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Does the engine really matter when trying to make the game stunning? #Gacha

196,102 görüntüleme • 19 gün önce •via X (Twitter)

43 Yorum

Kim Zombie profil fotoğrafı
Kim Zombie19 gün önce

If devs want a game to look good, they’ll make it look good regardless like how WuWa literally heavily modified UE4. Imagine there’s a realistic FPS called TTK Testing made on fucking Roblox engine by just 2 guys, yet people excuse billion-dollar companies for doing far less.

ZalterX profil fotoğrafı
ZalterX19 gün önce

Straight up answer. Yes obviously. But doesnt mean engine determines a game to be stunning, that depends on how you present it. To this day, the OG Spyro game trilogy still baffles me how good it looks.

Echoseeker profil fotoğrafı
Echoseeker19 gün önce

No only a certain fanbase uses engine as a excuse

Aren profil fotoğrafı
Aren19 gün önce

Nigga, the map matters too Endfield is NOT an open world nigga

𝓯𝓮𝔂𝔃 profil fotoğrafı
𝓯𝓮𝔂𝔃18 gün önce

Both companies almost made their own engines, one is heavily modified UE4, other is modified Unity, so im saying it doesn’t really matter about engines, but devs effort.

Riju profil fotoğrafı
Riju18 gün önce

well there is a certain community that likes to blame the engine instead of the devs you know

𝓯𝓮𝔂𝔃 profil fotoğrafı
𝓯𝓮𝔂𝔃18 gün önce

I think they just don’t have a clue what a gamedev is even about, they are just consumers with no outlook that’s it

B. Fox profil fotoğrafı
B. Fox19 gün önce

It does, more on the devs side anyways. Easier to use but as per usual with Unreal’s rep it gets buggy and optimization issues way more often and is even more difficult to get under control; Unity has a steeper learning curve and takes longer to master, but amazing once you do🤔

Zeons profil fotoğrafı
Zeons19 gün önce

Nope it depends on who made the games, are they good designer or bad designer or LAZY designer?

Hardik profil fotoğrafı
Hardik19 gün önce

Game engine don't matter. Endfield's game textures are very nicely done. That's why the game looks great!

Trisev profil fotoğrafı
Trisev19 gün önce

Both are doing phenominal job, but AKE relies so much on baked lighting that they have to lock the time for every map, while WuWa is utilizing so little of baking that the optimization became major headache every new update. I imagine something in-between should be very nice.

nedar profil fotoğrafı
nedar19 gün önce

Both look like engine demos.

Riju profil fotoğrafı
Riju19 gün önce

My own gameplay lol

nedar profil fotoğrafı
nedar18 gün önce

Yeah, the graphic looks like an engine demo

Vera Angelia profil fotoğrafı
Vera Angelia19 gün önce

As far as i know, Endfield is not a open world game

Riju profil fotoğrafı
Riju19 gün önce

Post: Talks about game being stunning Comment: One game isnt this one game isnt that son the post is not about being openworld or not

Oscar profil fotoğrafı
Oscar18 gün önce

@VeraAngelivya22 Tiene todo que ver, no es lo mismo programar un open world que un juego con literalmente pasillo por zonas

Riju profil fotoğrafı
Riju18 gün önce

@VeraAngelivya22 son how does that effect graphics and how the game looks smh

keihashi profil fotoğrafı
keihashi18 gün önce

@Oscar_Figueroa1 @VeraAngelivya22 not very sharp are you. Engine matters a lot in what type of games you make. You can make anything look good 10 fold when the player is only restricted to seeing the view from one direction (often a 2D image like the example). open worlds have to make it 3D & interactable

Riju profil fotoğrafı
Riju18 gün önce

@Oscar_Figueroa1 @VeraAngelivya22 well things in AKE are still 3d you just have a world border in every region similarly many things in wuwa are also instance based

Riju profil fotoğrafı
Riju18 gün önce

@Oscar_Figueroa1 @VeraAngelivya22 besides the post talks about engines

rololova profil fotoğrafı
rololova19 gün önce

AKE도 배경이 예쁘고 훌륭한 게임이죠 다만 그 예쁜 배경으로 내가 직접 갈수가 없다는게 아쉬울 뿐

Hakuouro9082 profil fotoğrafı
Hakuouro908218 gün önce

You actually can fly into that city. Endfiled cant. And in Endfiled you can't change the "Sun" or weather at all. Unreal support that aspect faster and way more control over that. Unity is kind of easier for that but less control over lighting bc you have to manual all.

