Sensitive content

This media may contain sensitive content.

Loading video...

Video Failed to Load

Go Home

Eula serving some BBC after a delayed delivery. Quick game i Modded. Game: Exposed Busty Delivery Worker By: Kosya #BLACKED #qos #tattoo #GenshinImpact #Eula #game #hentai #animated #waifu #bnwo #snowbunny #bbc #edit #mod

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,373 views • 1 year ago

I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware. The game that stands at the very top is Elite. Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations). If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it. Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.

exQUIZitely 🕹️

148,934 views • 6 months ago

Fable 5 just turned me into an iOS developer. I spent 2 days building a full game with zero code written by hand. The last 10 builds succeeded on the first try. I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know! In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5. A few quick notes: - This is just an early prototype, a long way from release, but it's really fun to play! - It's extremely fun to work with Fable 5! - Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model. - Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive! - All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track. - There are many rules in the game designed to make it really fun to play, especially the randomness. - There are a lot of visual cues inspired by San Francisco, and I hope you catch them all. - At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project. - The prompts were really long, especially in the beginning, to make sure everything was covered. - Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage. This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store. What do you think? Should I?

Alex Patrascu

11,824 views • 3 months ago

Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

148,926 views • 3 months ago

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

369,642 views • 3 months ago

RO32 : 🇿🇦South Africa v Canada 🇨🇦 8pm (UK) Live on BBC History on the line in LA as South Africa faces Canada in their first-ever WC knockout stage! 🏟️🏆 Canada enters as heavy favourites, but South Africa's gritty 1-0 win over South Korea proves they are a dangerous banana skin. South Africa Expect them to continue with their 4-2-3-1/4-3-3 formation after the failed Back-3 experiment in the opening game: GK Williams RB Mudau RCB Okon LCB Mbokazi LB Modiba 🟨 CDM Sithole 🟥 CDM Mokoena ⚽️🟨🟨 RW Maseko ⚽️ CAM Mofokeng LW Appollis CF Makgopa Potential Success: > Wing-Play 1v1 & Crosses into Box > Central Combination > Mid-Block into Counter Attack > Quick Transitions from the Back Key Concern: > Risks Building Out Against Canada Press Canada Expect them to continue with their 4-4-2 formation: GK Crepeau RB Johnston 🟨 RCB De Fougerolles 🟨 LCB Cornelius LB Laryea RM Buchanan RCM Saliba ⚽️🅰️🅰️ LCM Eustaquio LM Ahmed CF David ⚽️⚽️⚽️ CF Larin ⚽️⚽️ Potential Success: > Direct Play Behind > Work it Wide & Cross > High-Press & Attack Quick > Quick Transitions from the Back Key Concern: > High-Line Against South Africa Quick Transition Final Summary: South Africa possession based approach against Canada's high-press will be the key & whichever team can adapt best to the styles, will come out on top. I expect plenty of good attacking football, with both teams having pace at the top-end of the pitch. This is where the World Cup gets fun, Let's Go!!!

