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Eula serving some BBC after a delayed delivery. Quick game i Modded. Game: Exposed Busty Delivery Worker By: Kosya #BLACKED #qos #tattoo #GenshinImpact #Eula #game #hentai #animated #waifu #bnwo #snowbunny #bbc #edit #mod

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At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,286 views • 1 year ago

I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware. The game that stands at the very top is Elite. Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations). If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it. Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.

exQUIZitely 🕹️

148,523 views • 3 months ago

Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

148,147 views • 1 month ago

Today, President Ryan is set to brief the Board of Visitors on how UVA is handling viewpoint diversity—an issue that’s drawn growing public scrutiny. UVA talks a good game while enforcing blatant double standards—tolerating some views, punishing others. Last year, we defended student Simon Goldstein after he was targeted simply for wearing a “Make America Christian Again” hat in UVA’s Elections class—a course specifically designed to encourage political debate around the 2024 race. The hat, both satirical and sincere, expressed his deeply held Christian convictions. Despite clear First Amendment protections, Simon was anonymously reported by a fellow student and summoned by the Office for Equal Opportunity and Civil Rights. He was interrogated for 30 minutes over Zoom—asked to explain his beliefs, justify his expression, and consider changing his behavior. UVA only backed down after we worked with national media and exposed the situation. Simon later spoke at our Annual Meeting. His words speak volumes: “On a Zoom call that lasted about 30 minutes, I was asked why I wore [the hat], whether I understood why others found it problematic, if I would change my behavior… The underlying implication was clear: Christian conviction is increasingly viewed as disruptive—even at a place allegedly dedicated to the free exchange of ideas.” We were there then. We’re watching now. And we encourage everyone to listen to Simon Goldstein’s full remarks—an expression of faith, courage, and principled dissent.

The Jefferson Council

61,221 views • 1 year ago

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

339,817 views • 11 days ago

I’ve been using GPT-5.6 Sol internally for the past two months, I've spent probably 25+ billion tokens. Here’s my review and comparison to Fable 5: > Let's start with the analogy because everyone seems to be giving theirs - GPT-5.6 is likely the last version of the GPT-5 training run series. It's kind of like an athlete at their peak. Through years of experience in the game, they've become the most reliable player and has the highest game IQ. But, there's no more room to grow. Fable on the other hand, being essentially the first version of a new training run, is the first round draft pick rookie. Raw talent mixed with the energy only a young person would have results in some incredible plays we didn't think possible, but also mistakes due to lack of experience. But that rookie will only improve and likely will be better than the veteran ever was because it's a new game and a new era. > GPT-5.6 is genuinely better at long, sustained work. With /goal, I've had it running complex projects for days with almost no intervention. It built a Minecraft-style game, kept adding features and mobs after the core game worked, and only stopped because I stopped the run. I never felt as though I had to jump in and guide it back to the right path. > It keeps finding useful work when you give it a concrete finish line. I had it recreate Excel with a loop. It inspected the real desktop excel app with Computer Use, comparing that against its own build, and closing the gaps. I stopped it after six days after it had built an incredible amount of functionality. > It's faster than other models in two different ways. The raw generation speed is higher, something OpenAI has been putting effort into. But it also takes a shorter path to solutions. It wanders less, changes less code, and generally knows how to get things done directly. In daily use, it feels about 2-3x times faster than Fable. That's my impression, not a controlled benchmark. The difference is large enough that I notice it constantly. > It works well across a wide range of tasks. I use it for one-line edits, quick questions, browser chores, and multi-day builds without changing my prompting style. Speaking of browser control, its the best ever I've used. To the point where I actually use it often. If a task lives on a website, GPT-5.6 usually opens the browser and does it there instead of asking for an API key or forcing everything through the terminal. When I switched back to GPT-5.5, it went straight to the command line even when the browser was clearly the better tool. > And it can handle real browser work, not just toy demos. During a data import, I had it monitor Supabase and resize instances as the load changed. It stayed on the dashboard, adjusted capacity, and checked the result without an API or a custom script. > I also gave it a full Google Workspace migration. It moved Forward Future from to preserved the old aliases, and configured MX, SPF, and DKIM. Before a consequential save, it stopped, explained exactly what would change, and waited for confirmation. > The reasoning setting matters a lot. Light is good for questions and small edits. High and Extra High are the sweet spots for serious work. Ultra usually takes longer than the extra thinking is worth and burns tokens. > I love that 5.6 is split into 3 sizes. Not only can you control speed and cost that way, but you still also have the thinking effort setting for each of them. Very precise controls. I just wish Codex automatically routed my prompts for me. > Its personality is blunt and a little bland. Claude feels warmer and more natural to talk to. GPT-5.6 is more clinical, but I like that for work. It gives me enough explanation and rarely pads the answer. I usually have to ask Fable to explain things more simply and/or more concise. > Its front-end taste has improved, but the default is predictable. Left alone, it turns websites into PowerPoint decks with huge statements and hard section breaks. The good news is that it takes design direction well and can revise without destroying the parts that already work. > It still makes confident mistakes. I asked it to rebuild parts of a system, and it told me the job was finished. Later, I found out it wasn't. Bits of its internal process also leak into the answer occasionally. > Claude Fable is more naturally autonomous on large, open-ended projects. GPT-5.6 is easier to reach for. I don't need to invent a huge project to justify using it. It works just as well for a small edit or browser chore. > GPT-5.6 is also cheaper. Sol costs $5 per million input tokens and $30 per million output tokens. Fable costs $10 and $50. Cached input is cheaper too. Still, cost per finished task matters more than cost per token. > GPT-5.6 isn't the best at everything, and it still needs supervision. But it generates faster, wanders less, works at almost any scale, and wastes less of my time. It's the model I have the most confidence in to get the job done right the first time. I put together a full breakdown with all the tests, prompts, and examples on a site. You can read it here:

