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🌊 Drowning in MCP servers? Simplify your life with one command: $ npx mcp-config ✨ What you'll get: • Discover and install new servers from a repository • Configure parameters without knowing them • Remove unused servers Try it now by adding the LlamaCloud server from LlamaIndex 🦙. Code:...

39,009 views • 1 year ago •via X (Twitter)

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Claude Code + Higgsfield MCP is f*cking cracked 🤯 I built an entire DTC ad campaign inside Claude Code using the new Higgsfield MCP. One product URL → hero static, animated hero shot, 2 UGC clips with a creator wearing the product. 5 assets. One Claude conversation. 3 Higgsfield models. All inside Claude Code. Perfect for DTC brands and agencies who need full campaign packages without booking a shoot or briefing a designer. If you're spending hours every week generating statics in one tool, briefing a motion designer for the hero clip, then chasing a UGC creator for the talking-head shots — this MCP eliminates the entire pipeline: → Drop a product URL into Claude Code → Claude pulls the brand brief — voice, hero SKUs, visual style, target customer → Generates the hero static with ChatGPT Images 2.0 → Animates it into a 5-second cinematic opener with Seedance 2.0 → Generates a UGC creator with GPT Image 2 → Drops her in the product and generates 2 native UGC video clips with Seedance 2.0 No tab-switching between tools. No copy-pasting prompts between platforms. No briefing 3 different vendors for one campaign. What you get: → A complete campaign package — static, animation, UGC — from one product URL → Brand-specific outputs that pull from a real brief, not generic AI slop → Claude making creative decisions between every step (which variation wins, which creator fits the persona, which clip needs a re-spin) → A repeatable pipeline you can run for any product in your catalog Built 100% in Claude Code with the Higgsfield MCP. I recorded a full walkthrough showing exactly how this works: the MCP setup, every prompt, every model, the full campaign output. Want the full video walkthrough? > Like this post > Comment "MCP" And I'll send it over (must be following so I can DM)

Mike Futia

29,483 views • 2 months ago

FABLE 5 + HIGGSFIELD CAN BUILD A $35,000 ANIMATED WEBSITE. IN ONE AGENTIC SESSION. FOR ~$12 IN CREDITS. stop paying a web studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT THE BUILD PRODUCES: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects baked in: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. done. now Claude can generate and pull clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold the site with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section from the story. 3–5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references - let it scaffold, generate, and animate in one pass - preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "WEB" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

559,231 views • 20 days ago

Dune analytics MCP.. Claude becomes your on chain SQL analyst.. No dashboard has every query you'll ever need. dune does but writing SQL is a skill, and most of you would skip it.. i know this MCP fixes that. Claude writes the query, runs it on dune, and explains what the data actually means. with this MCP wired in, you don't need to know SQL. you describe what you want in plain english and Claude does the rest. like "Claude, which wallets bought $RAVE in last few weeks and still hold?" "Claude, show me the top 50 ETH wallets by stablecoin inflows last 7 days." "Claude, what's the median gas paid by ARB users in the last 24h?" Questions no dashboard can answer. one prompt away.. Setup (3 minutes) ▫️Step 1: grab a free dune API key → ▫️Step 2: add this to ~/.claude/settings.json or .mcp.json: { "mcpServers": { "dune": { "command": "npx", "args": ["-y", "dune-analytics-mcp"], "env": { "DUNE_API_KEY": "your-key-here" } } } } ▫️Step 3: restart claude. you'll see the dune tool load in your tool menu. that's it. you now have onchain SQL on tap. How to actually use it: 3 prompts i use: 1) Smart money watchlist: "claude, pull the top 20 wallets by realized pnl on $TOKEN in the last 30 days. show me which ones are still holding." gives you a clean leaderboard of who's actually winning on that token. add them to your etherscan watchlist. 2) accumulation vs distribution "claude, compare net inflows vs outflows for $TOKEN across all CEX wallets in the last 14 days." if whales are moving off exchanges → accumulation. onto exchanges → distribution. you see the rotation before the candle. 3) narrative heat check "claude, which 10 tokens saw the biggest % increase in unique new holders this week?" finds where fresh money is flowing. before this MCP i'd either, pay for a pro dune account + write queries manually, or look at someone else's dashboard and hope it answers my question… now claude writes it for me, in seconds, custom to my thesis. no dashboard in existence beats that. free tier covers most of what you need. upgrade if you're querying heavy. ( built a quick $RAVE post mortem dashboard using a prompt as shown in the video ) MORE SUCH USEFUL MCP for traders below.. 👇

