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DLSS5 has revolutionized graphics overnight. This is not slop and if you think that you are blind. You need to use DLSS5 NOW if you are creating animations for non realtime rendering.

12,612 views • 14 days ago •via X (Twitter)

19 Comments

Unreal Sensei's profile picture
Unreal Sensei14 days ago

DLSS5 wasn't made by Epic Games. If you are going to comment at least take literally 2 seconds to read.

Uninvited's profile picture
Uninvited14 days ago

It goes from "huh that's not bad" to "whoa, that's just real life"

Can's profile picture
Can14 days ago

In my own tests, I’ve been able to get some very good results from it too. But if you want to use it properly, the solution isn’t just turning every setting to max. There are still cases where the reconstructed lighting seems to come from nowhere and doesn’t match the actual scene lighting. Maybe that gets improved by the final release we simply don’t know yet.

Unreal Sensei's profile picture
Unreal Sensei14 days ago

Yeah its toned in the local structure and then sliding it to 2 is basically the same after 0.2 But I'll tone it down depending on the animation. Even a settle change makes a big difference and if the neural network is doing to much work it might look weird on animations.

Can's profile picture
Can14 days ago

Try enabling Automatic Masking. Keep Skin Structure Strength at 0.5 and Local Structure at 1.06, and leave everything else at 1.0. That gave me the best results for both faces and clothing. Turning Local Tone Strength down too much can introduce artifacts in areas with strong reflected sunlight. Cinematic NR Style can fix that, but it tends to ruin the face.

JustADude's profile picture
JustADude14 days ago

It looks straight up like a movie in MAFIA

MR3D-Dev's profile picture
MR3D-Dev14 days ago

Do you happen to have a tutorial on this?

Homosexual Gangster's profile picture
Homosexual Gangster14 days ago

No thanks I'll just make gammes that look good without slop filters

SRS's profile picture
SRS14 days ago

This is UE Sequencer isn't it? Curious how you enable it there? Interested in this workflow for UE animation and cinematic renders as well.

Dia Opuesto's profile picture
Dia Opuesto14 days ago

How did you injected it directly into the engine? 🤯

Petio's profile picture
Petio14 days ago

What does it do to a cartoon characters like mario for example ?

snake's profile picture
snake14 days ago

yeah that is what all this feels like. just one big huge rendering program for games. Not just games. Our art.

Osiris's profile picture
Osiris14 days ago

How do I get my hands on this

Luciano Daluz's profile picture
Luciano Daluz14 days ago

So this works in rendering?

Luciano Daluz's profile picture
Luciano Daluz14 days ago

I´m doing it in post, but is it possible to use it on rendering?

xenstudio's profile picture
xenstudio14 days ago

how does dlss5 help w/ animations? thought it just did face lift ?

Unreal Sensei's profile picture
Unreal Sensei14 days ago

It is an animation I made it just renders it.

xenstudio's profile picture
xenstudio14 days ago

Right.. pardon; I was just confused by your phrasing ... "if you are creating animations..." - i think i just misunderstood ya!

Worm's profile picture
Worm14 days ago

For me it depends on the game. I've tried a few.

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