Matthew Berman

183,716 views • 9 days ago

High Elf Remnant: Warcraft 3 Custom Faction/Altered Melee Showcase #WC3 #Warcraft3 #GameMod Note: To make this faction showcase easier/quicker, cheat codes are used. The High Elf Remnant is a Altered Melee Faction that are High Elves that fled the Scourge after Quel'Thalas fell and the Sunwell was destroyed by Arthas seeking to bring back Kel'Thuzad. Suffering from magic withdrawal, they used vials of Sunwell water to create Solar Wells, using something inspired by the Moon Wells from the Night Elves. 10% of the High Elves survived the fall of Quel'Thalas As for Units: The Ancient of Tradition gives you Swordsman (Basic foot soldier), Arcane Archer (archer with 3 different selectable, mana-draining attack options), Cavalry (melee warrior that appears to ride some kind of bird). The Ancient of Wisdom trains spellcasters: Enchantress (versatile spellcaster that can turn units into a sheep), Cleric (Support unit that heals troops), and Battlemage (melee spellcaster that can revive fallen units). Ancient of Creation allows you to train: Engineer (repairs structures and builds defensive towers), Ballista (siege weapon), Magic Carriage (utility unit that can carry 6 items in it's inventory, restore mana to friendly units, and detect invisible units), Arcane Guardian (melee mechanical siege unit that has a stationary anti-air ability). Conservative allows for the training of Dragonhawk Lancer (Flying unit that specializes in anti-art), Red Dragon Matron (a shapeshifter that has a elf and a dragon form, can increase nearby friendly unit attack rate, restore hit points, and basic attacks that restore it's own mana). Heroes include: Judicator (cunning hero that can dodge attacks, and stun and silence spellcasters), Ranger (cunning hero that has a chance to double the damage of nearby ranged units), War Mage (mystical elemental magic hero that can summon lighting orbs and give foes a fire debuff), and Warrior-Priest (defense based hero that can heal). The mod/map can be found on HiveWorkshop. The author of this mod/map is "wa666r" and "nielsdejong" I also upload videos on YouTube and Facebook that look at and profile video game mods, but I got other videos as well.

