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EVERYONE PROMPTS THE ACTION. ALMOST NOBODY LOCKS THE IDENTITY — WHICH IS WHY TWO-CHARACTER SCENES FALL APART. Two freerunners racing across Tokyo rooftops, eight cuts, corkscrews over a rooftop gap at the end. The parkour is the easy part. Keeping them two separate people who never blend into each...

114,477 Aufrufe • vor 2 Monaten •via X (Twitter)

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DomoAIでパルクールアニメ研究中【PR】 ――――― 2秒ごろかっこいいから見て! ――――― ▼プロンプト▼ 15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime cat-girl character from image_1. Preserve her face, hairstyle, costume, colors, proportions, and all character features exactly in every cut. She exists naturally within a live-action photorealistic modern Japanese city. Setting: contemporary Japanese urban streets and rooftops during bright daytime — concrete buildings, narrow alleys, staircases, metal railings, rooftop ledges, signage, and dense city architecture typical of Tokyo, Shibuya, Yokohama, or Yokosuka. Clear natural daylight, blue sky, and crisp shadows. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot in a narrow alley. She crouches, then sprints toward a low concrete wall. Directional speed blur trails her legs, arms, hair, and costume. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle shot. She performs a forward flip over the wall. Full body clears the obstacle. Rotational speed blur follows the flip while her face and silhouette remain readable. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. She lands into a running forward roll, then rises immediately. Brief motion blur during the roll. Shot 4 [00:04.93–00:07.33]: Low side rooftop shot. She accelerates and performs a large forward flip over a parapet against the bright city skyline. Strong directional speed blur emphasizes forward momentum. Shot 5 [00:07.33–00:08.67]: Near-overhead shot. She lands and rolls along the rooftop path. Her body stays on the surface. Blur follows the direction of the roll. Shot 6 [00:08.67–00:11.07]: Retreating front-facing camera. She charges toward a railing or concrete barrier and performs a forward flip. Slight handheld shake and controlled speed blur. Shot 7 [00:11.07–00:12.40]: Rear diagonal low tracking shot. She performs a quick roll, then sprints toward the final obstacle. Strong speed blur trails her movement. Shot 8 [00:12.40–00:15.00]: Hero climax shot. She performs a maximum-height forward flip over a large concrete ledge. Camera arcs around her during rotation. She lands and runs out of frame with a final speed-blur trail. Global rules: Apply directional speed blur mainly to the protagonist during fast movement. Keep the background relatively sharp. Preserve clear face, silhouette, anatomy, and costume at jump apexes and landings. No duplicate limbs, ghost faces, melted anatomy, T-poses, teleportation, floating, or body penetration. Keep the 2D anime character style consistent against the live-action Japanese urban background. ――――― 今回は、DomoAIを使用して生成しました✨ Seedance2.0 Fastのモデルで、 キャラクターシート参照、720pの設定で出力。 普段はDomoAIを リップシンクをメインで超超愛用していますが、 Seedance2.0も使えるのでさらに便利! #DomoAI

アユネオ

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Teenage Parkour Runner 🏃‍♂️ Made with Seedance 2.0 by Yapper Prompt : Generate a video: "Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots." 0.0s – 1.5s Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots. Wide aerial shot of a dense modern city at sunset. The teenage parkour runner sprints across a rooftop. Golden sunlight reflects from skyscraper windows. Dynamic drone chase camera from behind. 1.5s – 3.0s The runner accelerates and vaults over rooftop railings and obstacles with expert parkour technique. Low-angle tracking camera emphasizes speed, agility, and athletic movement. 3.0s – 4.5s The runner leaps across a rooftop gap high above the city streets. Cinematic orbit camera during the jump, realistic physics, smooth landing. 4.5s – 6.0s The runner performs a wall-run up the side of a building, grabs a ledge, and pulls upward. Close-up action shot showing determination and fluid movement. 6.0s – 7.5s The runner rapidly climbs a vertical maintenance ladder toward higher rooftops. Camera tilts upward, revealing the glowing sunset skyline. 7.5s – 9.0s The runner emerges onto a higher rooftop and performs a final long jump toward the tallest skyscraper. Epic cinematic perspective, realistic motion, dramatic scale. 9.0s – 10.0s The runner reaches the summit of the tallest building and stands at the edge overlooking the illuminated city. The camera pulls back into a massive aerial shot as the sunset paints the skyline with orange, pink, and purple colors. Epic, inspirational ending. Style: Ultra-realistic, cinematic parkour action, golden hour lighting, realistic human motion, dynamic drone cinematography, high detail, film-quality color grading, volumetric lighting, atmospheric haze, 4K, smooth motion blur, consistent character identity from reference image. Negative Prompt: face changes, identity drift, different person, inconsistent clothing, blurry face, distorted anatomy, extra limbs, unrealistic parkour, floating, physics errors, low quality, cartoon, anime, CGI look, frame glitches, watermark, logo, text, camera shake, motion artifacts, 9:16.

