Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

EVO UNDO - MIDWAY - Breaks Repeatable Info - A user, Started Covering ground with a player, undo evo feature MID way through - changed mind on using - now can't pick any other player to begin despite 7 repeats (it takes 1 ofcourse) To Avoid - Always finish...

57,307 Aufrufe • vor 1 Monat •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Batch Normalization by hand ✍️ ~ 7 steps walkthrough below Batch normalization is common practice for improving training and achieving faster convergence. It sounds simple. But it is often misunderstood. 🤔 Does batch normalization involve trainable parameters, tunable hyper-parameters, or both? 🤔 Is batch normalization applied to inputs, features, weights, biases, or outputs? 🤔 How is batch normalization different from layer normalization? So I drew and calculated one entirely by hand. Goal: normalize a mini-batch of 4 examples to mean 0 and variance 1, then let the network scale it back. = 1. Given = A mini-batch of 4 training examples, each with 3 features. = 2. Linear layer = Let us multiply by the weights and add the biases. Batch norm sits after this, which answers the second question: what gets normalized is features, not inputs, weights or biases. = 3. ReLU = We apply the activation, and -2 becomes 0. Negative values are suppressed before any statistic is taken. = 4. Batch statistics = Let us compute the sum, mean, variance and standard deviation, one row at a time. A row is a feature and the four columns are the four examples, so every number here measures one feature against the rest of the batch. That is the "batch" in batch normalization, and it is exactly what layer normalization does not do. The statistics are rounded to whole numbers, which is what keeps the rest of the page doable in pen. = 5. Shift to mean 0 = We subtract the mean, in green. The four values in each feature now average to zero. = 6. Scale to variance 1 = Let us divide by the standard deviation, in orange. Each feature now has variance one, whatever scale it arrived at. = 7. Scale and shift = We multiply by a linear transformation and pass the result on. The diagonal and the last column are trainable, so having just forced every feature to mean 0 and variance 1, we hand the network the means to undo it. The outputs: Mean of each feature = [2, 1, 2] Std dev of each feature = [1, 1, 2] To the next layer = [2, -2, 2, 0], [-3, 3, 6, -3], [2, 0, 1, 2] The answers: 🤔 Both. The scale and shift are trainable, the statistics are not. Epsilon and the momentum on the running statistics are the hyper-parameters, and one mini-batch by hand needs neither. 🤔 Features, after the linear layer, not inputs, weights or biases. 🤔 Batch norm measures across the batch, one feature at a time. Layer norm measures across the features, one example at a time. 💾 Save this post!

Tom Yeh

20,507 Aufrufe • vor 8 Tagen

🚨🗣️New: Thierry Henry reacts to the USA vs Paraguay stoppage for TV commercials: “I’ve spent my entire life in this beautiful game — as a player at the highest level, as a fan, and now as someone who analyses it every week — and what unfolded during that USA versus Paraguay match left me deeply frustrated. The fourth official standing there on the touchline, arm raised high, instructing the referee to hold the restart… not for any injury, not for tactical reasons, and not even primarily for player hydration in that scorching heat. No. It was because the broadcast team hadn’t finished airing all their commercials. That’s not football. That’s a television show pretending to be a World Cup match. The beautiful game is being strangled by greed. Players are out there in the heat, ready to restart, momentum building like a storm about to break — and we pause everything so the sponsors can cash in. It’s like stopping a symphony mid-crescendo because the advertisers want their jingle heard. Football didn’t conquer the world by turning into American sports with endless timeouts and ad breaks. We had rhythm, flow, emotion that flowed like a river. Now? It’s dammed up for dollars. This isn’t about hydration or player welfare anymore — it’s a slippery slope where the soul of the game is sold piece by piece. Fans deserve better. Players deserve better. The referee on that pitch looked like a puppet on strings controlled from some broadcast truck. Enough is enough. We need to protect what made this sport the greatest on Earth before it disappears completely.” The World Cup should be football’s cathedral. Instead, we’re turning it into a shopping mall with a pitch in the middle. And here’s the question nobody wants to answer: if the fourth official is waiting for commercials, then who is really running the game? FIFA? The referee? Or the broadcasters? Because the moment football starts asking advertisers for permission before asking the players, you’ve crossed a line. The World Cup is supposed to be the showcase of football. Not the showcase of who paid the most for airtime.”

