Загрузка видео...

Не удалось загрузить видео

На главную

DS3 - PT, Testing Lothric wall

17,668 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 25

Фото профиля snow in summer
snow in summer4 месяцев назад

keep up the good work man and i can't wait to play DS3 again with a proper antialiasing like i'm seeing now in this video (everything in vanilla DS3 looks so weird), also, a little quesiton, are we going to have a Freecam mod in DS3 like we have in DS2 lighting mod? thanks!

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Yeah its all same DS3LE = DS2LE = DSLE, Its built on the same tech :)

Фото профиля Green
Green4 месяцев назад

Looking forward to watching the progress on this and can't wait to try it out myself because I've been getting the itch to play DS3 again.

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Thanks Green.

Фото профиля John Smoth
John Smoth4 месяцев назад

Dude… that looks so freaking cool

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Ty John

Фото профиля Tomy Veloso
Tomy Veloso4 месяцев назад

I need this right now, you cant do this to me

Фото профиля malice
malice4 месяцев назад

Looks amazing!! Can't wait to play with this

Фото профиля VadiosLokus ” ˢ ᵖ ᶠ ᶜ “
VadiosLokus ” ˢ ᵖ ᶠ ᶜ “4 месяцев назад

Amazing work, ds 2 pt mod made me replay everything in the game

Фото профиля 🟡 Lucas 🟡
🟡 Lucas 🟡4 месяцев назад

Just the sight of DS3 with proper antialiasing is weirding me out lol this looks so fucking good

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Thanks Lucas

Фото профиля Dalton
Dalton4 месяцев назад

Looks sick! Are you going to release a non-PT version of LE for DS3?

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Thank you. There is no plan for Non-PT version of LE for DS3 atm. Everything which is not required for PT is being removed or blocked atm, like render passes which calculate IBL, Accumulate multiple directional lights etc. So PT version is as optimized as possible.

Фото профиля Luiz Ferrarezzi (commissions open!)
Luiz Ferrarezzi (commissions open!)4 месяцев назад

this looks so cool! too bad in my pc only the antialiasing is going to work propably lol

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Ty :).

Фото профиля Grezki Gazer
Grezki Gazer4 месяцев назад

Ohhh this is gonna be GREAT!

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Thanks Grezki

Фото профиля Frosty
Frosty4 месяцев назад

will this work with archthrones mod?

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

Will need configuration setup. BVH and Lighting Atmosphere

Фото профиля Kornel
Kornel4 месяцев назад

@Grub_Bafan How is the BVH setup and why is it necessary to setup manually? Is it not possible to just use the level geometry as is for the BVH?

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

@Grub_Bafan LE doesn't rely on the BND/Map files directly, everything is directly read from GPU buffers. All data is acquired from there, Additionally Vertex color baking is done and stored in LE specific custom binary format, which is loaded based on zone.

Фото профиля GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵
GIGA ̶n̵g̵l̵e̵t̵e̵r̵r̵e̵ ̵4 месяцев назад

Is there a lighting mod for DS1 ?

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

No plans for DS1

Фото профиля .
.4 месяцев назад

Is it Open Source? Id really like to know how you hijack/replace the old Render Pipeline.

Фото профиля Dark Souls Lighting Engine
Dark Souls Lighting Engine4 месяцев назад

It isn’t open source yet

Похожие видео