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Everyone thinks 3D AI can only do stylized characters. It used to be true. The new generators changed that. The quality jump is drastic, and real photorealism is now doable. So here's my new workflow: a realistic character from a single AI image, conformed to the new MetaHuman. Facial...

39,391 görüntüleme • 5 gün önce •via X (Twitter)

15 Yorum

Anthony 没有中文名字 profil fotoğrafı
Anthony 没有中文名字5 gün önce

That’s neat. I’d considered doing this with pics of my wife and then letting her try on clothes with a 3d model

Tyree carter profil fotoğrafı
Tyree carter5 gün önce

Hey dude what's up I was wondering if you could help me with making mortal kombat characters for a unreal engine 5 game project im willing to pay for the work that is done

Dom profil fotoğrafı
Dom5 gün önce

This looks like something out of a horror movie 😂😂 I’m terrified to have to do this

Mr Spat profil fotoğrafı
Mr Spat5 gün önce

my experience with 3d deforming is that the patches of how it made move separately when deformed. how do you overcome this. happens on smart meshes too.

luckybb profil fotoğrafı
luckybb5 gün önce

可怕的生产力!

Luis Hiluy profil fotoğrafı
Luis Hiluy5 gün önce

Freeze one face still before the MetaHuman conform. Photoreal generators still invent a cousin if the plate isn't locked.

Baron Kimble profil fotoğrafı
Baron Kimble5 gün önce

Are you using metahuman?

Sallden_Studios profil fotoğrafı
Sallden_Studios5 gün önce

That is impressive. I use CC4 for human characters, since I already spent the money on it a long time ago. Would be nice if AI could do hair/beards tho!

Rawlala profil fotoğrafı
Rawlala5 gün önce

misleading, you're still using the metahuman pipeline for the final mesh

Ben Barrey profil fotoğrafı
Ben Barrey5 gün önce

Would love to see you fit multiple shirt/pants (like 3 or 4) to the same base body mesh using generated assets. LLMs need to solve the modular gear swap pipeline!

Sebastian Buzdugan profil fotoğrafı
Sebastian Buzdugan4 gün önce

does photorealism survive metahuman facial animation? static renders hide deformation errors

Jimmy W Klaw profil fotoğrafı
Jimmy W Klaw5 gün önce

This is the kind of workflow detail that matters. The jump isn't just better output, it's turning a creative process into repeatable steps. That's where AI starts moving real work forward, not just making impressive examples.

Remy Cranen profil fotoğrafı
Remy Cranen4 gün önce

Why is there still so much manual work

Carl Watts profil fotoğrafı
Carl Watts5 gün önce

Do you have any raw files to share?

Majestic profil fotoğrafı
Majestic5 gün önce

Moi personnellement ce que j'aimerais, c'est justement pouvoir faire des MetaHuman qui n'ont rien d'humain 🫤

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