Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

🚨 DISTURBING JANUARY 6 FOOTAGE 🚨 This video reportedly shows multiple protesters being struck in the head by police projectiles and impact munitions during the chaos at the Capitol on January 6. For years Americans were told a simplified story where force only moved in one direction. But raw...

36,279 Aufrufe • vor 2 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

🚨⚠️ NEW J6 VIDEO MAY BLOW A HOLE THROUGH THE OFFICIAL NARRATIVE ⚠️🚨 What if part of the Capitol “breach” around roughly 2:15 PM wasn’t spontaneous chaos at all… …but an orchestrated operation unfolding in real time right in front of cameras? 👀 The footage I’m uploading appears to show: ▪️ Multiple coordinated actors moving together during the initial “break in” phase ▪️ Individuals behaving more like trained operators than random protesters ▪️ Strange interactions between officers, undercovers, and people entering the Capitol ▪️ Firearms appearing in ways that raise SERIOUS questions ▪️ Activity that looks less like organic crowd behavior and more like a controlled escalation event And once you isolate the timeline… slow the footage down… and start tracking movements frame-by-frame… the entire situation starts looking VERY different. People need to understand something: Most Americans have never actually watched the raw timeline footage carefully. They watched edited television packages narrated for them by people with political agendas. But raw video tells its own story. And this footage raises disturbing questions about whether parts of January 6 were manipulated, facilitated, or intentionally escalated by individuals operating inside the crowd itself. Watch carefully when the video drops. Focus on the movements. Focus on the coordination. Focus on who seems to know exactly where to go and exactly what’s about to happen before it happens. Because if what this footage appears to show is accurate… then some of the biggest questions about January 6 are still unanswered. ✦✦ Tommy Tatum News ✦✦

🇺🇸 𝗧 𝗢 𝗠 𝗠 𝗬 ✦ 𝗧 𝗔 𝗧 𝗨 𝗠 ✦ 𝗡 𝗘 𝗪 𝗦

74,102 Aufrufe • vor 3 Monaten

🟥 #HoldSRSAccountable ▪️ Since May, the Gaza Humanitarian Foundation what we call the Gaza Holocaust Foundation has been running so-called aid convoys in Gaza. ▪️But this is not real aid. It’s a deadly system. ▪️Over 1,300 Palestinians have been killed while trying to get food. ▪️859 of them were murdered at or near GHF aid sites. ▪️They were shot, tear-gassed, suffocated in food lines. 🟥The group running the trucks isn’t a charity. ▪️It’s a U.S. military contractor called Arkel International, based in Louisiana. 🟥Arkel registered in israel just before the aid started. ▪️They work directly with the israeli military. ▪️Their trucks go from israeli settlements into Gaza. ▪️They do not hire any Palestinians. ▪️Instead, they import foreign drivers from Georgia and Serbia. 🟥These drivers are paid to run convoys from israeli military bases into Gaza every day. ▪️Some even sleep in hotels inside illegal israeli settlements. ▪️This is not humanitarian aid. ▪️This is siege warfare disguised as help. ▪️It’s funded by U.S. money and run by U.S. companies. ▪️Arkel has worked in Iraq and Afghanistan this is their business: war and profit. 🟥A recent report said Arkel’s real goal is to “support israel and weaken Hamas.” ▪️That means this whole system is not about saving lives it’s about controlling people. 🟥That’s why we are here tonight. ▪️This is the start of a legal campaign. ▪️We are going after the companies involved. ▪️We are building lawsuits. ▪️If you’re a lawyer, student, or researcher join us. ▪️If you’re angry now is the time to use that anger. ▪️We’re done waiting. ▪️This is how we break the Gaza Holocaust Foundation from the inside legally, publicly, and together.

