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Did some local avoidance optimizations and now AI can navigate through forests really well. I'm so happy about how good this looks.

16,270 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Joey
Joey1 год назад

Love their little wobbles

Фото профиля Ithy
Ithy1 год назад

What happens when you combine every AI? It's time for something better than ChatGPT...

Фото профиля ♞Knight Division Games🎮Developing a MECH GAME!🤖
♞Knight Division Games🎮Developing a MECH GAME!🤖1 год назад

Flexing with every update on this 💪

Фото профиля S Ρ Λ Γ Τ Λ Π
S Ρ Λ Γ Τ Λ Π1 год назад

Brilliant work

Фото профиля Ingmar Trump
Ingmar Trump1 год назад

Looks really nice! How did you do it? Checking every tree in a chunk?

Фото профиля Apoc
Apoc1 год назад

I was going to do something like that, but the existing approach using whisker raycast to check and apply forward just works now.

Фото профиля Heavy Gear Hangout
Heavy Gear Hangout1 год назад

That is beautiful

Фото профиля DuckySneak
DuckySneak1 год назад

We may be going to war,.but we respect our earth mother... within reason.

Фото профиля Sajbear666 - Owlbox 1.2 is out!
Sajbear666 - Owlbox 1.2 is out!1 год назад

look fantastic! 😃

Фото профиля CacheHit
CacheHit1 год назад

Nice! I’m new to the path finding/navigation stuff. Can I ask what algorithm/approach you’re using here?

Фото профиля Apoc
Apoc1 год назад

Navmesh for getting a path to a location, then local avoidance using raycast/whiskers to turn and avoid obstacles in the direction of movement.

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