John Walker

13,235 views • 3 months ago

I’ve been using GPT-5.6 Sol internally for the past two months, I've spent probably 25+ billion tokens. Here’s my review and comparison to Fable 5: > Let's start with the analogy because everyone seems to be giving theirs - GPT-5.6 is likely the last version of the GPT-5 training run series. It's kind of like an athlete at their peak. Through years of experience in the game, they've become the most reliable player and has the highest game IQ. But, there's no more room to grow. Fable on the other hand, being essentially the first version of a new training run, is the first round draft pick rookie. Raw talent mixed with the energy only a young person would have results in some incredible plays we didn't think possible, but also mistakes due to lack of experience. But that rookie will only improve and likely will be better than the veteran ever was because it's a new game and a new era. > GPT-5.6 is genuinely better at long, sustained work. With /goal, I've had it running complex projects for days with almost no intervention. It built a Minecraft-style game, kept adding features and mobs after the core game worked, and only stopped because I stopped the run. I never felt as though I had to jump in and guide it back to the right path. > It keeps finding useful work when you give it a concrete finish line. I had it recreate Excel with a loop. It inspected the real desktop excel app with Computer Use, comparing that against its own build, and closing the gaps. I stopped it after six days after it had built an incredible amount of functionality. > It's faster than other models in two different ways. The raw generation speed is higher, something OpenAI has been putting effort into. But it also takes a shorter path to solutions. It wanders less, changes less code, and generally knows how to get things done directly. In daily use, it feels about 2-3x times faster than Fable. That's my impression, not a controlled benchmark. The difference is large enough that I notice it constantly. > It works well across a wide range of tasks. I use it for one-line edits, quick questions, browser chores, and multi-day builds without changing my prompting style. Speaking of browser control, its the best ever I've used. To the point where I actually use it often. If a task lives on a website, GPT-5.6 usually opens the browser and does it there instead of asking for an API key or forcing everything through the terminal. When I switched back to GPT-5.5, it went straight to the command line even when the browser was clearly the better tool. > And it can handle real browser work, not just toy demos. During a data import, I had it monitor Supabase and resize instances as the load changed. It stayed on the dashboard, adjusted capacity, and checked the result without an API or a custom script. > I also gave it a full Google Workspace migration. It moved Forward Future from to preserved the old aliases, and configured MX, SPF, and DKIM. Before a consequential save, it stopped, explained exactly what would change, and waited for confirmation. > The reasoning setting matters a lot. Light is good for questions and small edits. High and Extra High are the sweet spots for serious work. Ultra usually takes longer than the extra thinking is worth and burns tokens. > I love that 5.6 is split into 3 sizes. Not only can you control speed and cost that way, but you still also have the thinking effort setting for each of them. Very precise controls. I just wish Codex automatically routed my prompts for me. > Its personality is blunt and a little bland. Claude feels warmer and more natural to talk to. GPT-5.6 is more clinical, but I like that for work. It gives me enough explanation and rarely pads the answer. I usually have to ask Fable to explain things more simply and/or more concise. > Its front-end taste has improved, but the default is predictable. Left alone, it turns websites into PowerPoint decks with huge statements and hard section breaks. The good news is that it takes design direction well and can revise without destroying the parts that already work. > It still makes confident mistakes. I asked it to rebuild parts of a system, and it told me the job was finished. Later, I found out it wasn't. Bits of its internal process also leak into the answer occasionally. > Claude Fable is more naturally autonomous on large, open-ended projects. GPT-5.6 is easier to reach for. I don't need to invent a huge project to justify using it. It works just as well for a small edit or browser chore. > GPT-5.6 is also cheaper. Sol costs $5 per million input tokens and $30 per million output tokens. Fable costs $10 and $50. Cached input is cheaper too. Still, cost per finished task matters more than cost per token. > GPT-5.6 isn't the best at everything, and it still needs supervision. But it generates faster, wanders less, works at almost any scale, and wastes less of my time. It's the model I have the most confidence in to get the job done right the first time. I put together a full breakdown with all the tests, prompts, and examples on a site. You can read it here:

