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"Do you need data structures and algorithms to do graphics programming?"

26,849 görüntüleme • 7 gün önce •via X (Twitter)

9 Yorum

seridarivus 🇷🇴 profil fotoğrafı
seridarivus 🇷🇴7 gün önce

Graphics programming without data structures is just a GPU painting the same triangle very fast.

Zed A. Shaw, Writer profil fotoğrafı
Zed A. Shaw, Writer6 gün önce

Yes, that insanely complex data structure called "array of floats."

Jebrim profil fotoğrafı
Jebrim5 gün önce

I use my own much simpler and more performant data structures rather than the ones taught in school.

Furt_Tech profil fotoğrafı
Furt_Tech6 gün önce

Yes.

alive until i'm not profil fotoğrafı
alive until i'm not6 gün önce

funny you mentioned red and black trees. at meta we were trying to figure out how to optimize the jemalloc allocator. We ended up with a red black implementation that made allocations much faster

Zed A. Shaw, Writer profil fotoğrafı
Zed A. Shaw, Writer6 gün önce

Neat. And when you deleted nodes from the red-black tree....?

AirFuelMarine profil fotoğrafı
AirFuelMarine6 gün önce

What exactly did they do wrong in that mesh skinning article?

Smith Of Bits profil fotoğrafı
Smith Of Bits6 gün önce

Is there any large program that doesn't require data structures? I don't think so

gasnamaka profil fotoğrafı
gasnamaka6 gün önce

"Based on what I C"

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