shameen suleman

17,045 Aufrufe • vor 1 Jahr

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,652 Aufrufe • vor 1 Jahr

🟥 United Kingdom | Policing, Speech, and Due Process 🔳 This morning, Dr Rahmeh Aladwan Dr Rahmeh Aladwan was arrested again reportedly for a new social media post, while under bail conditions. ▪️ This is being described online as her third arrest. ▪️ It is being framed by supporters as a pattern of escalation against pro-Palestine speech. 🔳 What makes this case even more alarming: police reportedly travelled from London and stayed overnight in Bristol ahead of the arrest. ▪️ That level of deployment is not “routine”. ▪️ It signals intent: preparation, persistence, and pressure. 🔳 We can believe in law and due process while still recognising when state power becomes excessive. ▪️ Arrest is a serious power. ▪️ Repeated arrest without clear public resolution becomes a punishment in itself. ▪️ If this becomes normal, it will not stop with one doctor. 🔳 You do not have to agree with everything a person has ever said to defend the principle at stake. ▪️ Political speech should not be managed through intimidation. ▪️ A democracy does not police dissent into silence. 🔳 If you are concerned, you can take lawful action by making enquiries and raising concerns directly. ▪️ 📞 Patchway Police Centre ▪️ 0117 998 9112 ▪️ Press option 9 for custody enquiries 🔳 Ask calmly and respectfully: ▪️ What the current custody status is. ▪️ What the alleged basis for arrest is (in general terms). ▪️ Whether the approach being used is proportionate. 🔳 Support Dr Rahmeh. 🔳 Ask questions. 🔳 Demand accountability. ▪️ Because this should alarm everyone. DR REHIANA ALI BA MB BCHIR (Cantab) MA MRCP PhD HCWs Against Censorship George Galloway The Crispin Flintoff Show David Miller Canary Sarah Wilkinson MENA UNCENSORED Majid Freeman Khalissee Sulaiman Ahmed Raza activist Chris Williamson

shameen suleman

11,446 Aufrufe • vor 7 Monaten

21st May: Codename Dhanu ▪️ A fake narrative has been pushed by the Congress for a long time claiming that Rajiv Gandhi was martyred for the country, but it is completely false. That assassination was actually the result of a backfired misadventure. ▪️ The story begins in the 1980s. Tamilians were a minority in Sri Lanka, mainly settled in the northern part of the island - Jaffna. ▪️The majority of Sri Lanka’s population was Sinhalese, and a long-running ethnic struggle was going on between the Sinhalese and the Tamils. ▪️The leader of the Tamilians was V. Prabhakaran. ▪️The Congress had been out of power in Tamil Nadu for a long time and was keen to regain it. So Indira Gandhi began supporting Prabhakaran and the LTTE. ▪️Prabhakaran greatly admired and even worshipped Indira Gandhi. ▪️After Indira’s death, Rajiv Gandhi continued supporting Prabhakaran and his group, the LTTE. ▪️In June 1987, the Sri Lankan Army besieged the town of Jaffna. This led to large-scale civilian casualties and created a major problem for India. ▪️India feared a strong Tamil backlash at home. ▪️Rajiv Gandhi found himself caught between the Sri Lankan government and the LTTE. ▪️On 29 July 1987, the Indo-Sri Lankan Accord was signed to end the violence in Jaffna and grant some powers to the Tamils. However, the LTTE was not made a party to the accord, which greatly angered Prabhakaran. ▪️When Rajiv Gandhi visited Sri Lanka, he was attacked by a Sri Lankan naval officer. ▪️Later, under pressure from the USA, Rajiv Gandhi sent the IPKF (Indian Peace Keeping Force) into Sri Lanka. This decision proved fatal for him. ▪️Heavy fighting broke out between the Indian Army and the LTTE, with casualties on both sides. ▪️The LTTE wanted revenge. On 21 May 1991, they sent their suicide bomber, codenamed Dhanu, who killed Rajiv Gandhi. ▪️Bhinderwale and Prabhakaran were both initially created or supported by the Congress to help the party gain power in Punjab and Tamil Nadu respectively. ▪️But both experiments turned into misadventures and eventually backfired. ▪️From 1982–87, a Sikh, Giani Zail Singh, was made President of India. From 1987–92, a Tamil, R. Venkataraman, was made President of India. ▪️Supporters of Bhinderwale and Prabhakaran both felt betrayed by Indira Gandhi and Rajiv Gandhi. ▪️And those two unfortunate assassinations took place. ▪️The truth is that neither Indira nor Rajiv sacrificed their lives for the country. They both paid the price for their political misadventures aimed at securing power.

