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Does the engine really matter when trying to make the game stunning? #Gacha

196,102 Aufrufe • vor 19 Tagen •via X (Twitter)

43 Kommentare

Profilbild von Kim Zombie
Kim Zombievor 19 Tagen

If devs want a game to look good, they’ll make it look good regardless like how WuWa literally heavily modified UE4. Imagine there’s a realistic FPS called TTK Testing made on fucking Roblox engine by just 2 guys, yet people excuse billion-dollar companies for doing far less.

Profilbild von ZalterX
ZalterXvor 19 Tagen

Straight up answer. Yes obviously. But doesnt mean engine determines a game to be stunning, that depends on how you present it. To this day, the OG Spyro game trilogy still baffles me how good it looks.

Profilbild von Echoseeker
Echoseekervor 19 Tagen

No only a certain fanbase uses engine as a excuse

Profilbild von Aren
Arenvor 19 Tagen

Nigga, the map matters too Endfield is NOT an open world nigga

Profilbild von 𝓯𝓮𝔂𝔃
𝓯𝓮𝔂𝔃vor 19 Tagen

Both companies almost made their own engines, one is heavily modified UE4, other is modified Unity, so im saying it doesn’t really matter about engines, but devs effort.

Profilbild von Riju
Rijuvor 19 Tagen

well there is a certain community that likes to blame the engine instead of the devs you know

Profilbild von 𝓯𝓮𝔂𝔃
𝓯𝓮𝔂𝔃vor 19 Tagen

I think they just don’t have a clue what a gamedev is even about, they are just consumers with no outlook that’s it

Profilbild von B. Fox
B. Foxvor 19 Tagen

It does, more on the devs side anyways. Easier to use but as per usual with Unreal’s rep it gets buggy and optimization issues way more often and is even more difficult to get under control; Unity has a steeper learning curve and takes longer to master, but amazing once you do🤔

Profilbild von Zeons
Zeonsvor 19 Tagen

Nope it depends on who made the games, are they good designer or bad designer or LAZY designer?

Profilbild von Hardik
Hardikvor 19 Tagen

Game engine don't matter. Endfield's game textures are very nicely done. That's why the game looks great!

Profilbild von Trisev
Trisevvor 19 Tagen

Both are doing phenominal job, but AKE relies so much on baked lighting that they have to lock the time for every map, while WuWa is utilizing so little of baking that the optimization became major headache every new update. I imagine something in-between should be very nice.

Profilbild von nedar
nedarvor 19 Tagen

Both look like engine demos.

Profilbild von Riju
Rijuvor 19 Tagen

My own gameplay lol

Profilbild von nedar
nedarvor 19 Tagen

Yeah, the graphic looks like an engine demo

Profilbild von Vera Angelia
Vera Angeliavor 19 Tagen

As far as i know, Endfield is not a open world game

Profilbild von Riju
Rijuvor 19 Tagen

Post: Talks about game being stunning Comment: One game isnt this one game isnt that son the post is not about being openworld or not

Profilbild von Oscar
Oscarvor 19 Tagen

@VeraAngelivya22 Tiene todo que ver, no es lo mismo programar un open world que un juego con literalmente pasillo por zonas

Profilbild von Riju
Rijuvor 19 Tagen

@VeraAngelivya22 son how does that effect graphics and how the game looks smh

Profilbild von keihashi
keihashivor 18 Tagen

@Oscar_Figueroa1 @VeraAngelivya22 not very sharp are you. Engine matters a lot in what type of games you make. You can make anything look good 10 fold when the player is only restricted to seeing the view from one direction (often a 2D image like the example). open worlds have to make it 3D & interactable

Profilbild von Riju
Rijuvor 18 Tagen

@Oscar_Figueroa1 @VeraAngelivya22 well things in AKE are still 3d you just have a world border in every region similarly many things in wuwa are also instance based

Profilbild von Riju
Rijuvor 18 Tagen

@Oscar_Figueroa1 @VeraAngelivya22 besides the post talks about engines

Profilbild von rololova
rololovavor 19 Tagen

AKE도 배경이 예쁘고 훌륭한 게임이죠 다만 그 예쁜 배경으로 내가 직접 갈수가 없다는게 아쉬울 뿐

Profilbild von Hakuouro9082
Hakuouro9082vor 19 Tagen

You actually can fly into that city. Endfiled cant. And in Endfiled you can't change the "Sun" or weather at all. Unreal support that aspect faster and way more control over that. Unity is kind of easier for that but less control over lighting bc you have to manual all.

