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Driv3r Widescreen Fix update is now available. 📥 Download Links: • 📝 Changelog: • Improved the display of available resolutions in the main menu • Corrected aspect ratio, FOV and UI on widescreen resolutions and ultrawide • Turn indicators were added, a direct port of the feature from GTA...

11,301 görüntüleme • 4 ay önce •via X (Twitter)

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A remake of a Widescreen Fix for classic version of GTA Vice City is now available! What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Beach and Mainland, no loading screen between them • MSAA + a fix for the 1px AA lines • SMAA as a post-process option • GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: VC.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Also updated: GTA III, NFS Underground, NFS Underground 2, NFS Most Wanted (2005) and NFS Carbon fixes now have SMAA as a post-process option in the ini. Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

15,496 görüntüleme • 16 gün önce

After more than a decade of the original Widescreen Fix for classic version of GTA III, it has been remade from the ground up. Same drop-in install. Proper aspect ratio, HUD, FOV and cutscenes - plus a pile of quality-of-life improvements. What's in it: • Correct aspect ratio on every rendered element - 16:9, ultrawide, whatever you throw at it • Widescreen HUD: properly scaled, optional 16:9 / 21:9 / custom constraint • FOV that isn't Vert- anymore • Cutscenes that keep their FOV and borders instead of stretching or cropping • Animated cutscene borders, with an in-game Display menu option: off / letterbox / pillarbox / both • Frame limiter in the same menu: off, or 30–240 (does not fix high-FPS gameplay bugs - just the cap) • No Island Loading - Portland, Staunton and Shoreside, no loading screen between them • Zone Cull Fix - objects stop vanishing at the edges of the map • Forced MSAA + a fix for the 1px AA lines • Xbox 360 / GTA IV-style gamma • Transparent blurred pause menu • Speed-sensitive FOV and Vice City Stories camera shake • Better looking text outlines instead of the old drop shadows Download: A visual upgrade that pairs perfectly with this Widescreen Fix: III.Project2DFX - thousands of distant lampposts, extended draw distance, distant car lights, volumetric lights: Further updates for classic games are funded by Fusion Fix sponsors: Patreon: GitHub Sponsors: Ko-fi: Boosty: One-time tips work on those platforms too, or via PayPal: Releases and sponsors list: Thanks to everyone who has backed these projects!

Fusion Fix

188,503 görüntüleme • 23 gün önce

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 görüntüleme • 1 yıl önce

Hi all! 0.1.0 is available on Patreon! Jumping up minor release number since there were more than just hotfixes in this version! Thanks again to everyone supporting, it's been a blast to see your reaction to my frontend and it's a bit surreal. It's also a blast to fix issues and add requested features so yeah, I'm very grateful! For people complaining about RetroArch not launching games, make sure to select the correct core as the emulator in the platform settings. (If there are still issues, let me know of course) Added - Controller layout setting (Nintendo / Xbox / PlayStation) under Settings > Tweaks swaps face-button icons and remaps A/B and X/Y to match your controller's actual layout. (First-run prompt asking which controller layout to use). - Per-game emulator override and launch argument override, for titles that need a different core or custom args than their platform's default. - Added a UI scale slider under Settings > Tweaks to make the UI bigger/smaller depending on what you prefer (the UI was pretty small on the Retroid Pocket Nova) - Duplicate filtering when scanning a platform: multi-disc dumps (e.g. "Game (Disc 1)", "Game (Disc 2)") now collapse to a single entry. - Discord username/Email field (optional) on the feedback form to be contacted (seems obvious enough but was forgotten 😅). - Expected file extensions are now shown when adding or editing a platform. - Joystick 3D model now rotates in its preview with right Joystick. Changed - Renamed Appearance to "Tweaks". - Removing a platform now also removes the scraped data. - Games are now sorted alphabetically. Fixed - Focus getting lost (or stuck on nothing) after closing a settings screen. - Wii U discs not displaying. - Rounded corners now are correctly rounded, no matter the aspect ratio of the screen. Same for the hole-punch transition.