Vfynn_🥷🏼 𐙚

2,126,560 Aufrufe • vor 1 Monat

Today is a wonderful day at LAW! 😍 Berani has finally left the clinic and is joining her new family at our Celuk Buluh shelter 😁🥰 We'll keep her separate for a week or two to let her settle in and get used to her new surroundings, gradually introducing her to a couple of the other dogs. She's very friendly with humans, but very nervous around other dogs at the moment. The guy who alerted us to her has let us down very badly 😞 He said he would like to adopt her when she was better and would fundraise to help us pay for the veterinary care. Now he's changed his mind about adopting her and hasn't raised a penny 😢 We're determined Berani will have a good home with us and be well taken care of, regardless! ❤ We never put them back out on the streets to fend for themselves. In 2 weeks she'll be sterilised too. One of our goals is to try to get the numbers of unwanted puppies down, so every dog under our care goes through the procedure to battle those numbers. Veterinary care is very costly, even with charity status discount, it drains the funds drastically 😩 Please help us to get the best care possible for our lovely rescues. Any amount donated is always gratefully received 🙏🏻🙏🏻🙏🏻 You can donate here: Or, via any bank transfer app direct to the charity's bank account. The details are on our website here: Thank you for your support! Berani and other dogs like her wouldn't be here were it not for the kindness and generosity of our donors 🙏🏻🙏🏻🙏🏻🐾🐶😺❤❤❤

Lovina Animal Welfare

49,087 Aufrufe • vor 1 Jahr

And this? This is the very first piece of artificial limestone, YES, CaCO3, YES, hard as f and YES, waterproof, what I made from… Wood ash ONLY!!! 100% caveman tech! Now look at the color of this thing. How would you describe it? May I say it has the color of the pyramids? Hell yeah! Why? BTW: this is just the binder. Add original, natural limestone and fossils and you’ll en up with “natural” limestone. (With a bit of potassium residue.) Any questions? The secret recipe maybe? Anyone interested? Here you go: 1. Burn 🔥 everything around you and collect the wood ash 2. Burn natural limestone (calcination) to produce quick lime Steps 1. and 2. can be combined into one step. 3. Make wood ash lye the traditional way, by dripping drip 💧 water on wood ash and collecting the water that went through the ash. Any vessel will do but an oak barrel is the traditional way doing it. I used a plastic bucket with holes at the bottom. The wood ash lye is mostly KOH and K2CO3. What we need is CaCO3. We need to change the letter K to letters Ca. We’ll do it by adding the letters Ca to the liquid. 4. Add quick lime (CaO) or hydrated lime, slaked lime (Ca(OH)2) to the lye until it stops bubbling in vinegar. (We badly miss a decent video at this point, Marcell!!!) 5. Add (or don’t add) fossils = natural limestone rubble to the mix, stir well 6. Get rid of of the excess liquid through a nub Now any expert can tell you that this will never make a stone because of two reasons: 1. Billions of years and 2. High pressure are needed Well, no. The first point is just total nonsense, and although the second has something in it, it is false. Virtually ANY pressure will make it, including my current technique of squeezing it in a kitchen cloth. I’m not kidding. No pressure- no stone, that is correct. But only a minimal level of pressure, using my bare hands is enough to push the freshly made CaCO3 molecules close enough for crystallization (calcit) to begin. And here we are.