Matthew Berman

188,148 views • 2 months ago

High Elf Remnant: Warcraft 3 Custom Faction/Altered Melee Showcase #WC3 #Warcraft3 #GameMod Note: To make this faction showcase easier/quicker, cheat codes are used. The High Elf Remnant is a Altered Melee Faction that are High Elves that fled the Scourge after Quel'Thalas fell and the Sunwell was destroyed by Arthas seeking to bring back Kel'Thuzad. Suffering from magic withdrawal, they used vials of Sunwell water to create Solar Wells, using something inspired by the Moon Wells from the Night Elves. 10% of the High Elves survived the fall of Quel'Thalas As for Units: The Ancient of Tradition gives you Swordsman (Basic foot soldier), Arcane Archer (archer with 3 different selectable, mana-draining attack options), Cavalry (melee warrior that appears to ride some kind of bird). The Ancient of Wisdom trains spellcasters: Enchantress (versatile spellcaster that can turn units into a sheep), Cleric (Support unit that heals troops), and Battlemage (melee spellcaster that can revive fallen units). Ancient of Creation allows you to train: Engineer (repairs structures and builds defensive towers), Ballista (siege weapon), Magic Carriage (utility unit that can carry 6 items in it's inventory, restore mana to friendly units, and detect invisible units), Arcane Guardian (melee mechanical siege unit that has a stationary anti-air ability). Conservative allows for the training of Dragonhawk Lancer (Flying unit that specializes in anti-art), Red Dragon Matron (a shapeshifter that has a elf and a dragon form, can increase nearby friendly unit attack rate, restore hit points, and basic attacks that restore it's own mana). Heroes include: Judicator (cunning hero that can dodge attacks, and stun and silence spellcasters), Ranger (cunning hero that has a chance to double the damage of nearby ranged units), War Mage (mystical elemental magic hero that can summon lighting orbs and give foes a fire debuff), and Warrior-Priest (defense based hero that can heal). The mod/map can be found on HiveWorkshop. The author of this mod/map is "wa666r" and "nielsdejong" I also upload videos on YouTube and Facebook that look at and profile video game mods, but I got other videos as well.

ZanyOnePip

18,339 views • 1 year ago

This is the last post I’ll be making on this situation. Here’s the full breakdown, I always giveaway money regularly. I have tons and tons of vouches of proof of payment ect in my discord and on X. I commented on one of PPs giveaways I said “good luck everyone!” I didn’t enter it directly then he commented and he told me to drop my username because he didn’t see it anywhere so I did, when I dropped my username I explained my situation and how I was in 20k debt and I’d use it to pay off my debt and give away some of it, which I did. He sent me $5,000 I paid off my debt as much as I could and didn’t gamble it. I saved some for giveaways in discord, X and kick and 90% were paid. I had one $500 giveaway that was going on for a few extra days, I had money put aside for it but ended up needing it to payout other rewards which take priority over giveaways. Decided to pick the winners, told them it would be delayed till I had a win or some pay come in. Everyone understood and was chill about it but her. Nothing good has happened been getting destroyed all month, debt grew bigger kept loosing everywhere no cashouts or anything to pay out giveaways or even the loans I owe on which is a way greater stress and amount than the giveaway money. I never would not pay my giveaways have always paid them. Just like my loans. But sometimes shit happens. So everyone who supports me and follows me closely knows the situation I’m in and is understanding. She decided to harass me and my mods after being told the situation multiple times, I crash out out in her X DMs after it was already dealt with in the discord and she was told it was going to have to wait. She said she was going to post it on X and so on. She was also going around telling people that I’m a scammer snd and a larp and was still in my X DMs being rude so I blocked her was going to handle it in discord like she was told multiple times. Then we found out she had multiple accounts in our discord so her account was kicked and realized it closed her ticket. Then she blew up on X and here we are. At the end of the day I couldn’t have handled my replies better to her but when your bombarded in your DMs daily by people wanting things from you because they feel entitled to your money you get tired of it. In my mind it’s better to win a giveaway or have the opportunity to win and wait some extra time for your prize than no opportunity or win at all right? I always pay my giveaways everyone who knows me me knows this I have made tons of winners on my socials, I genuinely enjoy helping people and giving back but when I’m down and life’s giving me the gears and I’m loosing as a gamble streamer how we make our money is by gambling which is a loosing game most of us streamers are down bad and in debt yet STILL choose to giveaway our money that we work for. I will say I apologize for some of the rude comments I said to her but at the end of the day she couldn’t have handled it better herself. In the video posted below you can see all she cares about is my money even before she won and isn’t actually supporting me in any way but consistently asking me for money. Just crazy to think how many people I’ve genuinely helped in this space with nothing back but a spit in the face while I’m down. Last note if it wasn’t already obvious, she was always going to get paid just like everyone else waiting. All I asked for was patience.

