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DS3 - PT, Testing Lothric wall
17,668 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 25

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Thanks Green.

Dude… that looks so freaking cool

Ty John

I need this right now, you cant do this to me

Looks amazing!! Can't wait to play with this

Amazing work, ds 2 pt mod made me replay everything in the game

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Thanks Lucas

Looks sick! Are you going to release a non-PT version of LE for DS3?

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Ty :).

Ohhh this is gonna be GREAT!

Thanks Grezki

will this work with archthrones mod?

Will need configuration setup. BVH and Lighting Atmosphere

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

Is there a lighting mod for DS1 ?

No plans for DS1

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

It isn’t open source yet