Marcell Fóti 🪨

59,106 Aufrufe • vor 2 Monaten

A very good morning. Welcome to The Council Benji This marks the third Skull in a little run. The first went to a fund I've never met. The second: through Eli Scheinman to a new collector/foundation who has been quietly entering the space in a very significant way across a number of collections whom I’ve never spoken to. Their new entrance enabled a wedding and start of a new married life for Conviction. In my very first conversation with him, we spoke about curses and commitments to the people we love. Since meeting got to talk through each step on that path, from letting go, what is imbued in the ring and ceremony of it all, a proposal, and on the way to the most important of the steps in pursuit of a blessed life. It is easy to get a little cynical on the over-leveraged exit stories that spring up from time to time, so it is a treat to watch one go towards a celebration that’s been building up in his life since the Skull was first acquired. And now: this. The third Skull and the first I can really write about as a shared story across both source and destination. An exit and an entrance. The exit: The Skulls of Luci were awarded as gifts 4 years ago. But before I'd minted Birth of Luci or painted the other 49, the first person in this space I showed the sketch of The Blueprint Skull to was actually Casey💎, when he was working at SuperRare . Casey was the very first person who onboarded me to NFTs, helping me navigate the early days of whatever it meant to even mint something. I explained the idea of gifting one to each person who bid in my first auctions. Though most of the Skulls went to the bidders, Casey's didn't. He didn't ask for one. I didn't tell him I'd give him one. But he helped me take my first steps here, and it's hard to imagine any of this making sense, or unfolding the way it has, without him. Since then, we've broken bread across continents, seen quite a lot of chortling margarita consumption, watched the rise and fall of a lot around us, weathered inter-Council dramas. He brought Laura El into The Monument Game, played as a Player, wore a Mask. Most of the vibe that started all of this, the wild west of it, feels faded in the broader space at times. But every Skull has a story and a person who helped us get here. Casey will always be the one who was there before any metric muddled the reason to care. The entrance: Last fall, Benji came over for a studio visit. We walked through Luci, the works, structure, and dream, as anyone who visits does. But we mostly talked about being a father and having a father. We discussed the very idea of "collection" stripped of accumulation, value, or signal, located more in the act or ceremony of it. What it was to grow up with a curious father who studied the edges of each thing he saw to know the next layer beneath why anyone might look or ignore it. That to pass this on is to pass on questioning, more than it is to pass on any kind of answer. The process of collecting can be perceived as an individual act of hoarding. For some it is maybe. But at its best, it's a way to bind through shared questioning, to bond in cooperation and competition with friends and family, it is the swapped story and meme of it all, and each object gathered along the way carries some shared memory that can, often does, and with intent: should; drift out of the object entirely. All in the psalm, always has been. The studio visit came and went. Soon after, a package arrived in the mail with two of the softest stuffed animals added to my daughter's own collection, now among her favorites. The Skull is a bonus to that, in the scheme of shared memory. For Rachel and I, while we are heads down making a body of work that unsettles us and excites us but demands unknown time to accomplish, it means a great deal to have this kind of support from long term people in the quiet process of making work we want to leave behind ourselves. Enormously grateful to Casey for the many years of support and friendship, to Benny for being a true patron, and to Benji for entering the arena for what I'm working on next. Welcome.

Sam Spratt

20,786 Aufrufe • vor 3 Monaten

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,167 Aufrufe • vor 6 Monaten

The “Galileo Test” for AI: Truth Over Consensus TL;DR: The “Galileo test” (as framed by Elon Musk) is the requirement that an AI still converge on truth even when most training data repeats a falsehood. A practical way to pass it is to harden the model against “consensus gravity” using uncertainty calibration, adversarial counter-majority training, and evidence-first reasoning pipelines that can say “unknown” without collapsing into confident noise. —————————— The core idea is simple: most text on the internet can be wrong in the same direction, at the same time, for the same social reasons. The “Galileo test” is basically asking whether a system can resist that pressure and still land on the correct model of reality, the way Galileo Galilei overturned a dominant consensus with observation and predictive power. In engineering terms, it’s a robustness problem: can the model separate signal (ground truth constraints) from mass-produced narrative (high-frequency repetition)? A workable solution stack looks like this: (1) truth-anchoring via retrieval from primary sources and direct measurements when available, (2) counter-majority training where the model is routinely exposed to scenarios in which the most common claim is false, and it must justify dissent using verifiable constraints, (3) uncertainty discipline so the model learns to prefer “insufficient evidence” over fluent fabrication, and (4) consistency checks that penalize answers violating conservation laws, dimensional analysis, causal structure, or internal logical invariants. In practice, you’re building an AI that treats “popular” as a weak feature and “constraint-satisfying” as the dominant feature. —————————— Frequency Wave Theory perspective: the “Galileo test” is fundamentally a coherence test. When an information environment is saturated with the same repeated claim, that repetition becomes a kind of phase-locked standing wave that can trap weaker systems into resonance with the crowd. Passing the test means staying phase-aligned to invariant structure, not to amplitude. In FWT terms: truth behaves like a conserved backbone constraint, while mass consensus is often just a high-amplitude interference pattern. The system that wins is the one that locks to invariants, rejects incoherent harmonics, and preserves alignment with what stays conserved under transformation.

