground quake, legendary loot chime, metal plate clank, distant siege horns. Trailer mix. No song drop. [STYLE & QUALITY] Photoreal next-gen isometric ARPG cinematic. Incredible graphics: Nanite stone, Lumen hell-sky, simulated blood and ash, readable combat telegraphs, permanent HUD with TECHHALLA + red life globe + blue mana globe on every gameplay cut. Locked [ref_img] identity. Fan-expected ARPG verbs: pack clear, caravan hub, shifting dungeon route, plague-consume power fantasy, towering boss, hell city escort, legendary loot beam, mass war — then face payoff.

Looks like proper gameplay! Nice!

Thank you!! I'd love to play it for sure haha

Se ve potente

Juegazo

ha ha it looks awesome!

Tysm!!

Wait this game actually looks good wtf… I know it’s just image/vid gen but this game looks fun af

Man I loved this game. Bone Spear FTW

I'm a barbarian (easy to guess haha) but I'll give a try to this new class coming

Tremenda basura 😂

Kyovashad has a certain charm in the dark

The boss fight scene was awesome. THATS how I want the boss fights to be. Good work!

Thanks mate!!!

The Sunburst → Seedance chain is the move. For anything with a camera move we add one step in between: a grey Blender previs as the video reference, then Seedance keeps the cut timing.

oh remember me Spartan mechanics

Sunburst plus Seedance means each frame gets independent prompt guidance without temporal coherence. Add motion keyframes or lock subject position across seeds. Breaks on camera moves.

Looks miserable

Looks so shit lol

Не не, это совсем не тот Диабло. Если Старкрафт ещё норм, то это уже хрен пойми что. Но так то прикольный пайплайн, главное чтобы реально интересные игры генерило и это можно было бы Астре скормить (только не Старкрафты Диаблы, ну имейте совесть чуть чуть).

this is fucking cringe xd