Axel Bitblaze 🪓

32,016 views • 3 months ago

Ok, that's amazing. 🦄 A side by side three.js comparison - with GitMCP and without. GitMCP's story originally started from a tweet by Three.js about their large, non-LLM-digestable, documentation file. Ido Salomon and I ended up creating a cool generic documentation MCP server, but we didn't forget threejs and mrdoob. So we put it to the test. Using GitMCP, I gave this prompt to Cursor + Claude 3.7: "Build a Three.js scene featuring a controllable realistic person navigating a textured dynamic urban environment with realistic lighting and subtle bloom effects. Ensure keyboard controls (WASD) for movement." This is the result. To the right is the one-shot result with our MCP server. To the left is the result without it, based just on Cursor's limited knowledge. The video is pretty conclusive. 🤯 It's really amazing since Cursor already knows a lot about three.js, but with our dedicated documentation MCP server it just outputs better results. And for all other libraries out there - that are not included in Cursor - this is a total game changer. A huge shout out to Cloudflare Developers and Anni Wang, who worked with us yesterday to quickly insert new capabilities in their AutoRAG feature (that enables indexing large amount of documentation) according to our specific needs, and to troubleshoot issues. It was very helpful. Knowledge is power, and that applies for every coding assitant. And not just for three.js! Check out GitMCP for any library you're using - link in the next comment.

Liad Yosef

41,745 views • 1 year ago

Every serious Claude Code user is using this repo. if you're not, you're leaving 90% of Claude Code's power on the table. It's called claude-code-best-practice - 84 sourced tips, implementation examples for every major feature, workflow comparisons across 8 major repos, and the actual tips from Boris Cherny (creator of Claude Code) compiled in one place. Here's what's actually in it: → 84 tips organized by category -- prompting, planning, CLAUDE.md, agents, commands, skills, hooks, workflows, debugging, utilities, daily habits → best practice + implemented examples for every core concept: subagents, commands, skills, hooks, MCP servers, plugins, settings, memory, checkpointing, CLI flags → workflow comparison table -- Superpowers, BMAD-METHOD, Get Shit Done, OpenSpec, gstack, HumanLayer -- what makes each unique, how many agents/commands/skills each has → orchestration workflow -- Command → Agent → Skill pattern with a live demo → Boris Cherny tips compiled across 3 tweet threads (13 + 10 + 12 tips) and 5 podcast/video appearances → "billion dollar questions" section -- open questions about CLAUDE.md, agents vs commands vs skills, specs -- that nobody has definitively answered yet here's a few of the tips that actually change how you use it: → use subagents with "say use subagents" to throw more compute at a problem -- offload tasks to keep your main context clean → spin up a second Claude to review your plan as a staff engineer before executing → CLAUDE.md should target under 200 lines -- wrap domain-specific rules in ` ` tags so Claude doesn't ignore them as files grow → compress KV context at max 50%, not at the end -- avoid the "agent dumb zone" by doing manual /compact proactively → after a mediocre fix: "knowing everything you know now, scrap this and implement the elegant solution" was #1 trending on GitHub in March 2026. 19.7K GitHub stars. 1.7K forks. MIT license. 100% open source. (link in the comments)