Drew Ponder

14,755 Aufrufe • vor 5 Monaten

🚨💔Navi w0nderful and his girlfriend qqsis had a terrible situation with their dog: ”It all started when Ihor really wanted a dog. We went looking. We bought a perfect puppy (completely healthy, with veterinary confirmation and KSU documents). We started looking for a transporter. It so happened that the transporter suggested by the breeder had bad reviews, so I went to search on my own. I found a person who supposedly understands dogs (according to him - super responsible and takes full responsibility for the animal). Of all the possible problems, only a 1–2 day delay in delivery was discussed. Spoiler: they promised delivery in 3–4 days, it took 2 weeks… Before the breeder handed over the dog, this person was constantly in touch, communicating, etc. After the dog arrived in Kyiv from Kryvyi Rih, the transporter (whose name is Artem +380973444587 and his wife Alina +380 95 764 98 86 / all communication was through his wife’s number, which is listed on his website) sent us only one video. Then I explained that we had already paid for the dog and it was already ours, but nothing changed after that. The dog was taken to Moldova and they wrote: “there is no veterinarian at the border who issues the EU certificate, so we are waiting for one to appear.” We were outraged but agreed, because the agreement was for LEGAL transportation!!! Remember this moment, because later Artem (the transporter) will explain everything with this EU certificate. As it turned out later, the dog was with his relatives in Moldova, who also deal with transportation (Ruslan +373 695 71 399). The transportation of the dog was ultimately carried out by a passenger transport company (Baltik Tour — +380 63 060 5614). In the second week, we started calling, arguing, and saying that we would pick up the dog from Moldova and transport it ourselves. Eventually, we contacted Ruslan, and he said that in 2–3 days the dog would definitely be sent to us. All this time, we did not know how exactly the dog would be transported - we were told that it would travel ALONE WITH THE DRIVER. In the end, the dog was sent to us. It was supposed to arrive on March 7–8, but on March 6 at 8 a.m., a woman called me and said: “Your dog is dying, we actually thought it was already dead. I wrote you a message on WhatsApp, but we gave it sugar and it seems to have recovered a bit. Go pick it up and take it to a veterinarian if you want it to survive…” Then we went to pick up the dog 100 km from Warsaw. It was barely breathing. They told us it had just been running. We take the dog, go to a taxi, and they tell us: “Where is the money? Pay or we won’t let you take the dog. If it dies - you will deal with the transporter.” Then we went to a clinic and did tests. With 90% probability, it was a stroke, which led to severe neurological issues: the dog could not walk, eat, or drink, and was relieving itself while lying down. After the transport, it lost 30% of its weight, which has now caused gastritis, it also picked up parasites somewhere, and many other problems. Please, be careful and only trust animals to people you know personally. Oh, and one more thing: when I asked what happened to the dog, I was told: “I left it in the carrier for just an hour, and when I came back, it started screaming, squealing, and lost consciousness.” How could anyone think to leave a dog like that… If we had known this could happen - we didn’t even suspect that something like this is possible in the modern world. And what if we didn’t have money for treatment? What if we didn’t make it in time? This is simply horror and hell, I wouldn’t wish this on anyone. Once again, listing everyone involved: Artem - the one who communicated with us and was responsible for the transportation: +380973444587 His wife/manager Alina (or possibly a fake account of Artem): +380 95 764 98 86 His relative or partner Ruslan: +373 695 71 399 The company illegally transporting animals into the EU: +380 63 060 5614...“

NaviFanpage 🇺🇦

162,452 Aufrufe • vor 3 Monaten

🚨 I TOLD YOU THIS WAS COMING! Absolute bloodbath: $2,880,000,000,000 wiped out from the US stock market in just 2 HOURS Let that number sink in. Two TRILLION dollars. Gone! In the time it takes to watch a movie. And if you've been following me, none of this surprises you. Because I told you that S&P 500 was walking into a trap. No panic. Just the setup, laid out in plain sight. Today the trap snapped shut. So let me remind you WHY it's happening, in 3 forces: Stacked on top of each other. Every 4 years 1. THE PRESIDENTIAL CYCLE Year 1-2 is always pain. Tax hikes, budget cuts, "cleaning up the last guy's mess." We're standing in the pain right now. 2. THE MIDTERM TRAP 15 out of the last 16 midterm years, the market bled from May to October. A 93.75% hit rate since 1962. Big money knows it. So they sell in May and hold cash through the summer. Guess what month we just walked out of. 3. THE FED'S TIMING PROBLEM The Fed always hikes early, so it has room to cut before re-election. Translation: midterm year always lands at peak rates. Exactly when the economy can't take it. Now stack 2026 on top: ➮ Inflation at a 3-year high ➮ 10Y yield breaking 4.50% ➮ Mortgage rates pushing 7% This wasn't a forecast. It was a setup hiding in plain sight, and today it paid out in $2.8 TRILLION of other people's money The next few days are going to get violent. But don't worry. That's exactly what I'm here for. Like it or not, I've called the exact market tops and bottoms for 11 years My system flags the moment the market shifts from caution to DANGER You will be warned before it hits, like always. Not following me will be your #1 mistake of 2026, soon you'll understand why