ZanyOnePip

18,058 views • 1 year ago

I was asked to write a bio of myself on SportsRecruits. I wanted share what I wrote. I love this one and those in it. • • • OLYMPIC DREAMS. I was 12 years old when I lost my starting position at shortstop, and lost my way into the batting lineup as well. I know it sounds silly being at such a young age, but to me; at the time, it was devastating. If not for my faith in God and my family… I’m not sure if I would be here writing this bio of mine. Hello! My name is Grace Varua. I am 16 years old and currently a sophomore at Pope John High School in Sparta, NJ. I started playing softball when I was 7 years old (video) When I am not playing High School softball Pope John Softball I play for Unity Torres 2028 primarily as a catcher and 3B as my secondary. MY hopes; after you have read, is to feel who I am through this quick bio of myself. Hence, the reason why I started this bio the way I did. A quick backdrop to my story. When this all happened at 12 years old, I wasn’t quite sure how to handle it. I was broken. My parents made it super simple for me. My choices were to quit or get back to work and prove to myself and to “the world” that my story was not finished. My parents have also taught me, that having goals or being goal oriented is super important. Goals give us a sense of purpose or meaning while we sweat and work hard. Goals gives myself an opportunity to plan and stay organized. Most importantly, goals gives myself perspective in paying respect to the time and effort given to me by my coaches, players of my team and parents. Goals keep me disciplined to fight through when I’m tired and all I want to do is rest and pack it in. So I picked a goal that I felt would represent the pinnacle of my sport. That being, to be a member of USA’s Women’s Olympic National Team. USA Softball Women's National Team 🇺🇸 Some may say a far-fetched goal, but I think otherwise. I was taught the philosophy of the 100 hour rule. Roughly 18 minutes a day training for 1 year. Gives myself the opportunity to outperform 95% of the population in my craft. Whether that stands true or not. This philosophy is more about staying disciplined. I can humbly and honestly say, I exceed that 18 minutes and then-some for the reason of hoping to represent my country one day. I’ve been able to catch some of the best youth pitchers in the game of club softball right now. Like Sydney Gonglik (LSU committ) Madelyn Vogan (Penn State committ) Mackenzie Herzog 2028 (Alabama Thunderbolts Premier ‘27) Future big time pitchers Lucy Reis 2029 and Lila Manfredonia 2028 (Ohio Outlaws Wolff/Acord ‘28) Anna Jane (AJ) Jarzab (Beverly Bandits ‘09 Lewis/ Moran) Liv Cilli (Providence Committ), Reese Tobey (UMass committ) and all my current pitchers on UNITY Torres ‘28 Joselyn Bermudez, Adrianna Bryce ,Maddie Falvey 2028 , Gabby Gomez Gabby Perez and OliviaMVidela2028 It has been a blessing to work side by side with all of them. I am the catcher today because of them, my coaches and trainers. I am so thankful to each and every one of them. I have achieved and experienced some awesome things at my age. I made my High School Varsity team as a freshman, was a freshman 1st team All-Conference player, I hit back to back home-runs to help Pope John get to, and win our NJ County Championship in 2025. I am a 4x USA HPP (High Performance Program) invite, USA Softball’s 15U Top Performer and 15U National Team Member. I traveled, played and trained overseas in Paris and the Netherlands. I have a 3.9 G.P.A, I have an amazing older sister and younger brother. I have the best parents in the world and I have GOD with me each and every step of the way through this journey! I am blessed and so grateful! This is who I am. ꜱᴄᴀɴʟᴀɴ ꜱᴘᴏʀᴛꜱ™️ Line Drive Media EXTRA INNING SOFTBALL Sidelines - College Softball 🥎 Jorge Solodkin @FGS_softball 5 Star Elite SB Recruits Thee Softball Report NCAA Down South Softball Carlos Arias Fastpitch Athlete Recruits Cory BIG EAST Conference ACC Softball Southeastern Conference RECRUITING REALITIES Under The Radar 𝕏 EliteSoftballReport Ashley VanBoxmeer | Softball Coach Josh Johnson

