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DLSS 5 AI SLOP??
14,195 views • 7 months ago •via X (Twitter)
32 Comments

"Ray Tracing got announced and they said it looked horrible" I think you're wrong there because Ray Tracing never looked horrible, gamers didn't like the performance tax that it had in the beginning. "DLSS got introduced and it was bad" yes, some gamers didn't like it because it looked visually worse than native resolution and had ghosting issues. However everyone eventually loved it when the technology became better. You also didn't talk about when frame-gen got announced which gamers hated at launch and a large number of them still hate it today calling it "fake frames" due to the latency it introduces to video-games. DLSS 5 is new, I like your optimism but as of right now it doesn't look visually pleasing at all for most gamers.

Let me stop you at "gamer's didn't like RT..." I still don't use it. I *can*. I just don't. Where do you think the other shit like motion blur, depth of field, etc stuff goes? This is literally another facet of that exact same thing that gamer's will disable.

Im not a fan of the lighting changes that DLSS 5 causes either, ultra realistic lighting in games isn't always better. I feel like the more games move towards ultra realistic lighting etc, they just end up looking bland and boring and very samey.

Some people are retards following the hey look I am also cool cause I hate DLSS5 trend just to accept it and turn around when it becomes cool to like DLSS5, they are a Parasites.

It looks incredible. People will come around

Comparing an AI slop filter, looking ahh to ray tracing, which has always looked great, but just was poor performance-wise is quite the take.

@JeseMartinez Nobody ever said ray tracing looked bad the only problems with it are the performance sacrifices

Like you said, giving it a few more years is the best option, and we’ll forget about it

No offense, but this is skinner box level of analysis. RT and DLSS couldn't be more different. RT increases simulation complexity to calculate a more physically accurate result. DLSS5 is a hack that uses inference to get the result based on data from an unrelated training set.

Dont Call DLSS ai slop you fool its completely different, First look at what DLSS4 is doing in my work before you all burn the bridge

Raytracing is still shit, it's still a choice of performance over visual quality even with high end hardware. "Industry standard" of fake frames and use frame gen to make up lack of optimization from developers is a cancer. An upscaler, and an image replacer are too different.

people like to get mad at stuff. Same people will be the first buying.

DLSS is not industry standard lol what

it just looks like AI slop, its changing the image instead of enhancing.

This is the only right take/analysis

If people want to fork over the money and burn a hole in their pocket for hardware to run it let them. Gamers that don't want to bother with it shouldn't have to pay the extra money that they'll inevitably raise the GPUs to because of DLSS 5.

Absolutely correct! People will either use it or they won't and it's the first iteration of DLSS 5.

@JeseMartinez And also i can see it crystal clear that grace turned into disgrace. AI slop.

I loved dlss when it was first announced I thought it was so cool and I used it even when it was bad and I thought rtx was really cool and also used it on my old 2070s I think dlss 5 is shit

Change is inevitable, the masses especially gamers tightly hold onto nostalgia as a base point for the industry.

bruh

Even if it does become industry standard, Halo 3 still looks better than ai slop upscaling

He just lies to make DLSS5 look better. Nobody thought RTX looked bad they just hated that it took away performance, DLSS1 did look worse than native and now DLSS5 uses ai filters. If it becomes an industry standard it will still be used by no one but slow brained idiots.

I would look back at this tweet and remember not to ever buy a pre built computer from you

"AI slop" might not look precisely real, but it's WAY better than current mannequin models in games. Saying something in games looks like AI slop is a compliment. Basically you're saying it looks almost real but its a bit uncanny. Ok do you want that in your games, or mannequins?

the only things i consider "ai slop" is when the Ai clearly doesn't understand the integrity, theme, characters or setting in- much of which is beholden to the creators of the project the prompt is based on. if Developers have a specific framework for the ai to work off of for every scene, gameplay loop, context for the game enviroment and in general - then its much harder to produce "ai slop". but for the most part people are jst acting like babies and don't even know there is a scale the developers have access too and can control how much or little DLSS 5 is used.

Loved RT since the beginning, Love DLSS 1-4. DLSS 5 looks great, but I am more worried devs are gonna start asing us to play on Low if we don't get the latest GPU just because they can get away with only developing till Medium settings, call it Ultra, then ask for DLSS 5 GPU.

@Gothalion

Wrong. Ray Tracing was in use when you were in your diapers. It dates back from mid to late 80s. it's not change we don't like, it's shittty anti consumer pro laziness slop we don't like.

Nope, everyone got impressed when ray tracing was announced.

We're forced to use DLSS because AAA games would rather release poorly optimized and rely on it like a crutch. RT is a performance hit put on top of the already poorly optimized game. Now the reason we can't get decently priced RAM is being put in a glorified face filter

As I said in stream, if you need to use a Bethesda game, any of them to show case your tech to make it look better its the easiest one to do. Cool tech with DLSS5 but some of the examples took away the artists intended art feel/design. RT still is a perf hog even on a 5090 too.