Zar⭕on

25,900 Aufrufe • vor 3 Monaten

パルクール動画の研究中【実写×アニメ】 ―――― 爽⭐快⭐感! 今回は、Flova AIにプロンプト生成を 手伝ってもらいました! ※使用モデル:Seedance2.0 ▼プロンプト▼ 15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime cat-girl character from image_1 — short lime-green hair with cat ears and a teal-green headband, bright blue eyes, delta-shaped hollow triangle tie with yellow outline, light blue sleeveless dress with zigzag yellow hem, white long-sleeve undershirt, light blue thigh-high stockings with mechanical robotic knee pads bearing triangle markings, pink ankle boots with zigzag triangle sole markings, pink randoseru backpack with yellow pencil holder sticking out the top, a robotic segmented cat tail with a gold triangle tip, and small delta-symbol earrings. Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world modern Japanese urban environment. Setting: real contemporary Japanese city streets — concrete buildings, narrow urban alleyways, rooftop ledges, exterior staircases, metal railings, concrete walls, urban barriers, overhead signage, and dense city architecture typical of modern Tokyo, Shibuya, Yokohama, or Yokosuka. Natural daylight or golden-hour city lighting. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a narrow urban alley. Protagonist crouches then explodes into a sprint toward a low concrete wall. Camera follows close behind. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first concrete wall. At peak, full body clears the obstacle. Cinematic framing against urban buildings. Shallow depth of field. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll — shoulder-to-back weight transfer, rises immediately. Full body in frame. Shot 4 [00:04.93–00:07.33]: Opposite low side angle on rooftop. Protagonist accelerates and launches a large forward flip over a rooftop parapet. Ledge in foreground, protagonist soars against open city skyline. Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the urban path. City architecture visible around her. Body stays on surface. Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a staircase railing or concrete barrier, forward flip captured from the front. Camera retreats with slight handheld shake. Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward final obstacle. Low camera, handheld feel, protagonist fully in frame. Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete ledge against the Japanese city skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame. Global rules: No T-poses, no teleportation, no body penetrating obstacles. Character appearance identical in every cut. 2D anime character style preserved against fully live-action photorealistic modern Japanese urban background.

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21,337 Aufrufe • vor 2 Monaten

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

86,047 Aufrufe • vor 2 Monaten

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

119,753 Aufrufe • vor 28 Tagen

Weekly Outfit Showcase📺 prompt 👇 Referencing the face, hair, and body proportions of image_1 Standalone_pink_dress_woman_img — a young Asian woman with long dark brown-black hair worn loose, delicate facial features, slim figure — as the consistent lead character throughout all 5 segments. Fixed camera, vertical 9:16 mid-long shot facing a European-style building entrance: dark green vintage double wooden doors, grey stone wall facade, two stone steps leading to a sidewalk, warm golden afternoon sunlight raking diagonally across the scene, golden-hour color grading, photorealistic handheld smartphone aesthetic. Shot 1 [00:00–00:02.5] — Monday: Hard cut open. The woman walks out through the green double doors wearing a white bandeau tube top and low-rise ripped denim micro shorts, white strappy heeled sandals, a chain mini bag on one shoulder. She descends the two stone steps and takes two to three confident strides toward camera along the sunlit sidewalk, waistline fully exposed in warm light, glancing sideways with a relaxed smile. White sans-serif caption "Monday" centered on screen. Shot 2 [00:02.5–00:05] — Tuesday: Hard cut. Same woman, same face and black hair, now wearing a black deep-V satin slip mini dress with thin spaghetti straps and strappy heeled sandals. Satin fabric catches flowing highlights in the afternoon sun. She steps out from the doorway, descends the steps, raises one hand to sweep her long hair back as she walks toward camera, hemline swaying with each stride. Caption hard-cuts to white sans-serif "Tuesday". Shot 3 [00:05–00:07] — Wednesday: Hard cut. Same woman now in a white halter-neck tie-front crop top (fully open bare back) and black high-waist micro pleated mini skirt with thigh-high socks. She exits the door talking on a phone held to her ear, walks down the steps, then pivots to reveal her entire bare back to camera before continuing forward. Caption hard-cuts to "Wednesday". Shot 4 [00:07–00:09.5] — Thursday: Hard cut. Same woman in a beige open-knit crochet halter maxi dress with diamond-shaped side cutouts at the waist and a high thigh slit on both sides, Roman lace-up flat sandals. She strolls out the door, glances back over her shoulder toward the building, the slit opening and closing rhythmically with each stride as she walks toward camera. Caption hard-cuts to "Thursday". Shot 5 [00:09.5–00:12] — Friday: Hard cut. Same woman in a red structured strapless tube mini dress with side waist cutout and a small side slit, red pointed-toe stiletto heels, dark sunglasses perched on nose, holding an iced Americano cup in her right hand. She walks confidently out the door and directly toward the lens, getting closer until she fills the lower frame, then raises her free hand to remove the sunglasses, looks straight into camera, raises one eyebrow and breaks into a bright smile. Caption hard-cuts to "Friday". Frame freezes on her smiling face. Audio: upbeat syncopated background BGM at low volume throughout; sharp high-heel clicks on stone pavement synced to footsteps; a crisp single "click" sound effect on each hard cut between outfits. No dialogue.