Robbinhood21

21,036 views • 8 days ago

I was asked to write a bio of myself on SportsRecruits. I wanted share what I wrote. I love this one and those in it. • • • OLYMPIC DREAMS. I was 12 years old when I lost my starting position at shortstop, and lost my way into the batting lineup as well. I know it sounds silly being at such a young age, but to me; at the time, it was devastating. If not for my faith in God and my family… I’m not sure if I would be here writing this bio of mine. Hello! My name is Grace Varua. I am 16 years old and currently a sophomore at Pope John High School in Sparta, NJ. I started playing softball when I was 7 years old (video) When I am not playing High School softball Pope John Softball I play for Unity Torres 2028 primarily as a catcher and 3B as my secondary. MY hopes; after you have read, is to feel who I am through this quick bio of myself. Hence, the reason why I started this bio the way I did. A quick backdrop to my story. When this all happened at 12 years old, I wasn’t quite sure how to handle it. I was broken. My parents made it super simple for me. My choices were to quit or get back to work and prove to myself and to “the world” that my story was not finished. My parents have also taught me, that having goals or being goal oriented is super important. Goals give us a sense of purpose or meaning while we sweat and work hard. Goals gives myself an opportunity to plan and stay organized. Most importantly, goals gives myself perspective in paying respect to the time and effort given to me by my coaches, players of my team and parents. Goals keep me disciplined to fight through when I’m tired and all I want to do is rest and pack it in. So I picked a goal that I felt would represent the pinnacle of my sport. That being, to be a member of USA’s Women’s Olympic National Team. USA Softball Women's National Team 🇺🇸 Some may say a far-fetched goal, but I think otherwise. I was taught the philosophy of the 100 hour rule. Roughly 18 minutes a day training for 1 year. Gives myself the opportunity to outperform 95% of the population in my craft. Whether that stands true or not. This philosophy is more about staying disciplined. I can humbly and honestly say, I exceed that 18 minutes and then-some for the reason of hoping to represent my country one day. I’ve been able to catch some of the best youth pitchers in the game of club softball right now. Like Sydney Gonglik (LSU committ) Madelyn Vogan (Penn State committ) Mackenzie Herzog 2028 (Alabama Thunderbolts Premier ‘27) Future big time pitchers Lucy Reis 2029 and Lila Manfredonia 2028 (Ohio Outlaws Wolff/Acord ‘28) Anna Jane (AJ) Jarzab (Beverly Bandits ‘09 Lewis/ Moran) Liv Cilli (Providence Committ), Reese Tobey (UMass committ) and all my current pitchers on UNITY Torres ‘28 Joselyn Bermudez 2028, Adrianna Bryce ,Maddie Falvey 2028 , Gabby Gomez Gabby Perez and OliviaMVidela2028 It has been a blessing to work side by side with all of them. I am the catcher today because of them, my coaches and trainers. I am so thankful to each and every one of them. I have achieved and experienced some awesome things at my age. I made my High School Varsity team as a freshman, was a freshman 1st team All-Conference player, I hit back to back home-runs to help Pope John get to, and win our NJ County Championship in 2025. I am a 4x USA HPP (High Performance Program) invite, USA Softball’s 15U Top Performer and 15U National Team Member. I traveled, played and trained overseas in Paris and the Netherlands. I have a 3.9 G.P.A, I have an amazing older sister and younger brother. I have the best parents in the world and I have GOD with me each and every step of the way through this journey! I am blessed and so grateful! This is who I am. ꜱᴄᴀɴʟᴀɴ ꜱᴘᴏʀᴛꜱ™️ Line Drive Media EXTRA INNING SOFTBALL Sidelines - College Softball 🥎 Jorge Solodkin @FGS_softball 5 Star Elite SB Recruits Thee Softball Report NCAA Down South Softball Carlos Arias Fastpitch Athlete Recruits Cory BIG EAST Conference ACC Softball Southeastern Conference RECRUITING REALITIES Under The Radar 𝕏 EliteSoftballReport Ashley VanBoxmeer | Softball Coach Josh Johnson

GRACE VARUA | NJ UNITY TORRES ‘28 GRAD

142,523 views • 5 months ago