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Doing some debugging. Looking for slow stuff. GREEN line shows each time a human searches for the nearest storage. Will optimizes someday (maybe). (getting around ~30fps with +800 humans) #madewithgodot #indiedev #GodotEngine

18,420 просмотров • 1 год назад •via X (Twitter)

Комментарии: 12

Фото профиля Rest Here
Rest Here1 год назад

Look at using quad trees or spatial hashing for partitioning. Then have the storage broadcast their position to objects in the vicinity. 1:many check(batch) vs many:1 check(sequential)

Фото профиля CodeRabbit
CodeRabbit1 год назад

AI-first pull request reviewer with context-aware feedback, line-by-line code suggestions, and real-time chat.

Фото профиля Calder Moore
Calder Moore1 год назад

this is cool! love seeing just a ton of lads working away

Фото профиля Rest Here
Rest Here1 год назад

(Game looks awesome btw well done!)

Фото профиля kfant
kfant1 год назад

demo wen? looking gud🫡

Фото профиля cwisbg
cwisbg1 год назад

Thanks! Got a demo here-

Фото профиля I Love Bees
I Love Bees1 год назад

Something about the aesthetics is freaking me out and yet also really doing it for me. Weird.

Фото профиля Nic Barker
Nic Barker1 год назад

this is looking so good!

Фото профиля dynamica.org
dynamica.org1 год назад

really nice! what makes up a person's tasklist? does it evolve/change due to environmental or contextual changes?

Фото профиля cwisbg
cwisbg1 год назад

They have to be assigned tasks, or they just idle around helplessly. For example, a human tasked with a tree, will cut it down and harvest all the wood dropped, then return to idle or to the next task if any. For farm buildings, they will farm forever (unless re-tasked).

Фото профиля wegfawefgawefg
wegfawefgawefg1 год назад

is it on a grid. are there collisions

Фото профиля cwisbg
cwisbg1 год назад

No grid or collisions/physics.

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