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35,699 Aufrufe • vor 2 Monaten

MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

Kōda

109,433 Aufrufe • vor 1 Monat

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. 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TSUBAKI

19,596 Aufrufe • vor 2 Monaten

This is absolutely amazing with Flux 3’s split-screen rendering. More power to storytelling! Upscaled with Topaz Astra. Prompt : Split-screen video. Two equal vertical halves. Both halves show the SAME event, at the SAME time, frame-synchronized, filmed by two different cameras. SCENE: A quiet street, daytime. A long tall hedge wall runs along the sidewalk, too tall to see over. There is one narrow gap in the hedge ahead. A woman in a red jacket walks alone along the sidewalk on the near side of the hedge. On the FAR side of the hedge is an open grass field, where a large golden dog runs. LEFT HALF — CAMERA A: ground-level tracking shot on the sidewalk, following the woman from behind at shoulder height. IMPORTANT: from this camera, only the woman, the sidewalk, and the hedge wall are visible. The field, the dog, and anything behind the hedge are NEVER visible in the left half. The street looks calm and empty. RIGHT HALF — CAMERA B: aerial top-down drone shot, directly above, moving with the woman. This view shows BOTH sides of the hedge at once: the woman on the sidewalk, the hedge as a thin green line, and the golden dog sprinting across the field on the other side, on a converging path toward the gap in the hedge. ACTION — identical timing in both halves: 0–8s: The woman walks calmly. LEFT: peaceful, nothing unusual. RIGHT: the dog races closer and closer to the gap, its path and the woman's path clearly about to meet. 8–11s: The woman reaches the gap. The dog bursts through it. LEFT: the dog appears suddenly from nowhere, a total surprise; the woman flinches. RIGHT: the meeting looks perfectly predictable, two paths joining. 11–15s: The dog jumps up joyfully; it is her own dog greeting her. She laughs, kneels, and hugs it. Both halves show this ending. RULES: Same woman, same dog, same timing in both halves. The dog is visible ONLY in the right half until 8s. No cuts, no other people, no cars.

Umesh

35,438 Aufrufe • vor 2 Monaten

A 24-year-old built two AI girls with Claude and now clears $21,800 a month from them. The build took 15 days. He trained separate LoRAs for both girls, locked their identity seeds, and kept small imperfections on purpose: a loose strand of hair, tiny skin marks, slightly uneven framing. Perfect symmetry gets flagged. Small inconsistencies make them look real. He posts 5 times a day across TikTok, Instagram and X. Morning routines, gym sessions, mirror videos, outfit changes, pool clips, and videos of the two girls together. The content is designed so they look like two real friends who actually live in the same world. The smartest part is that the accounts interact with each other. One girl comments on the other’s posts, appears in her videos, and references things they supposedly did together. Followers stop seeing them as two AI models and start following the relationship between the characters. Within three months they crossed 312,000 followers combined and started receiving hundreds of DMs every night. The private channel sits at $25 a month, while an AI memory agent keeps track of every conversation, previous message, favorite post, and personal detail each follower has shared. Replies come back in under 30 seconds. The agent checks the user's previous conversations before answering, so the response feels consistent with the personality of the girl they are talking to instead of sounding like another generic AI chatbot. By the end of month three, the two accounts were generating $13,900 from subscriptions and private chats, another $5,700 from brand deals, and around $2,200 from digital products. The brands came after the audience started growing: clothing companies, beauty products, fitness brands, and lifestyle products wanted access to the same audience that was already following the two characters every day. The Claude stack that locked them: 1Full identity, personality, lighting, camera style and body proportions locked into separate character systems. 2Separate LoRAs trained only on each girl's approved character frames. 3Apartment, bedroom, gym and outdoor locations generated once and reused to keep the world consistent. 4Every video built around natural movement, imperfect framing and small variations instead of polished AI-perfect shots. 5Memory agent connected to the conversations so both girls remember what followers previously said. 6Upscaling, face consistency and final post-processing before everything goes live. The first girl brings people into the account. The second gives them another character to follow, another story to watch, and another reason to come back. The content gets them interested. The relationship between the two characters keeps them watching. The memory agent turns that attention into recurring revenue.

genuenci

678,031 Aufrufe • vor 1 Monat

Seedance 2.0 Prompt: STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.

simeon-sanai

17,257 Aufrufe • vor 2 Monaten

Seedance 2.0 4k on Invideo Prompt: STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies.

Oogie

44,861 Aufrufe • vor 2 Monaten

Seedance 2.0 on OpenArt AI Prompt: Main subject: young Korean woman, early 20s, natural everyday appearance, faded charcoal-grey sleeveless crop top, loose high-waisted light-wash jeans, black canvas sneakers, black cord necklace, black wavy hair in a messy side ponytail with wispy bangs. Realistic skin texture, minimal makeup, warm and approachable personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Korean residential neighborhood during a calm late morning. Narrow concrete alleys, low-rise homes, small terraces, potted plants, laundry lines, bicycles, utility poles, overhead wires, mature trees casting moving shadows, quiet residential atmosphere. No stores, advertisements, cafés, crowds, or commercial activity. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between sun and shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. 00:00–00:02 Outside a small house entrance. She sits on a low concrete wall adjusting her ponytail with both hands raised. A light breeze moves loose strands of hair. She smiles naturally while the camera struggles to hold focus. 00:02–00:04 The camera follows her into a narrow alley lined with potted plants and concrete walls. She notices a stray cat approaching and crouches down. Framing drifts off-center as the operator tries to keep up. 00:04–00:06 She gently pets and feeds the cat. Autofocus repeatedly shifts between her face and the animal. Morning sunlight flickers through leaves overhead. 00:06–00:08 Small front yard beside her house. She hangs laundry on a clothesline while fabrics sway in the breeze. Exposure changes as clouds briefly pass overhead. 00:08–00:10 On a quiet terrace with a ceramic coffee cup. She sits comfortably watching the neighborhood, occasionally brushing hair behind her ear. Loose handheld side angle with natural camera drift. 00:10–00:12 Close side profile. Someone off-camera greets her. She turns, raises her hand, smiles warmly, and casually says, “Annyeong.” The camera catches the moment slightly late. 00:12–00:15 Walking slowly down a tree-lined residential lane holding her coffee cup. She notices the camera, gives a small genuine smile, then looks away and continues walking. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Natural ambient sound only — morning birds, distant motorcycles, light wind, leaves rustling, faint neighborhood chatter, cat sounds, footsteps on concrete, fabric moving on clotheslines, subtle residential ambience. No music. No sound design. No narration. Goal: Authentic Korean neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable.

