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"Do you need data structures and algorithms to do graphics programming?"

26,849 Aufrufe • vor 7 Tagen •via X (Twitter)

9 Kommentare

Profilbild von seridarivus 🇷🇴
seridarivus 🇷🇴vor 7 Tagen

Graphics programming without data structures is just a GPU painting the same triangle very fast.

Profilbild von Zed A. Shaw, Writer
Zed A. Shaw, Writervor 6 Tagen

Yes, that insanely complex data structure called "array of floats."

Profilbild von Jebrim
Jebrimvor 5 Tagen

I use my own much simpler and more performant data structures rather than the ones taught in school.

Profilbild von Furt_Tech
Furt_Techvor 6 Tagen

Yes.

Profilbild von alive until i'm not
alive until i'm notvor 6 Tagen

funny you mentioned red and black trees. at meta we were trying to figure out how to optimize the jemalloc allocator. We ended up with a red black implementation that made allocations much faster

Profilbild von Zed A. Shaw, Writer
Zed A. Shaw, Writervor 6 Tagen

Neat. And when you deleted nodes from the red-black tree....?

Profilbild von AirFuelMarine
AirFuelMarinevor 6 Tagen

What exactly did they do wrong in that mesh skinning article?

Profilbild von Smith Of Bits
Smith Of Bitsvor 6 Tagen

Is there any large program that doesn't require data structures? I don't think so

Profilbild von gasnamaka
gasnamakavor 6 Tagen

"Based on what I C"

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