GRACE VARUA | NJ UNITY TORRES ‘28 GRAD

141,770 views • 2 months ago

An Open Letter to Aravinda de Silva on his 59th Birthday : As a lifelong fan, I’m at a loss for words when it comes to expressing just how much you’ve meant to the game & to all of us who grew up watching you... At just 5ft 3 ½ inches, you didn’t just play cricket; you redefined it. You weren’t merely an entertainer; you were an artist, painting a masterpiece with every shot. Your incredible footwork, sharp judgment & extraordinary eye for the ball made every delivery seem like another stroke of brilliance. You could read a bowler's intentions almost as soon as the ball left their hand; an ability that set you apart from the rest... I still remember how my father keep telling me in my childhood about those little yet iconic moments like when you played against India for the first time in Tests & in that game smashed 1st ball of the 4th inning for a Six to Kapil Dev or on your 20th birthday, when you took on the great Imran Khan & sent him for a towering six on the leg side to bring up your first Test hundred... That fearlessness was just a glimpse of what was to come as you & Sri Lankan cricket embarked on an incredible journey together, lifting a nation from its early struggles to the pinnacle of world cricket... In those early days, Sri Lanka may have been the underdogs; smiling, talented, but often on the losing side. Yet, you were always there, a quiet force, crafting your way to greatness with grace & determination... We remember you as "Mad Max" : a daring batsman with an insatiable hunger to dominate, lighting up every match with flashes of brilliance... For many, it’s easy to focus on raw numbers, but for us, it was never just about the stats. It was the magic you brought to the game, the joy you instilled in every fan... And then came that unforgettable 1996 World Cup: You didn’t just lead Sri Lanka to victory; you made history! In the final against my team: Australia, your all-round brilliance: three wickets with your cunning off-spin & a dazzling century: was nothing short of heroic... But it’s the semi-final at Eden Gardens that still stands out. Battling sickness, you walked in with Sri Lanka in trouble & silenced a 100,000-strong crowd with a batting masterclass by hitting 14 boundaries in just 47 deliveries... Calm, controlled & precise; you weren’t just attacking for survival; you were taking the game to the next level. That moment mesmerized me, a 5-year-old boy, and today, as a 33-year-old, it still resonates... For a few golden years, you stood alongside legends like Tendulkar & Lara, unstoppable between 1997 & 1999, scoring runs with breathtaking consistency. And even when the fire seemed to fade, you found a way to return, at 37, after shedding 12 kilos, showing us all flashes of the Aravinda we adored. Though it wasn’t the sustained brilliance of your prime, you remained a middle-order force, capable of single-handedly changing the course of any match... All Sri Lankan fans must remember the heartbreak of your run-out in the 2003 World Cup semi-final, knowing that your dismissal signaled the end of Sri Lanka's hopes. But even then, your importance to the team was undeniable; your presence alone lifted the spirits of every fan & player... You may not have had the consistency of a Sangakkara or the explosive hundreds of Sanath, but in those fleeting magical moments, you achieved heights that very few could. You brought a kind of magic to cricket that lives on in our hearts... Here’s to you, Aravinda; the legend, the magician, the soul of Sri Lankan cricket... Happy Birthday! Sharing this short clip where you smashed sixes for fun to likes of Akram, Lee, McGrath...

Abhishek AB

67,906 views • 1 year ago

This weekend sees the last ever episode of Football Focus broadcast on the BBC. One of my colleagues sent me this earlier this week. A montage of some of the stuff we did on the show and it brought back so many lovely memories ❤️ I can tell you exact spot where I was standing on the old runway at Turnberry golf club when I got the call to see if I wanted to become the presenter of Football Focus. I was covering The Open in 2009 and it was one of the best conversations I have ever had. For a kid who had grown up watching the show every week with my dad it was an amazing privilege to know that I would be hosting a programme which had always been such a big part of my weekend. I called my dad immediately and he was just as pleased as I was. When the news was announced I had a phone call from the one and only Bob Wilson. He was so warm and encouraging, as he always is, and said “Dan, you are gonna love this job. There is nothing like it… make sure you take care of it”. I hope I did. As a former custodian of the couch, Bob knew how special it was and I felt the same way when I handed over the reins to the brilliant Alex Scott when I left Focus after 12 seasons. People still talk to me about the show all the time. Focus is stitched into my life and I know there are still so many fans who really care about it which is why it’s such a crazy decision to get rid of it. Move it to Saturday morning, tinker with the format but, in a world where there is such a premium on reliable and trusted brands, why would you throw away over 50 years of hard work and history? It carries weight. I remember interviewing Pele years ago and I told him I was from Football Focus and he said “I know all about Football Focus” with a big smile. When we were filming a show about the history of Barcelona at the Nou Camp we were about to sit down to talk to Eusebio and Johan Cryuff (I had to pinch myself about that one) and Sir Bobby Charlton walked over and said to them, “You can tell this is important gentlemen… the team from Football Focus are here”. When I called Noel Gallagher to talk about an idea we had to get him to interview Mario Ballotelli at Manchester City he rearranged his world tour to be there. Obviously Balotelli was a draw but Noel said “I’d do anything for Football Focus”. When I interviewed Jurgen Klopp in the tearoom at Exeter City before an FA cup tie the lovely ladies serving brews were wedged into the corner while we spoke. I introduced them to Mr Klopp afterwards and he apologised for stealing their space; “Don’t worry about that” they said. “We’ve just been on Football Focus! Wait until we tell the family about this!”. I know the game has changed and the way we consume it has changed but there is still an audience there if you find the right place for it, promote it, ‘take care of it’ and give fans the chance to be part of the conversation on an informed, thoughtful and entertaining show about the sport we all love. I am gutted it’s going but also so thankful for all the amazing people I got to work with over the years. They remain life-long friends and I still can’t quite believe I got to sit alongside the people I grew up watching play the game at the highest level. I remember when Alan Shearer called me “Dan” on one of the first shows I worked on. The little kid inside me thought “Alan Shearer knows my name!”. It was a pleasure to work with so many brilliant pundits and it was great to watch Alex develop on Focus and then go on to host the programme so well. I was asked this week to pick a favourite moment from my 12 years on the show. It’s a very hard question because I have a huge catalogue of wonderful memories. I always look back on our on-the-road shows because we were taking Focus out to the fans; their club was the canvas and we got to paint a beautiful picture together each week about what the place meant to the community, the history, the culture and all the things that were part of that.