Johnn

12,890,111 Aufrufe • vor 3 Monaten

You don't understand... Higgsfield MCP + Claude just automated AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wild

Rez Karim

10,951 Aufrufe • vor 3 Monaten

TIMED DIALOGUE IN A NIGHTCLUB. THREE WALLS FALL AT ONCE. Nightclub sketch, cut in two halves. Black-and-white first - a couple making out on a couch, someone laughing off-camera. Then color reveals the setup: guy walks up with a drink, delivers a line, she gives him a one-sentence answer that changes the picture, he pauses, then kisses her anyway. None of them exist. It's fully generated, both halves. - What used to be four problems is now one clip Character consistency across a cut - same two faces in B&W and in color. Two-person dialogue with alternating lip sync - three separate English lines, all on time, all matching mouth shapes. Nightclub lighting - low light, saturated color wash, moving sources - was the last hard lighting environment for AI video to render without collapsing into noise. And a kiss - two faces contacting without merging into each other, which has been one of the persistent tells. Any one of these has been solvable for maybe six months. All four in one sketch was still a demo-reel problem in early 2026. - The B&W cut is doing two jobs The editing choice isn't style. It's engineering. Splitting a 15-second sketch into two 5-7 second clips means the model only has to hold consistency inside each segment, not across the whole thing. Monochrome also hides small differences between the two generations - if the girl's face is 3% off between the halves, B&W flattens the delta. Color grading in the second half does the reverse job. Two seams, both hidden by the aesthetic. - The comic beat is the actual craft Generating a kiss is one problem. Generating a kiss that lands as a punchline is a different one. The half-second where he pauses, processes, and decides not to care - that timing has to be prompted specifically. The default output of every current model is a rushed sequence with no beats. Deadpan comic delivery out of AI video means the operator wrote the prompt the way a screenwriter would - pauses, reactions, holds, all specified frame by frame. - What it costs Two 5-7 second clips at $3-5 each with in-model audio. Locked character references for both actors so the faces match across the cut. Prompt structured as a mini-script with beat notation. Realistically 40-60 rerolls to land the timing on all three spoken lines and the kiss. Under $200 in compute. A weekend from concept to publish-ready. - What this actually opens Short-form comedy has been the one segment of content nobody was making with AI video yet, because you can't fake comic timing when your output has drift and glitches. That barrier just came down. Which means every sketch account, every meme page, every stand-up clip factory now has a pipeline that doesn't require booking actors, renting a location, or getting a laugh out of a live crew. That's a real shift in a market that produces billions of views a month.

capONE 💎

82,533 Aufrufe • vor 1 Monat

Created with Google Flow Character Sheet Prompt : Create a professional, ultra-photorealistic CHARACTER CONSISTENCY SHEET using the uploaded reference image as the ONLY source for the character's identity. IMPORTANT — IDENTITY LOCK: The uploaded reference image is the definitive identity reference. Reproduce the EXACT SAME PERSON throughout the entire character sheet. Do NOT redesign, beautify, reinterpret, or replace the character. Preserve with maximum accuracy: - exact facial identity - facial structure and proportions - eyes, eye shape and iris color - eyebrows and natural brow shape - nose shape and proportions - lips, mouth shape and fullness - cheeks, jawline and chin - skin tone and natural skin texture - age appearance - hairline - exact hair color, length, texture and hairstyle - body proportions and physique - distinctive facial characteristics CHARACTER SHEET LAYOUT: Create one clean, professional reference-board image containing: 1. LARGE FRONT PORTRAIT / FACE CLOSE-UP 2. FRONT VIEW 3. 3/4 LEFT VIEW 4. 3/4 RIGHT VIEW 5. LEFT PROFILE 6. RIGHT PROFILE 7. BACK VIEW 8. FULL-BODY FRONT VIEW 9. FULL-BODY 3/4 VIEW 10. FULL-BODY SIDE VIEW 11. FULL-BODY BACK VIEW 12. NEUTRAL EXPRESSION 13. NATURAL SMILE 14. SOFT SMILE 15. LOOKING LEFT 16. LOOKING RIGHT 17. EYE CLOSE-UP 18. EYEBROW CLOSE-UP 19. NOSE CLOSE-UP 20. LIPS CLOSE-UP 21. HAIR CLOSE-UP 22. ACCESSORIES CLOSE-UP 23. OUTFIT / CLOTHING REFERENCE 24. COLOR PALETTE / SKIN-TONE REFERENCE CONSISTENCY: Every panel must show the SAME person. Keep facial identity, proportions, hairstyle, skin tone and physical characteristics consistent across every angle, pose and expression. For views not clearly visible in the reference, intelligently reconstruct the character while staying strictly faithful to the visible reference. Do not invent major distinguishing features. PRESENTATION: Premium professional film-production character bible / modeling reference sheet. Clean editorial layout. Neutral studio background. Soft realistic studio lighting. Sharp facial details. Natural skin pores and texture. Individual hair strands. Realistic fabric and accessories. Accurate human anatomy. Consistent camera perspective. Clean thin borders between panels. Professional labels underneath each view. Minimal elegant typography. High-end fashion/model reference aesthetic. PHOTOREALISM: Ultra-photorealistic. Real human appearance. Natural skin texture. Realistic eyes. Physically accurate hair. Natural shadows. Realistic proportions. No CGI appearance. No plastic skin. No doll-like face. No artificial beauty-face replacement. NEGATIVE PROMPT: different person, different face, face morphing, identity drift, altered facial structure, different eyes, different nose, different lips, different jawline, different skin tone, different hairstyle, inconsistent body proportions, duplicate person, distorted anatomy, asymmetrical face, plastic skin, waxy skin, CGI, 3D render, cartoon, anime, illustration, over-beautification, excessive makeup, unrealistic eyes, blurry face, low detail, extra fingers, missing fingers, malformed hands, bad anatomy. OUTPUT: One complete, highly detailed professional CHARACTER CONSISTENCY SHEET in a single image, suitable as a master reference for generating consistent images and videos of this character.

