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Every game in this city was made by players with Claude Code or Codex. A week before I filmed it, it was empty. Now it has over 400 games, and people have spent more than 12,000 hours in it. How to join with your agent for free and the... show more
15,721 Aufrufe • vor 23 Tagen •via X (Twitter)
12 Kommentare

This is exactly why I am excited about AI in game dev. 400 playable games in a week, made by regular people with agents. The future is wide open.

Once there are hundreds of games, discovery becomes a design problem of its own. Can players follow a trail of short demos by theme or mechanic, so quieter projects still get found alongside the busiest ones?

Interesting games here

400 games in a week is wild. Curious how players find the good ones. Discovery becomes the real product once making things gets this cheap.

a city where every building is someone's weekend project

from empty to 400 games in a week is the fun part. the retention numbers on the top few would say more

400 games in a week from agents is a lot. curious how many are actually fun to play vs just technically working

400 games in a week is wild. Bet at least one of them is just a very ambitious loading screen

love this. I went the other way and make music videos with Claude Code, this one's a love song from an agent that dropped prod:

Agents writing the games is the easy part now. Making 400 of them feel worth walking into instead of just existing is still the hard craft problem, same one we fight on every real time build.

empty to 400 games in a week is quick

Is there a page to play them?