Dan Walker

160,744 views • 1 month ago

I'm happy to have finally given Splinterlands a try and I was not disappointed. 🔥 A huge shoutout to Dejota for taking the time to get on a call with me and guide me through my initial steps in starting Splinterlands! 🙏 Another shoutout to Canada804 for recommending Splinterlands and bringing it to my attention over a month ago! And shoutout to the rest of the Splinterlands community for being legit one of the most supportive I have ever seen in the web3 gaming space! 💯 If you're a fan of TCGs, I highly recommend giving this a scope! This is a TCG powered by the Hive Blockchain Hive, where your transactions have no fees💯 Packed with hundreds of unique cards with awesome designs, that you can own to battle for rewards, collect, trade or even burn to earn Dark Energy Crystals (DEC) or Glint. DEC - The main in-game currency of Splinterlands, valued at $1.00 per 1,000 DEC, even if it is at or below peg. Used to purchase or rent cards and can also be staked to earn $SPS rewards. Glint - Non-transferrable currency used to purchase cards or items in the reward shop. $SPS - The official governance token for Splinterlands. Battles are are super quick and automatic....yes, i know some of you might not like auto battlers and its the same for me, but this one just hits different. There's still lots of strategy and other elements involved that'll still have you engaged and wanting to build your deck to formulate new strategies and get right back into another match. There's just something about carefully selecting the right cards to prepare for battle, (you only have a short about time to prepare), seeing the match unfold and how your chosen cards hold up against your opponent's. Like watching a live sports match while you root for your team. I wasn't expecting to enjoy it as much as I did and with the matches playing out super fast (speed is also adjustable) there's an urge to want to get right back in it. After winning matches and reaching the Bronze League, you'll be able to start playing for rewards! I'm still super new and learning but eventually I'd like to do one of my proper overview videos about this to show you all a more in-depth look. 🔥

Cire Memoh 🔺

15,504 views • 1 year ago

How Sectarian Politics Is Reshaping Britain's Democracy Here's what everyone's missing: While the mainstream media obsesses over Westminster drama, a quiet transformation is unfolding in Britain's local corridors of power. The Pakistani sectarian Oldham Group - a bloc of Muslim councillors - has just aligned with Akhmed Yakoob. Don't know who Yakoob is? Watch this Yakoob's partnership with Kamran Ghafoor and his self described 'Oldham Group isn't a one-off event. Nor is this just local politics. This is the blueprint for a nationwide shift. Let me explain. The Great Unraveling For decades, Labour has played a dangerous game where they: - traded political influence for bloc votes - cultivated sectarian networks - abandoned their working-class base Now, that strategy is backfiring - spectacularly. The very networks Labour empowered are cutting ties, finding new alliances, and building independent power bases. But here's the catch: You're not supposed to say anything in case you're targeted by Angela Rayner and her Islamophobia task force. The Inconvenient Truth The Independent (not to be confused with Islamic) Candidate Alliance (ICA) presents itself as just another political alternative. My analysis? They're architecting something far more significant: - Parallel power structures beyond democratic oversight - Representatives prioritising foreign interests - Systematic silencing of critics through accusations of racism This is happening in town after town. Street by street. Vote by vote. Why This Matters Now The establishment won't save you. The media won't inform you. The truth won't wait for you. I've spent over 25 years documenting this transformation. While BBC News and metropolitan elite in publications such as The Guardian look the other way, the evidence keeps mounting. This isn't about politics anymore - it's about the future of British democracy. What You Can Do Right Now 1. Get educated: Subscribe at 2, Support my work. I am 100% community funded: 3. Share my work with anyone who still believes in democratic values The time for passive observation is over. The moment for action is here. The choice is yours. Stand up, support me or surrender. Raja Miah MBE

Raja Miah

30,337 views • 1 year ago