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Does CFB 27 feel scripted at times? This is why. We need this addressed for CFB 28 if we are going to make the next leap for ORGANIC gameplay. Scott O'Gallagher Mole
49,320 Aufrufe • vor 25 Tagen •via X (Twitter)
60 Kommentare

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Right or wrong, you took 5 mins to show and describe something that should’ve taken 30 seconds. My word.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 It was during my live stream dickhead And i like to be thorough in my explanation You don't like it, keep your mouth shut and move along.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 That’s even more brutal, subjecting anyone to sitting through that live. I’m sure your numbers are just fine, though. You seem like a pleasant and reasonable person in dealing with criticism, yourself. Ftr, the algorithm autoplayed your mouth-breathing, 3 words per min video ✌️

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 I don't take shit from irrelevant ppl giving irrelevant feedback 30 seconds isn't enough to give a THOROUGH breakdown on why it needs to be changed and addressed. Had i went your lazy half assed route. Ppl would be in the comments saying he probably saw the pass etc.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 You calling anything “irrelevant” is the real heavy lifting being done here.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Ya bro tried throwing that ball way to late

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Missing. The. Point.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 I’ve seen cpu defenders react to presnap motion before the motion starts.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Prior to M19, AP was default Online Comp setting, then it changed to AM They never rebuilt the settings, so AA/Heisman is functioning w/the same underneath H2H settings that manipulates AI Logic &/or Animation Brackets to force H2H play desires (ie forced Usering & limiting AI)

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 That's very interesting So does that mean Varsity/ Pro has usefulness?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Rex told me back at EA Play in LA, that a lot of their pre-release capture is done on lower settings to highlight the Animations their marketing We know they've never rebuilt Diff & Sliders, Pro was/has been the original Sim Diff before Play Styles introduced

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 They speed the game up on higher Diff to make Users choose/input faster to give perception of challenge This forces "gating" Animation Brackets from triggering because frame rates have to be adjusted - 400+ Catch Animations but 2-Man In-Air collisions often defaulted to by AI

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Are you saying you get more diverse animations on pro?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Let's let the game speak for itself Play on all settings & focus on Player Movement (players feet, Animation transitioning) You'll see on higher settings, Animation sliding/warping/clipping & odd selections Try Pro/Varsity & watch Animations play out smoother/more fluid

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 @Official_Mole are yall gon fix it or are you just going to lie to us again ?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Unfortunately this isn’t something that can be “addressed” is a problem with the core game design. The CPU always knows what ur going to do, fake punts/kicks, trick plays. It never falls for reverses/counters or PA. They never make a mistake unless u caused it. 1/2

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Are you throwing on placement and accuracy, or classic? Genuine question.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 this was on classic but imo thats irrelevant, how does the WR know where the ball is going?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 in no way defending the game but I do think you should be using Place/Acc or Revamped bc it would have allowed you to make that throw in that situation. It is stupid that you can’t make that throw on Classic because you should be able to play how you want but that would solve it

@SimGamingNetwrk @ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 U can make that throw on classic lmfao

@SimGamingNetwrk @ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 You probably can I wont debate that but it would still be easier to make and give you more control on revamped or place/acc

@hyreektill_ @ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Correct. But the throw is/never was the issue in the clip It's the WR knowing to immediately stop and turn around to catch it without seeing it

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 I’m on the verge of tagging the people who MoCap because SOMEONE has to gaf about producing quality

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 That should be a touchdown but the defense seems to magically speed up to disrupt the play

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Yeah we gotta work on these things, work on player motion, the Flexbone blocking, we are getting better but gotta zero in on the basics!

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 you sound like a fucking idiot

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 We shouldn’t need to change sliders or do anything to have a more organic gameplay. Your players vs CPU players is insane from catching, blocking, and any aspect you can think of. Just a night and day game.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 You think WRs don’t use their peripheral vision on corner routes to locate the football?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Did you even watch the video? He was looking into the stands. He had 0 view of his QB

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 You’re arguing about a video game having the head turn of the receiver slightly off to your liking. If you’re not good at the game that’s a you problem. How many times in your life have you run a corner route in game?

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 I would bet, more than you... my WR caught it...how could this be about me being good at the game? you must be either trolling or stupid. its unrealistic and not possible to be done in real life... people do not have eyes in the back of their head.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 There’s no way this human has ever run a corner route with a helmet on in game. The animation you’re complaining about is off by maybe 10 degrees of head turn. It’s a video game, the head turn should be enough to trigger the game to know the wr is looking. Give me a break.