LouChe||🐸MRoverMain||ChangLiHaver||#1SKKLover profil fotoğrafı
LouChe||🐸MRoverMain||ChangLiHaver||#1SKKLover19 gün önce

No, hell, PGR already proved that you can achieve stunning graphics with only unity. Its just different engines offer different functions as well as various conveniences, its like asking if is it better to draw on a canvas or on a drawing tablet.

MARK2580 profil fotoğrafı
MARK258019 gün önce

As far as I know, Wuwa is already on UE5. And Endfield is on a heavily modified Unity.

𝓜𝓐 𝓩 ✦ profil fotoğrafı
𝓜𝓐 𝓩 ✦19 gün önce

Wow didn’t know Arknights stunning like this 😵‍💫 It’s even better than Wuwa🥀

YG profil fotoğrafı
YG19 gün önce

yes. talk again when arknight enfield has the same gameplay like granblue relink AKE is copying GBF gameplay but reduce the amount of the skills for 1 character has. instead they implement genshin gimmick to their gameplay

『Lleff🌱』⁩ profil fotoğrafı
『Lleff🌱』⁩19 gün önce

Endflop looks like png, all that structure you cant even stand on😂🙏

SoumyaK profil fotoğrafı
SoumyaK18 gün önce

Nah. Give me food gameplay and fedality

Kelif Gastelum S profil fotoğrafı
Kelif Gastelum S19 gün önce

Mmmmm but it not same, open world vs insta world, open world is harder to make than insta, its no fair the comparation.......

Aion profil fotoğrafı
Aion18 gün önce

Actually more than Engine it depends on the Art Assets used for the game as the Engine renders them. And an Engine actually matters because the game isn't all about that stunning scenario.

G-briel🌹🪷 profil fotoğrafı
G-briel🌹🪷19 gün önce

Yes, i felt like every unity engine game cant perform a fast combat in openworld game for overall high graphics

razor ss profil fotoğrafı
razor ss19 gün önce

Yeah now look at Jenshin impork unity what a jokes

Gawk Gawk 3000 profil fotoğrafı
Gawk Gawk 300018 gün önce

UE graphics card perform really hard, Unity huge storage needed. Quality? can be both if the devs was good working on it.

raynar profil fotoğrafı
raynar18 gün önce

no, people use different engines for different reasons. familiarity, flexibility, scope, etc. commercial engines comes with their own post processing and particle effects but if the devs cant even make use of it properly, it's all useless.

Resputia profil fotoğrafı
Resputia18 gün önce

it definitely does when Wuwa is literally held back because of it using UE4

Acridclient profil fotoğrafı
Acridclient19 gün önce

Also Unity in China is basically an entirely different engine then the normal Unity.

Frezenvirt profil fotoğrafı
Frezenvirt18 gün önce

Engine is like road, you can follow or make it your own road(modified engine) or you can make engine itself. but its still depends Dev how car driver handle like he want speed up ,detail, smooth drive or something

Villain Phase Raspabollos profil fotoğrafı
Villain Phase Raspabollos19 gün önce

Yes

HJ profil fotoğrafı
HJ19 gün önce

No. But it tells u which company is lazy. Top in the list is *******

ikomaDeru profil fotoğrafı
ikomaDeru18 gün önce

Bad quality of video and I see nothing 🤣

Jaicodonutsz profil fotoğrafı
Jaicodonutsz19 gün önce

No, baked lightning is

Fahim profil fotoğrafı
Fahim18 gün önce

engine doesn't matter in terms of creativity and looks and amazing graphics. but there can be limitations like different technical options and background codes and suff like that. for example Unity is easy then Unreal If you want to make games specific for mobile devices.

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