STAR Boy TARUN

27,476 Aufrufe • vor 2 Monaten

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 Aufrufe • vor 1 Jahr

24.02.2022: the chronicle of a day that changed the fate of the entire world ▪️ It all started with Putin's speech, in which he announced the decision to start the so-called "SMO". ▪️ At 5:00 Russian troops attacked the state border of Ukraine from Russia and Belarus within the borders of Luhansk, Sumy, Kharkiv, Chernihiv and Zhytomyr regions. Besides, the attack was led from the direction of occupied Crimea. ▪️ Missile strikes hit dozens of cities. ▪️ At 6:11, President Zelenskyy called the National Security and Defense Council (NSDC), which imposed martial law. ▪️ At 6:46, Zelenskyy addressed Ukrainians: "Don't panic! We are strong, we are ready for everything. We will defeat everyone. Because we are Ukraine. Glory to Ukraine!". ▪️ As early as 7:53 there were reports that 5 airplanes and 1 helicopter of the Armed Forces of the Russian Federation were shot down. ▪️ It also became known about the first casualties among our military and civilian population. ▪️ 10:40 two "unidentified targets" threatened Ukrainian border guards on Zmiinyi (Snake) Island in the Black Sea. The military took the defense. In response to the threats, the aggressor heard a phrase that became the motto of an entire nation: "Russian warship, go f*ck yourself!" ▪️ 12:40 It became known about the fighting for the airfield in Hostomel. ▪️ 13:00 Russian military equipment went for a breakthrough in Kyiv region. ▪️ 13:00 Defense Minister Oleksii Reznikov: "Everyone who is ready to hold arms, join the Territorial Defense Forces. We give weapons to all patriots who are ready to use them against the enemy without hesitation!" ▪️ 15:00 Peskov declared that Putin was "ready for negotiations" if Ukraine agreed to his terms. ▪️ 16:00 Russian troops were advancing in Sumshchyna and entered the Chernobyl zone. ▪️ After 17:30, a reconnaissance platoon of the 74th Motorized Rifle Brigade of the RF Armed Forces surrendered near Chernihiv. ▪️ During the first day of the full-scale invasion 57 people were killed and 169 wounded. ▪️ Around 18:00 Zelenskyy addressed world leaders: "If you don't help us today, war will knock on your door tomorrow." ▪️ 22:00. For 16 hours the AFU, guardsmen, border guards, rescuers, fighters of other law enforcement bodies heroically hold the defense. Ukraine has stood firm and continues to fight!

Anton Gerashchenko

52,061 Aufrufe • vor 1 Jahr

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 Aufrufe • vor 1 Jahr

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 Aufrufe • vor 1 Jahr

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 Aufrufe • vor 1 Jahr

MUDANG: Two Hearts | Details Official Trailer ▶️ ▪️Coming to PS5, Xbox and PC in 2026 ▪️Narrative-driven, third-person action adventure that blends "cinematic storytelling with immersive stealth and dynamic combat" ▪️Takes place on a 'volatile' Korean peninsula ▪️Players take the role of two characters, a K-Pop idol named GAVI who is living under constant surveillance, and Ji Jeongtae, an elite North Korean special forces operative fighting through enemy lines "in pursuit of the truth" ▪️Their paths eventually merge into a single, unsettling truth ▪️Built through "state of the art" performance capture pipeline, integrates fluid motion-matched animations, open ended level design, dynamic spatial audio ▪️Combat flexibility lets players choose stealth, CQC (close quarters combat) or all-our gunplay at any moment ▪️"Unmatched level of realism" as many tactics the player will use are "inspired by strategies used in real Korean Special Forces missions, motion captured movements, etc ▪️Open-ended level design for experimentation, multiple routes and vantage points where you can hide in the shadows, hang from pipes, slip through vents, climb buildings, or destroy parts of the environment to set up ambushes ▪️Environmental takedowns, wide range of CQC moves (lethal and nonlethal), gadgets like goggles, EMPs, grenades, lures, and mines, and a "deep arsenal" of firearms ▪️Enemy AI is built "from the ground up" with player versatility in mind and "dynamically" adapts to your actions in real time like listening for footsteps, investigating disturbances, flanking and outmanuevering, etc ▪️Enemies have access to the same gadgets, weapons and CQC techniques as you; heavy infantry push forward with body armor and heavy firepower, saboteurs lurk in the shadows waiting to catch you off guard, and grenadiers bombard your position to force you into the open ▪️There are "formidable" bosses with distinct powers and abilities ▪️Cutscenes carefully crafted for "profound immersion", no cuts, no loading screens, seamless flow between story and gameplay #MudangTwoHearts #XboxShowcase

