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Did you know that with #ControlRig physics you can instantiate the physics from an Unreal physics asset, then interface with the data inside control rig. #UnrealEngine5 #ue5 #animation #rigging
12,372 views • 1 year ago •via X (Twitter)
3 Comments

Lincoln Margison - Game Development1 year ago
Can it simulate in rigspace? I'm trying something a bit weird, where I don't want the velocity of the character in the world to cause any wobbling/etc.

Mati Marek1 year ago
Hey @chasescooper, this feels epic! Do you happen to have any resources or pointers to dig deeper you could share? It’s clear a ton of amazing work went into these systems, but I’m finding it a bit tricky to learn how to implement them on my own.

Chase1 year ago
Yes, my talk shows how to get started - UEFest livestream 2 day 3, the individual video should be out soon. We also have many plans to make this much easier to use.


