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"Do you need data structures and algorithms to do graphics programming?"

26,849 次观看 • 7 天前 •via X (Twitter)

9 条评论

seridarivus 🇷🇴 的头像
seridarivus 🇷🇴6 天前

Graphics programming without data structures is just a GPU painting the same triangle very fast.

Zed A. Shaw, Writer 的头像
Zed A. Shaw, Writer6 天前

Yes, that insanely complex data structure called "array of floats."

Jebrim 的头像
Jebrim5 天前

I use my own much simpler and more performant data structures rather than the ones taught in school.

Furt_Tech 的头像
Furt_Tech6 天前

Yes.

alive until i'm not 的头像
alive until i'm not6 天前

funny you mentioned red and black trees. at meta we were trying to figure out how to optimize the jemalloc allocator. We ended up with a red black implementation that made allocations much faster

Zed A. Shaw, Writer 的头像
Zed A. Shaw, Writer6 天前

Neat. And when you deleted nodes from the red-black tree....?

AirFuelMarine 的头像
AirFuelMarine6 天前

What exactly did they do wrong in that mesh skinning article?

Smith Of Bits 的头像
Smith Of Bits6 天前

Is there any large program that doesn't require data structures? I don't think so

gasnamaka 的头像
gasnamaka6 天前

"Based on what I C"

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