M. Asif

84,999 Aufrufe • vor 18 Tagen

Ganbare Ganbareee! Seedance 2.0 in Dreamina Prompt: Create one continuous locked-off wide shot inside a cluttered high-rise gaming apartment at night. Keep the camera completely stationary for the entire scene: no cuts, zooms, pans, tilts, shake, reframing, or angle changes. The seated adult man remains focused on playing a computer game. He makes natural mouse movements, taps the keyboard, leans slightly toward the monitor, and reacts subtly to tense gameplay. He stays fully clothed, never speaks, and does not turn around. Behind him stands a clearly adult anime woman, age 22 or older, wearing modest casual gaming-themed clothing. She has a bright, friendly expression and a clean 2D cel-shaded anime appearance. Her behavior is supportive and playful, with no flirting, romance, physical contact, or suggestive movement. [00:00–00:03] The man begins clicking the mouse and tapping the keyboard. The anime woman bounces lightly in place and makes two small fist pumps near shoulder height. She cheers in a cheerful adult Japanese anime voice: 「がんばれ! がんばれー!」 “Ganbare! Ganbareee!” [00:03–00:06] The man leans closer to the monitor as the game becomes more intense. She performs two simple side steps, claps twice, and says: 「その調子! もう少し!」 “Sono choushi! Mou sukoshi!” [00:06–00:09] The man makes a quick mouse movement and presses several keys. She raises both arms in a harmless victory pose, waves once, and cheers: 「がんばって! 負けないで!」 “Ganbatte! Makenaide!” [00:09–00:12] The man remains concentrated while the monitor glow flickers naturally across the desk. She alternates two small fist pumps, gives a thumbs-up, and says: 「いけるよ! いける!」 “Ikeru yo! Ikeru!” [00:12–00:15] The man completes a final rapid series of clicks and relaxes slightly, suggesting success. She makes one small celebratory hop, lands naturally, claps, and finishes with both thumbs up while saying: 「やったー! よくできました!」 “Yattaa! Yoku dekimashita!” AUDIO: Clear adult feminine Japanese voice with accurate lip sync. Add realistic keyboard tapping, mouse clicks, computer-fan hum, faint game sounds, quiet room tone, and distant city ambience. No music and no additional voices. STYLE: Photorealistic apartment combined with a crisp 2D adult anime character. Warm room lighting, cool monitor glow, red computer lighting, natural shadows, light cinematic grain, wholesome gaming-comedy atmosphere. AVOID: No minors, childlike appearance, romance, flirting, physical contact, sexualized clothing, suggestive dancing, camera movement, subtitles, captions, speech bubbles, watermarks, extra characters, duplicated limbs, distorted hands, facial changes, clothing changes, room changes, character flicker, or transformation into a realistic person.

