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drei/<Cloud> is finally published and documented ๐ŸŽ‰ it's particle based and instanced. you can glob cloud formations into components for re-use or full interop with 3rd party, physics etc. try the sandbox below โ†“

51,650 views โ€ข 3 years ago โ€ขvia X (Twitter)

10 Comments

โ˜„๏ธŽ's profile picture
โ˜„๏ธŽ3 years ago

thunder clouds using react-three/rapier to bind cloud formations to physics. although each <Cloud> is just a bunch of billboarded planes, it can be transformed like any other object3d in threejs. the <Clouds> provider takes care of auto-instancing them.

mrdoob's profile picture
mrdoob3 years ago

@gfxprogrammer Reminds me of the first part in @bonzajplc's Linger in Shadows ๐Ÿ˜

๐—บ๐—ฎ๐˜๐˜'s profile picture
๐—บ๐—ฎ๐˜๐˜3 years ago

this is insane. I had to do basically this in Unity a while back and it's amazing to see it's possible in the browser now

Louis Lafont's profile picture
Louis Lafont3 years ago

That's amazing, each of your post make me open my editor and try some 3D stuff. Love the feeling. Thanks

Tyler Sammy's profile picture
Tyler Sammy3 years ago

You went IN! This is a massive upgrade from the previous.

Oye's profile picture
Oye3 years ago

๐Ÿ‘๐Ÿพ๐Ÿ‘๐Ÿพ๐Ÿ‘๐Ÿพ

ฮžugene's profile picture
ฮžugene3 years ago

๐Ÿ˜ถโ€๐ŸŒซ๏ธ๐Ÿคฏ

Lyle Klyne's profile picture
Lyle Klyne3 years ago

so excited to test this out!! Thanks for all the work you put into this ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿคฏ

Chase Davis's profile picture
Chase Davis3 years ago

whaaatt!

pugson's profile picture
pugson3 years ago

i really can't believe this runs in the browser. what a time to be learning r3f!

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