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 Ahh yes. Let's make that observation based on how someone looks at 38 and not when they were 16-18. You are a 🤡

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 You’re my age. If you live in ND I’m going to make an assumption that you ran some sort of wing T offense when you were 16. If you actually did play WR (which you probably didn’t) every route you ran was after play action and you were wide open because it was 1 of 5 passes…

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 …per game so you never had to look over your shoulder to locate the ball. You had the luxury of turning your whole body.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 And he jumps for nothing that is the worst animation ever

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Absolutely but we ain’t ready for that convo.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Took 9 minutes to throw the ball😭

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 All EA games are scripted FC is just as bad

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 The best IRL based logic I can give is that QBs and WRs work on where they want the throw based on coverage, alignment, and distance. The game does determine what kinda throw you’re going to make and if it didn’t passing would be nearly impossible.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Yes. But unfortunately, you have too many people with complete blinders on that will swear you should have done something different here and that whatever happened has a perfectly valid explanation. So EA will continue this kind of stuff to create a sense of unpredictability.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Everybody should agree to not buy this game. They have 12 months to make it better but yet they add shit for money and let the gameplay stay ass

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 That's not the objective here. It's too show them things that need to be corrected to provide organic gameplay and ditch the game "feeling" the same for the last 20 years.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 I understand that. However, they are interested in how much they can make not fixing the game so it feels better. Ppl like you will keep paying and they will keep giving a mediocre product

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 Everything is sort of scripted and mostly is about the buttons you press and when you press them. The wr que on when and where as far as the ball goes is based on the button you press and when/how you press it. I’ve seen so many scripted sacks and ints also.

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 Stop buying these shitty games. They are never going to fix these issues. Shouldn’t be running on the frostbite engine.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 This is because @EASPORTS doesn’t know what football is. They watch YouTube clip and sportscenter and think that’s all a football game is. Too busy trying to force “spectacular plays” instead of giving us actual football. It’s 2026. Enough is enough

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 15 different sets of text on this screen. You can tell someone is not a ux designer

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 It is scripted - EAs frostbite engine does not take real physics into account . They have pre prog animations and interactions trigger the algorithm to decide which animations to produce . It’s ALLLLL scripted and has morning to do with actual inputs / physics.

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 dude i told you this on your stream 2 years ago and you said “oh you just gotta try my sliders” but hey i’m glad you figured it out 2 years later

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 That doesn't track? Why would i suggest sliders to eliminate the feeling of scripting? That's an under the hood thing And I've literally made videos on this feeling before... Like 5 years ago... I just want the game to feel more organic . 🤷🏻

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 it definitely does track don’t ask me to explain your incorrect logic if i knew which stream it was i’d show you. there was 3 of us in ur chat saying that it’s just scripted and u said you haven’t been experiencing that and to try your sliders. do you really think i lie about it

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 well. You don't follow me here. I get trolled all the time and I do not know you... so who knows...sure? but I do not experience the "feel" of things scripted every time I play now. So I maybe hadn't experienced it at that point? IDK.

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Bro is mad that the WR ran scripted route, stopped where he was supposed to, then he threw the ball 3 secs 2 late. Dude was open on the break. Could’ve hit him then. pixels aren’t “looking” at the qb. Doesn’t matter where the npcs are “looking”. Aren’t real people w actual vision

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 That ball should have hit both of them in the back

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 QB passing on that bitch suck unless the QB is in rhythm

@ScottOGallagher @SimFBallCritic @HOLLYWOODSPORT5 Ur fat no neck ass complain a lil too much go eat or sum

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 Cuz you took wayyyyy too long to throw it. If you threw it almost right after his release and touch pass it you have a TD. Not hard to think guys

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 And then a few years from now we’ll b mad when the stop reacting to the ball🤦🏾♂️

@ScottOGallagher @Official_Mole @SimFBallCritic @HOLLYWOODSPORT5 It’s in all 3 versions of the game, EA has scripted moments in the game. It could be 4th and 1 and you have a WR you are targeting in your head and the CPU DB somehow gets there or the pass is tipped at the line. How’d you know I was gonna throw in that EXACT location?
