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Did you know that Affinity has continuous background export?
77,686 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 25

What? How? I couldn’t find it searching for this

you need to click this button and then you'll see the slices panel that has export

So by using the slices panel in the export persona you can edit the file -> save -> new changes are exported -> synchronised in Godot?

you don't even need to save

That’s very cool! Thanks for the insight!

Time to dust off the old Affinity

What!!!!!!

That's great, I've used it a lot. But the workflow has some bugs that makes it hard to have your .affinity save and your .png export on different folders. And I definitely don't want my affinity files inside my Godot project.

I actually forgot that was a thing, nice

Really cool! My only issue with Affinity right now, decal workflow and it being fiddly to utilize and edit the Alpha channels. :( Other than that I absolutely love Affinity! Their software is so good value for money and the performance is fantastic!

Lemme say this with 0 shame..."yo, make lengthy tutorials in ur youtube channel man....spoon feed us on how u master godot-blender-affinity pipeline"

this is CRAZY

cool

wait what? 🤯

No! Awesome! But what apps other than Godoy have continuous import? Does substance have it?

Nope, and it's absolutely cool to know!

No, I didn't know that. That's fucking rad.

At this point it feels like you are just trolling us with this pipeline.

This is amazing. I was literally just tweaking some textures this morning and thinking about how handy a plugin would be for syncing changes from Affinity.

i dont see the use of this

If only Affinity wasn't pain in the ass to use :(

Imagine having this but no Mesh Gradient support. Lmao

I love affinity!!!

This is the way

Thank you!
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