depmots

16,219 görüntüleme • 1 ay önce

🎉 Tailkit 4.0 is here, and I couldn't be more excited! 🙌🥳 But first - Giveaway Alert! Want to get a free Tailkit Developer license? Just drop a reply and give a like or repost (totally optional, but super appreciated). The lucky winner will be announced next Tuesday (October 8th) – good luck! Can you believe it’s already been 4 years since Tailkit’s journey started? ❤️ It feels like just yesterday I launched Tailkit 1.0 as an offline standalone web app back on October 1st, 2020. I'm really attached to this project because it was launched just a few days before I became a dad 👶😍 Fast forward to today, and Tailkit has grown into a fully customizable, feature-packed online app that gives you access to: - 550+ Tailwind CSS components (fully responsive + dark mode support) - 1,750+ Code snippets for HTML, React, Vue.js, and Alpine.js - 7 Marketing & Application Templates for HTML, React, Vue.js, and Laravel (fully responsive + dark mode support) - 10 Starter Kits for HTML, HTML with Vite, React, Vue.js, Laravel, Next.js, Nuxt, Astro, Svelte and Angular - 30 Days of Unlimited Design Service with every new Team license - Exclusive deals on third-party tools and projects - Handy helper tools like Button Builder, Color Palette, and Icon Finder - 3,700+ SVG Icons from Bootstrap and Heroicons - Free lifetime updates - Email support whenever you need it And the 4.0 update is packed with even more awesome features and upgrades: - 6 new UI components (Notifications) were added in Application UI package - 20 new UI components (Image/Content Sliders++) were added in Marketing package - React version (uses Vite) is introduced for all Templates - React code snippets were improved in all packages - Astro Starter Kit was added - Remove Dark Classes (from code snippets) option was added in App - Universal Dark Mode (preview pane can default to global dark mode) option was added in App - New preview colors (fuchsia, gray) were added in App - Heroicons v2 icons were updated to v2.1.5 adding 28+ brand new icons in App - 3 new exclusive deals are now available - UI design improvements in App - Various improvements and fixes in App - All dependencies were updated in Starter Kits - All dependencies were updated in Templates - Marketing website redesigned - Color Palette tool was made available to all I’ve put over 200 hours into this update alone, and I’m beyond excited to finally share it with you. Your continued support has made this journey possible, and I’m so grateful to have you along for the ride. 🙏 Wishing you an amazing day – remember, YOU ARE AWESOME! Go build something incredible! 🚀

John Champ

10,940 görüntüleme • 2 yıl önce

= Kemo Passion Studio = I can't believe it's already been 5 months since the release of Ver2.0. Now we have essentially achieved most of the features envisioned for the initial stages of the project, except for the rest armor and new voice. The development of this mod costs a lot of energy and time, we didn't expect to achieve this far. Thanks to everyone for your support. This is not the last version of this mod, we will continue working on remaining armor adaptations and voice packs. And I'm thrilled to see more and more like-minded individuals spontaneously getting involved in the development of the mod and its derivatives. Your participation has given the pupper endless possibilities. Thank you all guys! Meanwhile, a new plan has been initiated. in TotK, we still have more things want to do. please stay tuned for our future announcements. Here's the details of the update, enjoy!😋 [ New Features ] You can be natural You can choose the type of the pupper's buttock (twink / cake) You can force the unadopted clipping armor invisible You can swtich the color of beans Wolflink but BokobLink You can turn off the buff of cold resistance and running speed [ Additional Adopted Armor Set ] Archaic Warm Greaves Snow Boots Hylia Zonanium (Helm adaption is wip) Barbarian (Helm appearance is optional) Phyantom Ganon [ Improvement ] Wagging tail Enhanced expressiveness of facial expressions Now he has finger beans Improved details on legs and paws Added belt to adopted trousers Make barefoot walking sound while wearing armor [ Bug Fix ] Fixed some clipping issues with certain adapted armor (Hylia Rito Gerudo Charged) Fixed the issue of losing eyes expression when wearing the Ancient Hero's Aspect armor Corrected unnatural lighting on the waist and head Fixed hair curling and deformation issues Fixed incorrect display of the right arm in the ending scene Restored the damage bonus of bone weapons to standard values

KEPA | Cain

85,531 görüntüleme • 2 yıl önce

M64 is to the Nintendo 64 what the iPhone was to the 3310 Developed by ModRetro, the M64 is presented as the ultimate alternative to the original hardware, featuring the most advanced components on the market and the highest-quality finish that enhances every little detail of the system you remember. Presented in packaging with a ’90s aesthetic, this console comes in a dual-textured plastic case (frosted translucent in any of the five available colors or clear). It’s capable of playing original cartridges, reproductions, backups, homebrew, and, of course, remastered releases and new titles from ModRetro. Through its HDMI output, it supports resolutions of 720p, 1080p, 1440p, and 4K, as well as displaying images at their original resolution on a CRT TV via its own adapter. As you’d expect, the system has no region lock, so you can enjoy your NTSC-USA, NTSC-JAP, and PAL-EUR cartridges like never before. Additionally, both the Expansion Pak and—coming soon—the Controller Pak are emulated by the console, ensuring that the entire original catalog is available in the best possible quality. Its architecture is open-source, easy to disassemble, with no degradable electronics, and gold-plated traces and connectors that ensure optimal preservation of the system over the years. Of course, just like with the Chromatic, its firmware is updatable via Wi-Fi or USB cable, and it features a front-end menu that allows, among other things, for detailed on-the-fly customization of resolutions and filters, as well as the implementation of different overclocking levels that take the 64-bit experience to unprecedented heights. And I can’t forget one of its main selling points: the Pro Controller. A controller that stays true to the original form factor but incorporates improved ergonomic solutions, a ceramic-coated aluminum finish, high-end PBT crystalline polymer buttons, and a state-of-the-art TMR joystick coated in soft polymer and free of any drift; which offers a wider travel range, with four levels of spring tension and a greater degree of tilt, achieving unbeatable precision with no dead zones. Additionally, the stick gates are interchangeable, allowing you to customize your experience by installing the classic octagonal, equidistant hexagonal, or circular models. It also features an ERM vibration motor. You can play with the controller connected via cable or wirelessly using Bluetooth 6.2, which reduces response latency to below 0.65 microseconds. It is powered by a rechargeable battery with a USB-C port or by two AA batteries housed in an included module. Like the console, its firmware is updatable and it’s available in the same colors. You can purchase the M64 for $229.99 and the Pro Controller separately (since the system supports your old N64 or third-party controllers) for $89.99. I can guarantee that with this new ModRetro ecosystem, you’ll not only dust off games you may not have touched in decades, but it will also serve as the perfect incentive to dive into one of the most interesting and iconic game libraries—featuring both single-player and multiplayer titles—with undeniable appeal.