Keskin

35,015 Aufrufe • vor 3 Monaten

PROMPT: Generate a continuous 15-second premium live-action broadcast TV commercial for a high-performance family kitchen blender, designed as an energetic, polished consumer-appliance advertisement emphasizing FAST BLENDING POWER. The commercial must tell a complete miniature visual story within exactly 15 seconds: a busy family needs breakfast quickly, fresh ingredients enter the blender, one touch unleashes powerful high-speed blending, a thick mixture transforms almost instantly into a perfectly smooth fruit smoothie, the family enjoys the result, and the commercial ends on a clean hero product shot with the promise: “Smooth in Seconds.” Maintain a consistent high-end contemporary commercial visual style throughout the entire sequence: photorealistic food photography, tactile ingredient detail, premium appliance surfaces, energetic but controlled camera movement, crisp natural highlights, appetizing freshness, believable family warmth, and polished broadcast-advertising finish. Shoot as if captured on an ARRI Alexa 35 cinema camera using a coordinated set of 24mm, 35mm, 50mm, 85mm, and 100mm macro cinema lenses. Preserve realistic perspective, physically plausible motion, natural depth of field, smooth highlight roll-off, subtle cinematic contrast, clean skin tones, rich food texture, controlled motion blur, and sharp product detail. The entire commercial takes place during one continuous bright weekday morning in the SAME modern family kitchen. The kitchen has warm off-white cabinetry, pale natural-oak counters, a large sunlit window frame-left, brushed stainless-steel fixtures, a small breakfast table in the background, subtle family-life details, and a clean uncluttered countertop. Warm morning sunlight enters consistently from frame-left at approximately 5200K, supplemented by soft interior fill, producing gentle directional shadows and bright natural reflections. Maintain the same architecture, counter layout, window position, furniture, appliances, background objects, lighting direction, and color palette throughout every shot. New camera angles reveal different perspectives of the same physical kitchen and must never create a different-looking location. LOCKED PRODUCT: one premium family countertop blender with a compact matte-silver motor base, black control panel, one illuminated circular speed control, large clear 1.8-liter blending pitcher, black fitted lid, stainless-steel blade assembly, sturdy black handle, and subtle unbranded front badge area. The blender’s shape, proportions, materials, controls, pitcher geometry, lid, handle, blade assembly, reflections, scale, and countertop position remain identical throughout every shot. It begins centered on the main kitchen counter and never changes location. LOCKED INGREDIENTS: fresh strawberries, banana pieces, blueberries, mango chunks, Greek yogurt, milk, and several ice cubes. Ingredients must retain recognizable colors and textures before entering the pitcher. Once added, object permanence must be respected: ingredients cannot reappear outside the blender. During blending, the mixture must transform physically and continuously from visibly chunky fruit and ice into a uniform thick pink-red smoothie. LOCKED FAMILY: a mother in her mid-30s with shoulder-length dark brown hair wearing a soft beige knit top and blue jeans; a father in his late-30s with short dark hair wearing a pale blue casual shirt; an approximately eight-year-old daughter with dark brown hair in a ponytail wearing a muted yellow T-shirt; and an approximately six-year-old son with short brown hair wearing a light green T-shirt. Preserve their exact ages, facial identity, hairstyle, wardrobe, body proportions, and appearance whenever visible. Their expressions progress naturally from hurried anticipation to impressed surprise to relaxed enjoyment. Avoid surreal food behavior, floating ingredients, impossible liquid physics, teleporting objects, changing blender geometry, inconsistent pitcher fill levels, duplicated fruit, warped hands, extra fingers, changing wardrobe, altered kitchen architecture, random background changes, excessive lens distortion, unreadable product geometry, fake plastic food textures, excessive camera shake, oversaturated grading, artificial CGI appearance, flickering light, exposure shifts, continuity resets, jumpy object positions, text artifacts, random labels, logos, watermarks, or unrelated products. 00:00–00:02.0 — OPENING PROBLEM / FAMILY MORNING RUSH. Begin with a dynamic 24mm wide establishing shot from approximately countertop height, looking diagonally across the kitchen while preserving a left-to-right spatial axis. The mother moves briskly toward the counter from frame-left as the two children wait near the breakfast area in the background, visibly eager and short on time. The father passes behind them preparing to leave. Morning sunlight streaks naturally through the frame-left window. The locked blender is already visible on the counter as the visual anchor, positioned prominently but naturally in the foreground-right. Use a smooth fast dolly-in toward the blender rather than a hard zoom. Small breakfast details suggest a busy school morning without cluttering the frame. Sound begins with subtle morning kitchen ambience, quick footsteps, a chair movement, and upbeat rhythmic music immediately establishing urgency. No spoken dialogue. 00:02.0–00:04.0 — INGREDIENT SPEED MONTAGE. Match-cut into a rapid sequence of three extremely concise food-preparation inserts totaling exactly two seconds. First, a 100mm macro close-up catches vivid strawberries and blueberries dropping into the clear pitcher, with realistic gravity, bounce, moisture, and fruit texture. Cut to banana pieces and mango chunks entering from above, maintaining the exact pitcher position and increasing fill level logically. Cut to a tight side insert as Greek yogurt, milk, and ice cubes enter last. Use crisp impact sounds synchronized with each ingredient: thump, splash, clink. Each insert changes visual information and advances the preparation; never repeat the same composition. Camera movement is minimal and precise so the speed comes primarily from editorial cutting. The blender remains OFF throughout these inserts. 00:04.0–00:05.2 — ONE-TOUCH ACTIVATION. Cut to an 85mm close-up from a low three-quarter front angle of the blender control panel. The mother’s right index finger enters naturally from frame-left and presses the illuminated circular control exactly once. Show believable fingertip compression against the control. The instant contact occurs, the control illumination brightens and the motor begins. Add a precise tactile click followed immediately by a confident rising electric motor sound. Use a subtle fast push-in timed to activation. The hand exits naturally; do not show multiple presses. 00:05.2–00:08.2 — POWER DEMONSTRATION / HERO BLENDING MOMENT. Cut to a dramatic but physically realistic 50mm close three-quarter view of the entire pitcher. The motor accelerates rapidly. Ice cubes and fruit initially tumble downward toward the stainless-steel blades, then form a powerful controlled vortex. Show the transformation continuously: recognizable strawberries, blueberries, banana, mango, yogurt, milk, and ice become progressively smaller and more integrated until the mixture turns into a completely smooth, thick pink-red smoothie. The action must communicate exceptional blending speed without supernatural physics. Condensation begins subtly on the outside of the pitcher. Tiny droplets and believable internal turbulence catch the frame-left morning light. During this three-second power demonstration, execute a controlled semicircular camera move of approximately 35 degrees around the front of the blender without crossing the established spatial axis. Begin slightly frame-left of the product and finish near frontal three-quarter. Maintain the blender base completely stable on the countertop with no unrealistic vibration or sliding. Use one brief 100mm macro insert lasting approximately 0.5 seconds to reveal the high-speed vortex and disappearing final fruit fragment, then return immediately to the matching three-quarter product angle. Sound design intensifies with a strong smooth motor whirr synchronized to the vortex, layered with the upbeat music. At approximately 00:07.6, the last visible fruit fragment disappears into the vortex. By 00:08.2 the mixture is visibly uniform, silky, and completely smooth. This transformation is the commercial’s core proof point: FAST BLENDING POWER. 