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Did some local avoidance optimizations and now AI can navigate through forests really well. I'm so happy about how good this looks.

16,270 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Joey
Joeyvor 1 Jahr

Love their little wobbles

Profilbild von Ithy
Ithyvor 1 Jahr

What happens when you combine every AI? It's time for something better than ChatGPT...

Profilbild von ♞Knight Division Games🎮Developing a MECH GAME!🤖
♞Knight Division Games🎮Developing a MECH GAME!🤖vor 1 Jahr

Flexing with every update on this 💪

Profilbild von S Ρ Λ Γ Τ Λ Π
S Ρ Λ Γ Τ Λ Πvor 1 Jahr

Brilliant work

Profilbild von Ingmar Trump
Ingmar Trumpvor 1 Jahr

Looks really nice! How did you do it? Checking every tree in a chunk?

Profilbild von Apoc
Apocvor 1 Jahr

I was going to do something like that, but the existing approach using whisker raycast to check and apply forward just works now.

Profilbild von Heavy Gear Hangout
Heavy Gear Hangoutvor 1 Jahr

That is beautiful

Profilbild von DuckySneak
DuckySneakvor 1 Jahr

We may be going to war,.but we respect our earth mother... within reason.

Profilbild von Sajbear666 - Owlbox 1.2 is out!
Sajbear666 - Owlbox 1.2 is out!vor 1 Jahr

look fantastic! 😃

Profilbild von CacheHit
CacheHitvor 1 Jahr

Nice! I’m new to the path finding/navigation stuff. Can I ask what algorithm/approach you’re using here?

Profilbild von Apoc
Apocvor 1 Jahr

Navmesh for getting a path to a location, then local avoidance using raycast/whiskers to turn and avoid obstacles in the direction of movement.

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