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Did some local avoidance optimizations and now AI can navigate through forests really well. I'm so happy about how good this looks.

16,270 次观看 • 1 年前 •via X (Twitter)

11 条评论

Joey 的头像
Joey1 年前

Love their little wobbles

Ithy 的头像
Ithy1 年前

What happens when you combine every AI? It's time for something better than ChatGPT...

♞Knight Division Games🎮Developing a MECH GAME!🤖 的头像
♞Knight Division Games🎮Developing a MECH GAME!🤖1 年前

Flexing with every update on this 💪

S Ρ Λ Γ Τ Λ Π 的头像
S Ρ Λ Γ Τ Λ Π1 年前

Brilliant work

Ingmar Trump 的头像
Ingmar Trump1 年前

Looks really nice! How did you do it? Checking every tree in a chunk?

Apoc 的头像
Apoc1 年前

I was going to do something like that, but the existing approach using whisker raycast to check and apply forward just works now.

Heavy Gear Hangout 的头像
Heavy Gear Hangout1 年前

That is beautiful

DuckySneak 的头像
DuckySneak1 年前

We may be going to war,.but we respect our earth mother... within reason.

Sajbear666 - Owlbox 1.2 is out! 的头像
Sajbear666 - Owlbox 1.2 is out!1 年前

look fantastic! 😃

CacheHit 的头像
CacheHit1 年前

Nice! I’m new to the path finding/navigation stuff. Can I ask what algorithm/approach you’re using here?

Apoc 的头像
Apoc1 年前

Navmesh for getting a path to a location, then local avoidance using raycast/whiskers to turn and avoid obstacles in the direction of movement.

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