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Disfigure doesn't modify skeletons & skins, instead it deforms the whole space. Imagine a space where each point is a matrix. Disfigure figures out these matrices and space gets entangled beyond comprehension. Live: #ThreeJS #TSL #disfigure #FMI #SU #js

20,501 views • 1 year ago •via X (Twitter)

11 Comments

VoR's profile picture
VoR1 year ago

You have points of reference that deforms a lattice & in deforming the lattice, the lattice deforms the mesh inside? Very very cool. Need to dig into the code, just curious how all these rotations are meshed together smoothly on the lattice.

Pavel Boytchev's profile picture
Pavel Boytchev1 year ago

There is no lattice. It is drawn only to visualize how space is deformed. This work is highly experimental. I plan to write a paper with conceptual and math details when/if this approach becomes useful. Rotations are just matrices that are multiplied in the correct order.

RealityBeholder (STANDBOX GAME)'s profile picture
RealityBeholder (STANDBOX GAME)1 year ago

Elder God: Elderer God: "Make him fold his arm please" Elder: "Ugh can I just... Bend reality around him instead? I'm lazy"

renderfiction's profile picture
renderfiction1 year ago

Could you use the same technique to control an underlying armature (Skeleton) from a GLB?

Pavel Boytchev's profile picture
Pavel Boytchev1 year ago

It could be used, I think, but I'm not sure whether there will be any benefit.

HUDI's profile picture
HUDI1 year ago

Guess who’s not a fan of data ownership? 😅 When #Zuckerberg gives zero stars, you know the @datamaskwallet app is keeping your data safe from the big tech giants' grasp. 🚫📊 #DataPrivacy #BigTechNemesis art and creative by @Matteo_Frog

Elias Bauer's profile picture
Elias Bauer1 year ago

Would be cool if you can somehow export a normal skeletons animation as this matrix So it can be applyed to anything :)

Bandinopla's profile picture
Bandinopla1 year ago

why it runs so slow? I'm getting single digit FPS

Pavel Boytchev's profile picture
Pavel Boytchev1 year ago

Most likely your hardware cannot work with the detailed cube that surrounds the model (100x100x50), or is not using WebGPU. Here is a version with less number of vertices (8x8x4):

Andrea Gargaro's profile picture
Andrea Gargaro1 year ago

Thanks for sharing 😁

Emrah's profile picture
Emrah1 year ago

Wow looks really good!

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