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drei/<Cloud> is finally published and documented 🎉 it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below ↓

51,650 次观看 • 2 年前 •via X (Twitter)

10 条评论

☄︎ 的头像
☄︎2 年前

thunder clouds using react-three/rapier to bind cloud formations to physics. although each <Cloud> is just a bunch of billboarded planes, it can be transformed like any other object3d in threejs. the <Clouds> provider takes care of auto-instancing them.

mrdoob 的头像
mrdoob2 年前

@gfxprogrammer Reminds me of the first part in @bonzajplc's Linger in Shadows 😍

𝗺𝗮𝘁𝘁 的头像
𝗺𝗮𝘁𝘁2 年前

this is insane. I had to do basically this in Unity a while back and it's amazing to see it's possible in the browser now

Louis Lafont 的头像
Louis Lafont2 年前

That's amazing, each of your post make me open my editor and try some 3D stuff. Love the feeling. Thanks

Tyler Sammy 的头像
Tyler Sammy2 年前

You went IN! This is a massive upgrade from the previous.

Oye 的头像
Oye2 年前

👏🏾👏🏾👏🏾

Ξugene 的头像
Ξugene2 年前

😶‍🌫️🤯

Lyle Klyne 的头像
Lyle Klyne2 年前

so excited to test this out!! Thanks for all the work you put into this 👏🏻👏🏻🤯

Chase Davis 的头像
Chase Davis2 年前

whaaatt!

pugson 的头像
pugson2 年前

i really can't believe this runs in the browser. what a time to be learning r3f!

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