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"Do you need data structures and algorithms to do graphics programming?"
26,849 次观看 • 7 天前 •via X (Twitter)
9 条评论

seridarivus 🇷🇴6 天前
Graphics programming without data structures is just a GPU painting the same triangle very fast.

Zed A. Shaw, Writer6 天前
Yes, that insanely complex data structure called "array of floats."

Jebrim5 天前
I use my own much simpler and more performant data structures rather than the ones taught in school.

Furt_Tech6 天前
Yes.

alive until i'm not6 天前
funny you mentioned red and black trees. at meta we were trying to figure out how to optimize the jemalloc allocator. We ended up with a red black implementation that made allocations much faster

Zed A. Shaw, Writer6 天前
Neat. And when you deleted nodes from the red-black tree....?

AirFuelMarine6 天前
What exactly did they do wrong in that mesh skinning article?

Smith Of Bits6 天前
Is there any large program that doesn't require data structures? I don't think so

gasnamaka6 天前
"Based on what I C"
