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"Do you need data structures and algorithms to do graphics programming?"

26,849 просмотров • 7 дней назад •via X (Twitter)

Комментарии: 9

Фото профиля seridarivus 🇷🇴
seridarivus 🇷🇴7 дней назад

Graphics programming without data structures is just a GPU painting the same triangle very fast.

Фото профиля Zed A. Shaw, Writer
Zed A. Shaw, Writer6 дней назад

Yes, that insanely complex data structure called "array of floats."

Фото профиля Jebrim
Jebrim5 дней назад

I use my own much simpler and more performant data structures rather than the ones taught in school.

Фото профиля Furt_Tech
Furt_Tech6 дней назад

Yes.

Фото профиля alive until i'm not
alive until i'm not6 дней назад

funny you mentioned red and black trees. at meta we were trying to figure out how to optimize the jemalloc allocator. We ended up with a red black implementation that made allocations much faster

Фото профиля Zed A. Shaw, Writer
Zed A. Shaw, Writer6 дней назад

Neat. And when you deleted nodes from the red-black tree....?

Фото профиля AirFuelMarine
AirFuelMarine6 дней назад

What exactly did they do wrong in that mesh skinning article?

Фото профиля Smith Of Bits
Smith Of Bits6 дней назад

Is there any large program that doesn't require data structures? I don't think so

Фото профиля gasnamaka
gasnamaka6 дней назад

"Based on what I C"

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