Shinobi602

238,505 Aufrufe • vor 1 Jahr

Dragon Age: Veilguard | IGN Hands-On Impressions ▪️Was skeptical before playing, but now "I left feeling like these ten long years just might’ve been worth the wait", "much more hopeful that this could be the hit BioWare needs" ▪️"Walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye" ▪️While the game is not open world like Dragon Age: Inquisition, they were "impressed" by "how much exploration can still be done in the various regions", as well as the impact you can have on those regions ▪️Feels like a mix of Dragon Age 2 and Inquisition, with the more streamlined approach of DA2 and the geographical and sociopolitical diversity of Inquisition ▪️There is an "effective and succinct story recap from Varric" at the start of the game ▪️Combat feels like there is a lot of room to create "highly customized builds" of your Rook, companion abilities and combos build team synergy ▪️The "scrappiness" of Rook reminded them a bit of Hawke in DA2 rather than the more 'chosen one' of the Inquisitor ▪️Companions will sometimes drop useful hints during combat ▪️Your attitude and choices in dialogue will be noted and remembered in more detail, for example choosing to be antagonistic with Solas let you know you "traded verbal jabs with Solas", implying possible consequences later ▪️"Became clear that there would consistently be tons of choices in The Veilguard that’ll have lasting results", more than the usual BioWare game ▪️The initial prologue is linear in approach, but the game becomes "much more free" and opens up, tackle quests as you please and unlock more regions ▪️Mix of drastically different regions: Arlathan Forest is "gorgeous and colorful", nugs burrowing into grass, "vast array of nature", while Hossberg Wetlands is full of more "horror inspired" aesthetics, consumed by the Blight ▪️"Those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread" ▪️Treviso is a bustling and lively city, "so much to explore that I kept getting sidetracked" ▪️Party banter pauses and picks up again later if you trigger combat, a cutscene, etc that interrupts their dialogue ▪️Customizable difficulty options allows you turn off things like navigation and look for in-game clues in the environment to follow to your goal ▪️BioWare listened to the complaints about "the Hinterlands" in Inquisition and tons of fetch quests, where in Veilguard the scope isn't nearly as bloated and quests point back to the main story, region, faction, or companions ▪️The two Elven god villains Elgar'nan and Ghilan'nain feel much more present throughout the game compared to Corypheus in Inquisition ▪️The Lighthouse (hub) starts to feel more lived in as you play, characters/companions have unique quirks (Emmrich's skeleton assistant Manfred enjoys spending time on the balcony for example, you can play Rock, Paper, Scissors with him) ▪️Solas and his history are very important throughout the game Video ▶️ Article ➡️ #DragonAge

Shinobi602

610,675 Aufrufe • vor 1 Jahr

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

265,085 Aufrufe • vor 7 Monaten

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,869 Aufrufe • vor 1 Jahr

Mullah Zaeef's Deception and the revelation of General Ehsan- too little too late? ​A recent video, posted by veteran journalist Tahir Khan sahab, has finally shed light on one of the most controversial diplomatic incidents of the post-9/11 era. The footage features a long-awaited statement from General Ehsan, the former Director-General of Pakistan's Inter-Services Intelligence (ISI), offering his first public account regarding the disposition of former Taliban Ambassador Mullah Abdul Salam Zaeef. ​General Ehsan's remarks constitute a bombshell disclosure, fundamentally challenging the established narrative. ▪️He revealed that Mullah Zaeef, while enjoying sanctuary in Pakistan, became a major source of friction for the Pakistani govt. ▪️For months - not for days or hours, but months, Pakistani officials, employed a mix of soft diplomacy and extreme persistence, trying to resolve the issue. As Pakistan withdrew their recognition of TTA govt, so legally, technically and ethically it was Zaeef's place to be and he has to vacate the premises of embassy. ▪️The General claims that Pakistani authorities repeatedly implored Zaeef, even to the point of a humiliating display of deference, to simply vacate his embassy residence and assume a low-profile existence as a normal Afghan expatriate anywhere within Pakistan’s territory. ▪️​Zaeef, however, was in non-compliance. Instead of accepting the state’s proposal, he continuously engaged with the international press, effectively using his position to conduct a media campaign that severely embarrassed and vexed the Pakistani government. ▪️This protracted standoff ultimately led to a resolution that contradicts the pervasive narrative of betrayal. ​The former DG ISI definitively stated that Pakistan's final action was to escort Zaeef to the Torkham border crossing, where he was formally handed over to the then existing Afghan authorities. ▪️General Ehsan's key takeaway is unambiguous: Pakistan never carried out a rendition of Mullah Zaeef to the United States. ▪️This refutes the long-held claim of a Pakistani betrayal, propagated widely by Zaeef and his sympathetic elements. ▪️​Adding to the complexity, the book detailing Zaeef’s version of events was reportedly first published in India before achieving wider global circulation. ▪️It is noted that Zaeef's credibility is suspect, as he was reportedly not even fully accepted by the Afghan Taliban upon his eventual return to Afghanistan, yet his operational narrative continues to be leveraged by such entities and certain domestic political and media constituencies to undermine Pakistan's state standing and stature. ▪️​ How there is now a grievance from General Ehsan and the Pakistani officialdom. If this wasn't a strategic communication failure, then what was? Given that the factual matrix of the case was known for nearly a quarter of a century, why was the official counter-narrative wasn't thrown out? ▪️This prolonged information vacuum allowed a false story to be successfully weaponized, contributing to the radicalization of youth and the fomenting of insurgency. This is on us - that we failed to reveal such details and now paying the price or established falsehood as a gospel of truth.

Salman Javed

151,809 Aufrufe • vor 9 Monaten