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Even after 6 years of training, leon’s aim in RE4R still gradually rises while firing, unlike in requiem, where his aim stays completely steady and locked on the same spot. that small detail really shows how much more experienced and professional he has become

210,705 Aufrufe • vor 1 Monat •via X (Twitter)

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what im about to say is just MY vision! this is how i see it i feel like the car in the mv represents heeseung himself and everything he has gone through over the years. in the mv, when he first got the car, it’s bright red. red symbolizes his passion, excitement, and happiness as he finally achieves the dream he had worked toward for so long. he has debuted, he is standing on stage and he is doing what he always wanted to do as the story progresses, the car becomes almost completely gray. i see this as a reflection of heeseung’s burnout and emotional exhaustion. the feeling of becoming drained after constantly giving so much of yourself without having enough time to recover. heeseung had dreams and desire to release his own solo music and show a different side of himself as an artist, but he wasn’t able to do it, he pushed it aside for a long time so he started losing hope. the fading color of the car mirrors how his passion and motivation were slowly being overshadowed by frustration and disappointment yet the car never becomes entirely gray. the driver’s door is still red. that remaining red represents the part of heeseung that refused to let go of his dreams and passion. no matter how exhausted he became, no matter how much disappointment he faced, there was still a small part of him that continued to believe that things could get better. the car is literally following heeseung and refusing to let go. i feel like it symbolizes the passion that survived even when everything else seemed to be fading away – the fully red car shows the joy of a dream coming true – the gray car shows the emotional cost of everything that came afterward – and the driver’s red door shows that no matter how difficult the journey became, he never completely lost himself that’s why i believe the car represents heeseung/his dreams

ev.

50,766 Aufrufe • vor 1 Monat

(Rumor) DUSK GOLEM says: Leon’s gameplay will NOT repeat RE6 RESIDENT EVIL: REQUIEM Since RE6, Capcom has been extremely cautious with QTEs. They’ve moved away from heavy QTE usage in cutscenes and shifted more toward gameplay-driven interaction to keep players engaged. Leon’s gameplay will feel similar to RE4, but with new innovations never seen before in the series. Drivable vehicles will appear in certain sections. There will be a new close-quarters combat system, evolving from the knife mechanics in the RE4 Remake, with some influence from The Last of Us Part II. Compared to RE4, Leon’s sections will still strongly emphasize atmosphere and horror, rather than being nonstop action. There will be breathing moments that focus purely on tension and atmosphere. Some exploration areas will be fairly large in scale. Leon’s storyline in REQUIEM will lean further into horror elements. Capcom is fully aware that moments like the Salazar statue or the Heisenberg tank fight crossed the line into excessive spectacle and broke immersion. There will still be some over-the-top moments with a B-horror action vibe, but they’ll be limited and kept in balance with the horror. REQUIEM has been in development and refinement for a long time to ensure proper pacing and presentation, unlike RE6, which was rushed to meet deadlines. Because of this, REQUIEM will not follow RE6’s path. Dusk believes many players will grow very fond of Grace after finishing the game, though we’ll have to wait and see. Dusk wouldn’t be surprised if Ada is mentioned, but from what he’s heard, she doesn’t play a major role in this entry. This may be because she doesn’t fit the game’s tone, and Capcom may want to explore her story later through CG films or future titles. Even after the reboot/rework, the idea of RE9 being a conclusion to many long-running threads still remains in REQUIEM, while also laying the foundation for the future. Dusk thinks Capcom wants to push Resident Evil further forward instead of staying trapped in a “safe zone.” Repeating the same formula without innovation weakens the series. RE needs to experiment while preserving its core: horror-adventure with action elements. Dusk also believes that positioning RE9 as a possible endpoint for Leon is Capcom’s way of showing they won’t endlessly exploit the same characters. Refusing to conclude stories or move forward is what makes a series stagnate, and Capcom wants RE to evolve beyond that #ResidentEvilRequiem #ResidentEvil #REBHFun #RE9

Abdullah | SpookyHoo

42,085 Aufrufe • vor 8 Monaten