Profilbild von LouChe||🐸MRoverMain||ChangLiHaver||#1SKKLover
LouChe||🐸MRoverMain||ChangLiHaver||#1SKKLovervor 19 Tagen

No, hell, PGR already proved that you can achieve stunning graphics with only unity. Its just different engines offer different functions as well as various conveniences, its like asking if is it better to draw on a canvas or on a drawing tablet.

Profilbild von MARK2580
MARK2580vor 19 Tagen

As far as I know, Wuwa is already on UE5. And Endfield is on a heavily modified Unity.

Profilbild von 𝓜𝓐 𝓩 ✦
𝓜𝓐 𝓩 ✦vor 19 Tagen

Wow didn’t know Arknights stunning like this 😵‍💫 It’s even better than Wuwa🥀

Profilbild von YG
YGvor 19 Tagen

yes. talk again when arknight enfield has the same gameplay like granblue relink AKE is copying GBF gameplay but reduce the amount of the skills for 1 character has. instead they implement genshin gimmick to their gameplay

Profilbild von 『Lleff🌱』⁩
『Lleff🌱』⁩vor 19 Tagen

Endflop looks like png, all that structure you cant even stand on😂🙏

Profilbild von SoumyaK
SoumyaKvor 19 Tagen

Nah. Give me food gameplay and fedality

Profilbild von Kelif Gastelum S
Kelif Gastelum Svor 19 Tagen

Mmmmm but it not same, open world vs insta world, open world is harder to make than insta, its no fair the comparation.......

Profilbild von Aion
Aionvor 19 Tagen

Actually more than Engine it depends on the Art Assets used for the game as the Engine renders them. And an Engine actually matters because the game isn't all about that stunning scenario.

Profilbild von G-briel🌹🪷
G-briel🌹🪷vor 19 Tagen

Yes, i felt like every unity engine game cant perform a fast combat in openworld game for overall high graphics

Profilbild von razor ss
razor ssvor 19 Tagen

Yeah now look at Jenshin impork unity what a jokes

Profilbild von Gawk Gawk 3000
Gawk Gawk 3000vor 19 Tagen

UE graphics card perform really hard, Unity huge storage needed. Quality? can be both if the devs was good working on it.

Profilbild von raynar
raynarvor 19 Tagen

no, people use different engines for different reasons. familiarity, flexibility, scope, etc. commercial engines comes with their own post processing and particle effects but if the devs cant even make use of it properly, it's all useless.

Profilbild von Resputia
Resputiavor 19 Tagen

it definitely does when Wuwa is literally held back because of it using UE4

Profilbild von Acridclient
Acridclientvor 19 Tagen

Also Unity in China is basically an entirely different engine then the normal Unity.

Profilbild von Frezenvirt
Frezenvirtvor 18 Tagen

Engine is like road, you can follow or make it your own road(modified engine) or you can make engine itself. but its still depends Dev how car driver handle like he want speed up ,detail, smooth drive or something

Profilbild von Villain Phase Raspabollos
Villain Phase Raspabollosvor 19 Tagen

Yes

Profilbild von HJ
HJvor 19 Tagen

No. But it tells u which company is lazy. Top in the list is *******

Profilbild von ikomaDeru
ikomaDeruvor 18 Tagen

Bad quality of video and I see nothing 🤣

Profilbild von Jaicodonutsz
Jaicodonutszvor 19 Tagen

No, baked lightning is

Profilbild von Fahim
Fahimvor 18 Tagen

engine doesn't matter in terms of creativity and looks and amazing graphics. but there can be limitations like different technical options and background codes and suff like that. for example Unity is easy then Unreal If you want to make games specific for mobile devices.

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