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Double Team actually makes a copy now 😭 The enemy attacks it. It shatters in one hit. You get a chance to hit back. Even Mewtwo falls for it. All inside the original Pokémon Emerald. Got any crazy ideas for this? The crazier the better. I wanna see how... show more
73,660 görüntüleme • 15 gün önce •via X (Twitter)
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The ability to evolve mid battle to get like a second chance would be really cool Like maybe each successful hit gives some experience or maybe critical hits do

sounds really cool! could you give me a concrete example of how the evolution would work? not sure i fully understood it

If your Pokemon is high enough level to evolve They should be able to evolve to the next stage during the battle, And potentially if you deal a critical hit maybe experience orbs scatter around that you can collect to level up mid battle

The second chance bit would be like your health restoring back to max, Or getting a small heal or something upon evolving

evolving mid battle would be really cool! these are the kinds of ideas i like most. definitely considering it, i’ll try a few things

Maybe teleport? It’s absolutely useless in base game, but I could see a system like this making use of it as some sort of parry/dodge move.

sounds like a good idea! i’ll keep it in mind

If they use smoke screen, limit what the players see for a few seconds

really good idea! added it to my list

@kzyyy69 vamo fazer soul link quando essa ficar pronta

¿Y que hubiera un pequeño % de que cruzarán Pokémon salvajes de ese bioma? Que recibiera el ataque, te obstaculizaran o similar.

me encanta esa idea, ya me la sugirieron un par de veces! la voy a tener en cuenta

esta evolucionando muy rapido esto ajajjaj

sí loco, la idea es traer cosas cada vez más locas y llevar esto al límite

I haven't played much of the game so far but if you haven't done it yet, you gotta do something about DIG (an untargetable hole in the ground), and FLY (an untargetable shadow of your 'mon);

both are great ideas! adding them to my list, i’ll probably give them a go

Plus, the debuffing ones like Hyper Beam, Solar Beam, etc, could lock you from dashing for a while.

It would be cool if the "Confusion" move inverted your controls (And vice versa)

really good idea, adding it to my list! drop it in the discord too so i can keep track of it:

ill join it too!

Rollout: you become spinning ball, accelerating, with slippery movement, so the longer it goes the harder it is to control. The moment you hit wall/opponent, it stops But the more speed you've built up, the more damage it does

Only 1 vs 1 battles? Still looks very cool

yep, just 1v1 for now! i’ll figure out how to handle the others down the road

Is there any demo or something?

yep! you can try it here: still a work in progress, any feedback is welcome

Puedes poner al lado del nombre del pokemon oponente su tipo y en nivel?

Hahaha, best one yet!

thanks man! more crazy stuff coming

the copy mirror your movement would be crazy!

good idea, i like it! adding it to the list

como critia a reloaded , las batallas aveces se hacian largas y aburridas , este no lo probe pero veo que esta un poco mas facil para el usuario , por eso de los targets o cosas asi

reloaded igual es un juegazo, súper completo y una gran inspiración. estas batallas también son bastante divertidas, probalo y contame!

You could add the mechanic of switching pokemon, both for the player and for the NPCs. This could be really engaging for gym battles. Also, it could have a recharge for switching again or something like that.

this looks awesome!! what is this project called?

It would be nice if you could stack double team just like the original games or anime. Maybe you can use again, having multiple clones and maybe you can charge the move to create multiple clones at the same time (also like the anime)

SCEPTILEEEE - DA GOATTTT

sceptile deserves some crazy moves too

Electric type attacks (maybe not all, but some) can travel trough water in the ground, losing power but hitting opposing pokemon. Thunder can do the same but keep full damage, thus making it a really slow, really strong, really hard to hit move.

tried your idea! Raikou’s electricity now spreads through the flooded arena. dry ground actually matters

Absolutely amazing!

dig lets you see your character digging tunnels underground (semi-opaque?)

Wow

Another obvious but nice possible addition is moves like spikes, toxic spikes, stealth rock, cotton spores, spider web, etc...

really like these ideas! added them to my list, there’s a lot to play around with here

Future sight? Shows a timer but the attack is like a sniper shot and hard to dodge.

My brother in Christ, where can I download this?

Dude I love the progress it’s looking SO good

I need to see a hyper beam bro

Substitute could do something similar. A copy (with maybe slightly different color) that doesn't die in one hit (maybe use the same HP formula as the substitute from the original game version) and it can be immovable and provide shelter for the player or follow it like a shield

Lots of fighting games have an “install super” / ‘ultimate form’ like “awakenings” in Naruto Ultimate Ninja Storm - you could make it so if a pokemon is low-HP, if you find an opportunity to charge an ultimate, some pokemon can mega-evolve and get powered-up movesets