Sukh Sroay

113,759 views • 3 months ago

GTA 6 drops in 6 months > 0.01% will sell tools and make $50K+ > 0.1% will run servers at $5K/mo > 1% will stream and cover rent > 98.89% will just play be at least 0.1%. (with Claude Code it's easy mission) Some ideas nobody's running yet: 1. Sell FiveM scripts with zero coding experience Claude writes Lua now. server owners pay $50-389 per script on the Cfx Marketplace developers on Tebex report averaging €5,000+/mo within 90 days of launching you don't need to know code. you need to know what server owners are desperate for: - custom job systems - economy balancers - UI panels - vehicle systems - whitelist managers 1 script/week × 7 months = 30 products if each sells 10 copies at $100 avg, DO THE MATH 2. Run a paid RP server as a subscription business this is the one that sounds fake until you do the math 50 members × $15/mo = $750/mo 100 members × $20/mo = $2,000/mo 200 members × $20/mo = $4,000/mo 500 members × $25/mo = $12,500/mo the top servers have WAITLISTS. people paying to get in Claude builds every script you need: jobs, economy, housing, factions, police systems you're not a developer. you're running a private club where members pay to stay then grab gaming UGC clips and run them through an AI UGC engine (shorts, reels, TikToks) BOOM, nearly free user acquisition and you don't need to explain the demand. if they're watching GTA content, they're already dying to play. just show them your server exists 3. Build AI-powered NPC packs for server owners RP servers live or die on immersion. right now most NPCs are lifeless markers on a map connect Claude API to in-game NPCs and suddenly: - shop owners haggle with players - cops interrogate with real dialogue - quest givers remember your backstory - bartenders gossip about other players' crimes no server has this yet. package it as a plug-and-play script at $200-500/server 100 servers and you feel good on what's nobody selling yet 4. Position yourself for the $240M GTA 6 creator economy Rockstar acquired FiveM in 2023. launched the paid marketplace January 2026 currently hiring 4 Creator Platform roles they're building the Roblox of GTA Roblox paid creators $1B in 2025. top 10 averaged $33.9M each GTA 6's player base is older, richer, and already spent $8.6B on GTA Online the creator cut of that $8.6B was zero. because there was no creator economy that changes with GTA 6 even if only 100,000 creators show up and it matches Roblox payouts that's $10K/creator average. top 1% will clear $500K+ for making content inside a video game this is the rare bottleneck where demand is guaranteed 6 months from now every niche will be taken right now most of them are empty the earlier you start, the less competition you face it's your turn ❤️

Ronin

1,480,813 views • 2 months ago

Here's your blueprint for building in GTA 6 ecosystem before it goes mainstream: the ideas on what to build in GTA 6 ecosystem went crazy, now let me show you HOW first, understand the size of what's coming: 1: GTA 5 generated over $8 billion in lifetime revenue 2: GTA Online alone pulls in $800 million per year just from in-game purchases analysts predict GTA 6 will hit $3.2B in YEAR ONE and one firm says $7.6B in the first 60 days this will be the biggest entertainment launch in history. not gaming. entertainment and do you know what happens in GTA 6 now??? no dominant servers. no established tools. no go-to creators. no infrastructure. NOTHING the people who build now will own categories for the next decade Steps which you can do RIGHT NOW: Step 1: Pick your lane there are 4 and you only need one: - Builder: tools, bots, dashboards for server owners - Operator: run a server, community, or paid service - Creator: clips, guides, streams, newsletters - Seller: digital assets (scripts, lore packs, voice packs, skins) if you code or use n8n → Builder if you're good with people → Operator if you already make content → Creator if you can write or design → Seller --------- Step 2: Learn the stack while nobody's watching - Lua basics (the language behind GTA mod frameworks) - how FiveM servers work (the architecture transfers to GTA 6) - Discord bot development (every server needs one) - AI tools you can plug in (Claude API, ElevenLabs, n8n) you don't need to master any of this you need to be 2 months ahead of everyone else that is the ADVANTAGE --------- Step 3: Join the communities forming right now the Discord servers and X accounts building for GTA 6 are tiny today join now. contribute. help server owners for free the people who show up early become the trusted names when 100M players flood in, those names become the gatekeepers in potential it's yours 6-7 figs + successful own community as the game will be launched lol, I know even the guys who buy PS5 to play in GTA in 6 months... the biggest gaming launch which EVER existed --------- Step 4: Ship ONE thing before launch Builder → Discord bot kit for RP servers Operator → niche RP server (racing league, police sim, business world) Creator → daily GTA 6 newsletter or TikTok clip page Seller → AI character backstory packs or NPC voice packs one product. shipped. before anyone else has one --------- Step 5: Build in public for 90 days post weekly progress on X, Tiktok, Youtube the person documenting the ecosystem for 3 months before launch will look like a veteran on day one by release you will have: - one shipped product - a small audience that trusts you - relationships with 10-20 other builders - enough knowledge to move fast while everyone else is still googling basics --------- CONCLUSION every platform shift follows the same pattern Roblox made devs millionaires. Fortnite paid creators $700M+. FiveM turned one Australian dev into Rockstar's official partner GTA 6 is the next one and it's BIGGER than all of them the difference? right now you're reading this before 99.9% of the world even thinks about it most people will download the game, play for 2 weeks, and go back to scrolling a small number will build inside the ecosystem while it's empty and own their lane for years nobody is talking about this not on youtube. not on linkedin. not in any newsletter this is one of the biggest builder opportunities of the decade hiding behind a video game i'm writing a full article on this right now: "How to build and monetize in GTA 6 ecosystem using AI (RESOURCES)" if this post gets 1,000 LIKES ❤️ i'll publish it next week follow so you don't miss it gl

Ronin

92,639 views • 3 months ago