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EVERYTHING YOU NEED TO KNOW ABOUT KEN CORNER THROW FIREBALL OKI🔥 -Can use feint for throw looping -Manual timed up to +14 -5A whiff framekill is +10 -Baits most meterless DPs (not Kain's) -Can hit confirm with 6D, 2D, or 6C (ordered by dmg) -CH optimal included #CotW #CotW_Ken

19,994 görüntüleme • 1 yıl önce •via X (Twitter)

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Counterplay to Ingrid 👇 Covering counterplay to her corner > TC > OD Beam pressure, as well as weaknesses in her normal attacks 0:00- Corner > TC > OD Beam pressure After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence However, it can be interrupted with invincible reversals or parry If you land two perfect parries, you gain enough advantage to punish with options such as a back throw 0:24- Enhanced OD Beam is different, however Even after three perfect parries, you're still at a disadvantage You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport 0:35- About Ingrid's normal attacks Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority generally matches up poorly against many characters' st.LP and often loses outright It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt 0:50- st.LP tends to lose to many characters' in hitbox interactions 0:56- cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP In addition, the whiff recovery of and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them The tip range of performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well

白(ワラキア)

11,151 görüntüleme • 2 ay önce

When I was in pro ball, even throwing in the mid 90s, I never did this. But I honestly think it’s one of the biggest things that’s going to help me get to 100 miles an hour. One of the most underrated ways to throw harder is to implement cross training. Now, cross training in terms of pitching just means you’ll be using something other than the baseball to throw. For example, you see Yamamoto in the big leagues right now. He attributes a lot of his velocity gains to javelin throwing, and he’s thrown the javelin for many, many years. There’s another pitcher who’s one of the best pitchers in college baseball right now in Japan who’s up to 102 miles an hour and attributes a lot of his success to throwing the volleyball and the volleyball teaching him how to move. For myself, I use a football to clean up my arm action. When you use different implements, it’ll give you a new stimulus. It can clean up a lot of the mechanics that you wouldn’t be able to with the baseball itself. For myself and my training to throw 100 miles an hour, I use all of these implements for my arm action. Now, I have a tendency of forearm flyout where my forearm flies out this way, and so I want to keep it a little bit more directed toward the plate. Some of the best ways to do this is to throw the javelin. Because to throw the javelin far, you can’t be flying out. You need to go straight through. The football as well needs to be straight through. Also, just hitting the volleyball. I love watching volleyball players hit the volleyball because the upper mechanics are so efficient. So if you feel stuck in your training, start incorporating cross training.

Josh Gessner

29,140 görüntüleme • 10 ay önce

Learning How Leshar's Akuma Uses Drive Gauge to Gain Stage Position One thing I've noticed is that when Leshar has plenty of Drive Gauge, he often confirms into Drive Rush to carry the opponent toward the corner. On the other hand, when his Drive Gauge drops to around four bars or less, he tends to conserve meter by confirming into Medium Gohado or Light Gohado instead, such as: hit confirm → Medium Gohado hit confirm → Light Gohado He also uses raw Drive Rush frequently to spend small amounts of Drive Gauge while steadily gaining stage position. By pushing the opponent into the corner this way, he can save Drive Gauge for strong corner sequences, such as pressure with OD Gohado, to build both chip damage and overall reward. 0:00- He usually follows Light or charged Gohado with Drive Rush, using Drive Rush normals to continue pressure and push the opponent toward the corner. He also frequently mixes in throws, and isn't afraid to use raw Drive Rush during neutral or okizeme. 0:05- Uses raw Drive Rush. Even if the opponent Perfect Parries the fireball, as long as they can't punish the Drive Rush normal, simply continuing pressure and pushing the opponent backward is considered a worthwhile outcome. 0:14- When he has around 5–6 Drive bars, he often confirms or into Drive Rush to maximize corner carry. 0:20- When his Drive Gauge is down to around four bars or less, he conserves meter by confirming into Medium Gohado instead. 0:45- Even with plenty of Drive Gauge available, he often chooses the more economical option. After whiff punishing with he goes into Heavy Gohado → raw Drive Rush okizeme. He uses the same idea after punishing a whiffed command grab: → st.HP → Heavy Gohado → raw Drive Rush okizeme to continue pushing the opponent toward the corner while maintaining offensive momentum.

白(ワラキア)

19,301 görüntüleme • 1 ay önce