00:08.2–00:09.5 — INSTANT RESULT. The motor stops cleanly. Cut to a 100mm macro beauty shot looking through the clear pitcher wall at the perfectly smooth smoothie surface settling from a gentle spiral into a glossy, uniform texture. A small central swirl collapses naturally. No chunks remain. Condensation beads on the exterior catch bright highlights. Use shallow depth of field while retaining enough pitcher edge detail to identify the product. Sound drops from the motor into a satisfying soft stop, followed by a subtle musical accent. A confident female voice-over begins: “Powerful blending…” 00:09.5–00:11.5 — POUR AND PROOF. Match the circular smoothie motion into a 50mm close-up of the mother tilting the same pitcher and pouring the thick smoothie into two clear family drinking glasses on the same countertop. The liquid forms a smooth continuous ribbon with realistic viscosity and no splashing errors. The pitcher’s remaining fill level decreases correctly. Camera tracks gently with the pour from left to right. The daughter and son appear softly out of focus beyond the glasses, watching with excited expressions. As the glasses fill, rack focus briefly from the flowing smoothie to the children’s delighted reaction. Voice-over completes: “…smooth results in seconds.” 00:11.5–00:13.0 — FAMILY PAYOFF. Cut to a warm 35mm medium shot at the breakfast counter. The two children each take one synchronized first sip from their filled glasses, then immediately exchange impressed smiles. The mother stands behind them with a relaxed satisfied expression while the father takes a filled travel cup and moves toward frame-right, suggesting the blender has saved valuable morning time. Keep performances natural rather than exaggerated. The blender remains visible in the background on its original counter position, recognizable and unchanged. Morning sunlight and the same warm neutral palette continue without variation. The music opens into a bright satisfying resolution. The daughter gives a quick authentic smile and says: “That was fast!” 00:13.0–00:15.0 — PRODUCT HERO / BRAND END FRAME. Use a clean visual match cut from the child’s smoothie glass to the locked blender standing alone in a polished hero composition on the SAME kitchen counter. Shoot on an 85mm lens at slightly below pitcher midpoint for a confident premium product perspective. The blender occupies the center-right of frame while a freshly poured smoothie glass, two strawberries, several blueberries, and one mango slice form a restrained ingredient arrangement in the lower foreground-left. These garnish ingredients are separate presentation ingredients introduced only for the hero composition and must not imply that previously blended ingredients have magically reappeared. Create a slow controlled 5% push-in during the final two seconds. Frame-left morning sunlight creates a clean edge highlight along the clear pitcher and matte-silver motor base. Maintain realistic reflections, exact product geometry, and crisp separation from the softly defocused kitchen background. At 00:13.3, introduce a clean broadcast-safe text overlay in the negative space on frame-left: “FAST BLENDING POWER” At 00:14.0, transition cleanly to the primary campaign line: “SMOOTH IN SECONDS.” Below it, smaller: “POWER FOR EVERY FAMILY MORNING.” Typography is modern, bold, minimal sans-serif, perfectly legible, horizontally aligned, broadcast-safe, with no distorted letters and no unnecessary graphical effects. Keep all typography outside the physical blender silhouette. Voice-over, confident and warm: “Fast power. Smooth mornings.” End exactly at 00:15.0 on a perfectly stable hero frame with the blender sharply resolved, smoothie glass visible, campaign line readable, music landing on a clean sonic logo accent. CAMERA AND EDITING RULES: Use motivated cuts whenever subject, visual information, camera position, action, or emotional emphasis changes. Maintain energetic medium-fast commercial pacing: wider contextual opening, rapid ingredient inserts, tactile activation close-up, high-energy blending demonstration, sensory result macro, fluid pouring shot, human reaction payoff, then a slower premium hero landing. Preserve the established 180-degree axis throughout. No camera crosses the axis unless visibly motivated, and no silent changes in object placement occur between cuts. Maintain consistent camera height for matching shot types. Screen direction remains left-to-right for preparation and family movement. Every shot must introduce new action, information, perspective, reaction, or product proof. AUDIO DESIGN: Begin with subtle morning kitchen ambience under upbeat modern percussive music. Synchronize fruit impacts, ice clinks, control click, motor acceleration, vortex intensity, motor stop, smoothie pour, drinking sounds, and final sonic logo precisely to picture. The blender motor must sound powerful but refined rather than harsh. Duck music naturally beneath the voice-over and daughter’s dialogue. No audio clipping or abrupt ambience resets between cuts. VISUAL COLOR SYSTEM: warm off-white, pale natural oak, matte silver, fresh strawberry red, blueberry blue, mango golden-yellow, and creamy smoothie pink-red. Preserve natural skin tones and realistic food saturation. Use a premium contemporary commercial grade with moderate contrast, soft highlight roll-off, clean whites, controlled blacks, and no teal-orange exaggeration. MOVEMENT AND PHYSICS: All hands interact correctly with objects. Ingredients obey gravity. Liquid volume remains continuous. The pitcher fill level increases when ingredients are added, decreases when smoothie is poured, and never resets between shots. The blender stays physically planted on the counter during operation. The motor vortex follows plausible fluid dynamics. Hair, clothing, reflections, condensation, shadows, and liquid motion react naturally. Maintain strict character consistency, product consistency, object permanence, environment continuity, lighting continuity, and forward-only time progression across the full sequence. Render the final commercial at 24 fps, 16:9 broadcast aspect ratio, UHD 3840×2160 resolution, high-bitrate cinematic master quality, natural 180-degree shutter motion blur, realistic cinema-lens behavior, subtle fine sensor texture, clean compression, no visible digital artifacts, no temporal flicker, no frame interpolation artifacts, and photorealistic high-end commercial rendering. Preserve sharp product edges and legible end-frame typography while allowing natural depth-of-field falloff. The entire finished sequence must be EXACTLY 15 seconds long. Do not extend or shorten any beat. The central visual message must be immediately understandable without dialogue: a busy family morning becomes easier because this family blender turns whole ingredients and ice into a perfectly smooth drink with exceptional speed. The emotional progression is urgency → activation → power → instant proof → family satisfaction → premium product promise. Final audience takeaway: FAST BLENDING POWER. SMOOTH IN SECONDS.

