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Enough technical problems solved to have this gameplay and visuals. Many more to solve to have gameplay and visuals I devised.

60,583 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Zolden profil fotoğrafı
Zolden1 yıl önce

This game is wishlistable on Steam. It's far from release, but it's convenient to wishlist, not to miss when it's out.

Skytech Gaming profil fotoğrafı
Skytech Gaming1 yıl önce

Stay inside. Play Video Games.

Mads Olesen profil fotoğrafı
Mads Olesen1 yıl önce

Looks like you've got an issue with sponginess in the still attached rigid bodies - a kind of 'reverberation' effect It actually makes the visuals really fun. I imagine this is part of how 'world of goo' became what it is - the programmers probably decided to embrace the rubber

Zolden profil fotoğrafı
Zolden1 yıl önce

Yeah, this issue is fun: subtle, yet hard to solve. Solutions are: heavy workarounds, that make physics less realistic, or performance costly, or tricky compute science, or crazy ideas. Or just embracing it and making a feature, yes.

Brandon profil fotoğrafı
Brandon1 yıl önce

Asteroids 2.0 😳

kache profil fotoğrafı
kache1 yıl önce

this is so cool, keep it up! do you have any writeups i could look at to get started on this sort of thing?

Zolden profil fotoğrafı
Zolden1 yıl önce

Thanks! I once wrote a couple of tutorials on physics simulation on GPU, but these days it's much easier to do it with tutoring by AI. General approach is: learn compute shaders in Unity, it's the easiest way to compute on GPU. Then just build simple simulations, for example interaction of particles using Lennard-Jones force. It's what you see in my video. Visualize it with Unity spheres at first, later learn faster rendering techniques. Then add more physical entities, like interacting hard bodies. This is one of the tutorials I made:

Lambda Rick /acc profil fotoğrafı
Lambda Rick /acc1 yıl önce

looks like the 2d particles can move independently, but even when joined they vibrate together. Are they always computed individually with just a few neighbors?

Zolden profil fotoğrafı
Zolden1 yıl önce

Good observation! Yes, they are always computed individually, no mater how many neighbors.

Henning Sittler profil fotoğrafı
Henning Sittler1 yıl önce

Star Control II — the Ur-Quan Masters

elles profil fotoğrafı
elles1 yıl önce

Reminds me of Escape Velocity!

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