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Everything starts somewhere, you just need to start.

106,645 次观看 • 2 天前 •via X (Twitter)

34 条评论

Shawn Irons 的头像
Shawn Irons2 天前

That's true just put the idea down then go from there. One thing about creativity it's an infection once you start you don't want to stop.

Joe⚔️Resting Relic 的头像
Joe⚔️Resting Relic2 天前

That’s a great way to put it!

Chicken.Exe 的头像
Chicken.Exe2 天前

How do you do the make it good part

Joe⚔️Resting Relic 的头像
Joe⚔️Resting Relic2 天前

Haha that’s a good question

LifeInBeta 的头像
LifeInBeta1 天前

Everything starts somewhere, which is usually the part I spend an hour avoiding.

ZYRO | Formerly Geno 的头像
ZYRO | Formerly Geno2 天前

I truely love these videos! It gives me hppe 🥲.

Arturo 的头像
Arturo2 天前

As a SotC's fan, I find your game pretty interesting! Good luck!

bone 的头像
bone2 天前

best thing i did for my development process.

Carlos E. Pérez 的头像
Carlos E. Pérez1 天前

Love this

VibrantBlack 的头像
VibrantBlack2 天前

*sigh* Yeah...

🌙Radiance✧˖°|| Comfort VTuber 的头像
🌙Radiance✧˖°|| Comfort VTuber1 天前

this is STUNNING 🗣✨️

Joe⚔️Resting Relic 的头像
Joe⚔️Resting Relic1 天前

🙏 thank you!

Leith42 的头像
Leith421 天前

This is the way!

awful 的头像
awful1 天前

inaction is the only thing that starts with an unknown; actual progress begins with a specific goal in mind

Rad spidey 🕷 的头像
Rad spidey 🕷1 天前

Beautifully said

Vista Larga Games | ᯅ 的头像
Vista Larga Games | ᯅ2 天前

First build it. Then make it better

Mohsenkhajavinik 的头像
Mohsenkhajavinik1 天前

If possible make the grass and flowers dynamic. Add a little bit of debris under the foot of the wolf.and a lot for the giants . I hope it has interactions with the wolf too.

Bara J.D 🇵🇷 的头像
Bara J.D 🇵🇷1 天前

This reminds me of Shadow of The Colossus

Derby Creek 的头像
Derby Creek1 天前

100%

Easelm 的头像
Easelm1 天前

Exactly what I do! Planes, Capsules and Cubes are my go-to!

aidan 的头像
aidan1 天前

I genuinely need to take this advice and inspiration seriously dude, im running out of time and i feel it

Asmodom 的头像
Asmodom1 天前

That is the way ^^ Keep chipping away at it!

Peter Austin ᛉ 的头像
Peter Austin ᛉ1 天前

I don't remember any of this in SotC...

Ruslan Mirza 的头像
Ruslan Mirza1 天前

The before and after looks amazing. I also am a big believer in the prototype then polish approach. 80% of what will make the game work out is it’s feel and mechanics. So if the game already feels something you’d actually wanna play, then getting into polish makes a lot of sense. Fixing mistakes in prototype stage is also much cheaper

Wyatt Laughlin 的头像
Wyatt Laughlin1 天前

By looking at all the old movies figure out which ones to remake

i wanna say thanks 的头像
i wanna say thanks1 天前

Is this a shadow of colossus clone

Charli3Dubs 的头像
Charli3Dubs1 天前

So inspirational! I think a lot of folks forget the games all start somewhere! Blocking and designing phase always look rough in the beginning!

Sammy 的头像
Sammy1 天前

Unless you use Astra, then you just prompt once and get a Breath of the Wild level game.. At least it's what x influencers say 🤷

mael | editor 的头像
mael | editor1 天前

First you de then you make it better I guess

Solarmax 的头像
Solarmax1 天前

Sorry I fucked up on the make it first part.

Rasputin 的头像
Rasputin1 天前

This is amazing!! What engine are you using?

armkhg 的头像
armkhg1 天前

Incompetent managers lack the brains to understand these procedures.

Cosmic Crusaders Online 的头像
Cosmic Crusaders Online1 天前

Yes I agree. I am on my 10th versión of everything and I'm still not happy. great job.

Le Samouraï 的头像
Le Samouraï1 天前

Может лучше сначала отработать до конца идею на бумаге, а потом начинать делать?

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