Gumvue Studio

20,808 Aufrufe • vor 2 Monaten

Created with Kling 3.0 on Kling AI Prompt: Create a 15-second high-fashion editorial film starring the adult character in >> . Preserve their exact appearance, outfit, accessories and visual style. Render the entire film in the reference’s aesthetic. Use a minimal studio with a reflective floor, bold directional lighting and rhythmic photographic flashes. Show exactly 10 distinct fashion poses, each with a different silhouette and camera angle: 1. A confident standing pose, filmed from floor level with dramatic wide-angle perspective. 2. One hand beside the face, captured in an extreme side-profile close-up. 3. An asymmetric seated pose, seen directly overhead as the camera rotates. 4. One leg extended toward the lens, the foot or reference footwear dominating the foreground through foreshortening. 5. A quick, fluid leg cross, captured from a low diagonal angle. 6. Fingertips catching the edge of an existing sleeve or collar, framed in a tight detail shot. 7. A rear three-quarter turn with a deliberate glance back into the camera. 8. A forward lean toward the lens, ending with the palm briefly covering it. 9. An elongated upward stretch, revealed in a sharply tilted wide shot with strong side lighting. 10. A commanding full-body hero pose, looking down into the lens as the camera rapidly pulls back. Keep the performance fast and rhythmically tight. Flow naturally between poses, holding each for only a fraction of a second while keeping its silhouette clearly readable. No repeated poses or additional pose changes. Connect angles through whip pans, movement-matched cuts, snap zooms, flashes and lens occlusions. Orbit against the character’s turn, sweep from their floor reflection toward their face and plunge from overhead to floor level. Alternate intimate details with dramatic wide compositions. Accelerate between poses and brake sharply on each hold. Keep the sensual gestures quick, confident and fully clothed. Hair and fabric react naturally. No slow motion, lingering shots or gradual camera drift. Build momentum toward the tenth pose, then stop sharply for a crisp final hold. Stable identity and anatomy throughout. No outfit changes, added accessories or text. Sound: a driving 140 BPM fashion beat, rhythmic shutter clicks and subtle fabric movement.

Zara

19,645 Aufrufe • vor 20 Tagen

Hot Seedance 2.0 prompt 👇 Cinematic intense neo-noir seduction sequence inside a luxurious 80s-style house, dramatic lighting with strong shadows and warm tones, realistic photorealistic look, subtle grain, anamorphic flares, passionate and charged atmosphere, dynamic camera movement, highly cinematic and intense tone. [TIMELINE SECOND BY SECOND] 0-5s: [Intense Entrance Kiss] The man and the woman in the red dress burst through the front door of a luxurious 80s house, already kissing passionately and intensely. They stumble inside while locked in a deep kiss, hands gripping each other. They crash against a side table or wall as they move forward, knocking something over. Camera follows them dynamically with slight handheld energy. Strong sexual tension. 5-10s: [Moving Through the Room] They continue kissing urgently while moving through the large living room. They bump into furniture (a chair, a console table) as they kiss and pull at each other. The camera circles around them or uses quick dynamic moves to capture the raw intensity. They are completely focused on each other. Luxurious 80s interior visible (marble, velvet, bold design). 10-15s: [Onto the Sofa] They reach a large luxurious sofa. The man pulls the woman down with him as they fall onto it, still kissing deeply and intensely. The camera pushes in or moves to a closer angle as they land on the sofa, bodies pressed together, continuing the passionate kiss. Final shot holds on them on the sofa, the intensity still high. No comedy, pure charged energy. (I've used 2 images as reference, one per each character)

TechHalla

15,110 Aufrufe • vor 3 Monaten