Reflection🪩

75,695 Aufrufe • vor 1 Monat

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,290 Aufrufe • vor 2 Jahren

CHINESE ENGINEERS JUST WROTE CLAUDE SCRIPT AND TURNED $6.02 INTO $3.3 MILLION ON POLYMARKET Nobody tells you about them and you still think this is a person placing bets manually I guess. Let me disappoint you, this is a fully automated script built by Chinese engineers 100%. This is true. They called it PHANTOM X. It runs completely through Claude. Their account here: Result: $6.02 -> $3,354,000. Win rate 71%. Biggest win: $179,000 (single bet). I’m copying their trades here: (Just added their wallet to TG bot 0xee613b3fc183ee44f9da9c05f53e2da107e3debf, it's so easy) How the bot works: -> It simultaneously tracks thousands of sports markets on Polymarket and Kalshi. -> Finds discrepancies between the platforms. -> Enters positions faster than any human could imo. Just three strategies in one: -- Pairs Trading: the bot sees YES on the Rockets at $0.62 while NO is at $0.41. Total = $1.03 instead of $1.00. That’s a 3% risk-free profit. It enters automatically within milliseconds. -- Sentiment AI: scans Twitter (X) and news in real time. If something big breaks, it recalculates the probability in 2 seconds before the market reacts. -- Calendar + Volatility: 15–20 minutes before the game, volatility spikes. The bot takes positions early and closes after the first major move. Why sports is perfect? Sports O/U markets have clear paired contracts that should total exactly $1.00, but constant deviations create reliable arbitrage. This is exactly how [sovereign2013] built $3.35M. > A human physically cannot monitor 50+ markets at once, react in milliseconds, stay awake 24/7, avoid emotions after losses, and run Z-scores on 60 bars of data. > The bot does all of this in parallel without breaks. Manual trading is dying. The automation era has arrived. Start learning Claude now. If you’re interested in writing your own bot on Polymarket: Comment the word "BOT" Like and repost this post Follow me (so I can message you easly) And within 24 hours I will send you a full manual on how to build a bot that can earn $2,900+/month. Also SAVE this info and article.

slash1s

16,145 Aufrufe • vor 3 Monaten

Brysen Wright, RareBreeds 12U 6'2 180, Wide Receiver St. Augustine, Florida The best player on the field was obvious for Sunday's main event of the Youth National Championship presented by Battle Sports. Wide receiver Bryson Wright is the prototype as a pass catcher. Massive frame that is already Power Five ready despite still in middle school. He is filled out and with six-plus years of development before he can even enter a college weight training program, he passes the eye test better than most top wide receiver prospects in the 2024 class right now. An addition to the already star studded RareBreeds perennial Yfbplayoff winning squad, Wright has brought a 'Florida swagger' to a team that dominated 40-14. "The coaching." said Wright on what has elevated him to the top of his age group. "I've been working with the right coaching, learning how to not be selfish and always just do the best I can. Normally tall, bigger guys can't play the way I play. I'm athletic for my size and that's really the biggest part of my game that makes me different." Intangible-wise he checks every single box the same as his size. Wright was able to run multiple routes and did not simply rely on being the biggest skill position player on the field. He is a natural catcher of the football and showed it on a highlight-worthy one-handed grab in the left corner of the endzone early in the contest. On an in-breaking 10-yard route, Wright took a reception for 40-plus for a score proving he can mix in some explosiveness and speed to being a massive target. Ohio State, Florida State, North Carolina and Georgia are schools he hopes to hear from once he gets to the high school level, but he may not have to wait too long. College coaches are already taking notice of the advanced offensive weapon and he could end up one of the few middle school prospects to earn Power Five offers before even deciding where he plays high school ball.

Battle Sports

37,493 Aufrufe • vor 3 Jahren