Pre-Rendered Backgrounds Aesthetics

24,094 görüntüleme • 1 ay önce

🚨 GTA 6 LEAK — INTERNAL DEBUG BUILD A new video has just leaked of Rockstar developers doing raw testing of the new creator mode coming to GTA 6. “Debug Paused” in giant red + full code overlays, logs and variables scrolling live. According to internal sources at Rockstar Games who leaked it to the Insider Gaming site, this new feature will completely revolutionize the open-world concept. In GTA 6, players won’t just explore Vice City anymore: they’ll build their own version of it. Imagine this: right after the initial tutorial, you gain access to the “City Creator Mode” (official name still unconfirmed). With an intuitive menu similar to the GTA Online map editor, but a thousand times more advanced, you’ll be able to: • Redesign the entire map: change street layouts, create new neighborhoods, raise or lower terrain, add bridges, tunnels and even artificial islands. • Customize the aesthetics: choose the architectural style (neon 80s, cyberpunk, modern realism, tropical decay, etc.), dominant colors, type of vegetation and even the predominant climate of your city. • Define the economy and crime: decide which companies will dominate (crypto firms, casinos, illegal synthetic drug factories), the level of police corruption, gas prices and even the crime rate in each district. • Create custom missions: build parallel stories that only happen in your city, with NPCs you edit yourself (appearance, dialogues, daily routines). • Share online: publish your city on the GTA 6 Hub and let other players enter it as a multiplayer world or download it as an official mod. Rockstar promised that everything will be saved in the cloud and that changes won’t affect main story progress — meaning you can play the “official” campaign of Lucia and Jason and then return to your personal Vice City and turn it into a chaos paradise or a luxurious life simulator. Still according to the leaks, this tool will use the new RAGE 9 engine with generative AI, which means you can simply type “add a cyberpunk favela in the middle of the beach” and the game generates everything automatically, with consistent lighting, traffic and pedestrians. The expectation is that this feature will be available at launch (scheduled for fall 2026) and that free updates will bring even more options, such as direct import of community mods into the editor. If confirmed, GTA 6 won’t just be the biggest game in history… it will be the game you create yourself.

Oblíquo

93,269 görüntüleme • 4 ay önce

Grok Build CLI just got an update with v0.2.113! 🚀 Changelog v0.2.113 Features: • MCP servers can now be enabled or disabled directly from the CLI with `grok mcp enable ` and `grok mcp disable `. • Full plan markdown can now be copied to the clipboard with `y` during plan approval or preview. • Added support for the new SuperGrok Plus subscription tier in authentication and feature gating. • Enabled automatic recovery from repetitive loops in model output by default. Performance: • Cold start shows the UI instantly while models and settings load in the background. • Large session forks and resumes now use far less memory and avoid spikes. • Prevented thread exhaustion on high-core shared machines by limiting the workspace daemon's worker threads. Bug Fixes: • Terminal command output is no longer lost or duplicated when the gateway is unreachable. • Invalid MCP server entries in config.toml no longer prevent Grok from starting; problems are shown in `grok inspect`. • SessionEnd hooks now run on exit in non-leader TUI and headless sessions. • Paste chips now display with the correct background in inline prompts and question inputs. • Pasted content chips now behave consistently when editing answers in the question view. • Background task status now shows only elapsed duration instead of absolute timestamps. • Session lists no longer drop real sessions when the remote registry reports an outdated turn count of zero. • /loop now stores prompts that include stop conditions so recurring tasks can terminate themselves when done. • Reduced spurious warning messages for common auth and config scenarios. • Fixed conda activation (and other sourced scripts that read $@) when using persistent or login-capture shells. • Fixed stuck background-task tray rows after long foreground shell commands complete. • Agent subprocesses and idle inhibitors are now cleaned up when the parent CLI process dies unexpectedly. • Fixed truncated plans in minimal mode and improved visual separation between reasoning and output (including NO_COLOR). • Fixed credential loss across multiple grok processes sharing the same auth file. • Fixed doubled Enter and other keys on older Alacritty terminals. • Fixed false paywall messages for free-tier and unmatched users.

Puck

94,737 görüntüleme • 2 ay önce