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Does my turn-based mecha indie game catch your eye?
92,078 görüntüleme • 3 ay önce •via X (Twitter)
39 Yorum

Wishlist the game here!

Honestly, This makes me wanna get art of My OC in their Armored core as a Mini boss Fighting them RPG Style.

yes, very much so.

Looks interesting but the flashy moves could use something like a dynamic kill shot ala super robot wars. I agree with a different person that it should linger on the enemy a bit more to give that satisfaction of getting the kill.

That would drag the pacing down, especially when farming materials. Flashy dynamic kills are best reserved for bosses and special moments, which are already in the game. For regular mobs, the visual/audio cues and health bars give enough feedback without slowing you down. But we'll think about creating some sort of compromise. We can't guarantee anything, so if this is a dealbreaker for you, we understand. No hard feelings either way.

Hmm, if it's already there for bosses then I think it's fine. I wasn't entirely sure how you were implementing that stuff but as far as trash mobs go, it really depends on whether you're implementing a turbo option for speedy grinding or going for fast paced battles in general.

No worries. You can instantly destroy mobs before battle, but you'll need heavy investment on your Link Catalyst and be at least +5 levels ahead of the enemy. Aside from that, the game allows you to build your party to the point where regular battles end in less than 15 seconds, assuming you are good at theorycrafting. Otherwise, they usually last 30~50 seconds. 1+ min at a worst runs (These times depend on the type of enemy pool you're facing against of course!) For turbo option, it would ruin the timing based inputs this game has, so that's out of the question. The battle system requires your attention at all times. Our Lead Developer loves to min max in games. We can assure you that you are in good hands in terms of gameplay. We also actively listen to comments and suggestions. 😃

absolutely, this scale of piloted mechs for turn-based battle and for exploration (with this style of graphics too), has been so underexplored for the past couple decades!
![;k@eq&7~{$q3UJSd0Oe:#] profil fotoğrafı](https://image.24vids.com/tw/profile_images/1094980362147688448/-7b3u6V2_x96.jpg)
Important question: Mech customization?

We answered this on a FAQ a while back. It would be nice to have it, but because we have multiple characters with their own unique signature mechs, customization is not on the menu.

Yes please. Inject the mecha into my veins

I love the Virtual On looking mechs

You had me at: "Does"

I'm playing through xenogears for the first time at the moment and I'm very excited for this.

XenoYes👌

definitely catching the eye, love the blend of turn based grit and sleek mecha vibes 🖤

2 Questions 1. Rocket punch? 2. Mecha with treads for legs?

Yes.

looking at this give me a nostalgic feeling XD

Legit feels like Xenosaga/Xenogear and I am all for it

It does indeed. You just got yourself a wishlist!

Looks very cool! What game engine are you using for this or is it home grown?

The pinned post on my profile shows you the engine it's made from. 😅

OMG! This is so xenosaga and xenogear vibes definitely gonna wish list this

why yes, yes it does.. and i already wish listed it

coisa linda

Very pretty. The animation could use some work. Some offsets and smoothing could go a long way.

WHY THE FUCK MY PEE PEE HOARD

…yes

Omg Fei-Yen Hiiiii

yessssssssss!!!

Wait, why is that mecha so thick?!

Looks interesting, may give it a try

100%

Looks awesome woah, wish listed

I like anything mecha 😁

Yes it does

This looks so rad! Instant wishlist.

game looks amazing from what i've seen, but in this clip the camera movement makes it a little difficult to tell that the enemies are defeated since it pans back to the main party so fast

