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Does this look satisfying? Open to feedback 🙂 #Roblox #RobloxDev
62,284 просмотров • 3 дней назад •via X (Twitter)
Комментарии: 43

UI/UX & audio is on point you cooked bro ship that mf run some ads and you have a banger

ty sir, posting/running ads tonight hopefully

market so rough got niggas devving roblox maps for minors and pedos to pvp in

Looks pretty good tbh, good job

longer bounce definetly imo and gradually slowing, you want to make it feel like the bounces are part of like the journey too imo instead of like the end for more dopamine but apart from that looks sick brudda

DM lets connect bro

bro oml this could go so big

Why is it not bouncing thats annoying fix it chief

alrdy fixed yh

Good lad ur welcome

Everyone trynna be Roblox devs

Have sfx and vfx control the game in the animation, don’t let it over power but make the player feel supreme dm me: elevateds for more tips

gameloop seems confusing but its satisfying

add crater effect when the body hits the ground hard

Yes

dawg i’m making the same game

Use a catapult rather than the circular movement ngl.

gonna test with and without, the free movement is unique tho

make money from trading to invest in Roblox games to make more money

ye but like process takes to long lwk till u get the egg

the more money u get the better items u get to essentially 1 tap them at some point

alr nice sounds good

banger

Ngl no the first part looks also very weird and everything looks super ai generated which is ai of course

Tbh , looks fun

Fire, the admin panel looks sick. How long did it take to make it?

the more stimulating the more the 6 year olds love it

Why you dont make him fly instead of rotating weirdly ?

because this is ragdolling

Alr , yes it looks good then

The scenery changing as you get further is a nice reward in itself. I'd want to see what comes after the cherry blossoms.

Appreciate any feedback Game is now live with new changes -

holy money machine

put me on, what are the best prompts or resources to feed claude if i want to try building on roblox or can i simply rawdog whatever comes to mind?

add bounces at the end that are big and then gradually get smaller

Looks good buddy

looks good g

Im sorry but comon the children doesn't need this or the community

Lmao no jokes I made something similar a month ago didnt finish it But I get the concept , I couldn't make it satisfying anymore hence I abandoned it but see this game +1 stone skipping , imagine the character as the stone and rip their mechanics to make it satisfying

so more bouncing rather than dragging on the floor?

Yeah like the water with maybe some objects player can smash through

a clean build in studio is always one unanchored part away from a physics glitch on the first playtest

ragdoll is cool but i have no clue what just happened after

