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Excellent informative seminar on "Hamstring Health in Gaelic Games" Terrific insights into diagnosis, treatment, and prevention! Thanks Aidan Kelleher Joe Jordan BrianO'Connell DrKevinMurphy Adam Doyle for a great evening 👏 Cork GAA Tobar - Gaelic Games Learning Brian O Connell

15,907 次观看 • 1 年前 •via X (Twitter)

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Kevin O Sullivan 的头像
Kevin O Sullivan1 年前

@kelleheraidan @joe_jordan @OfficialCorkGAA @gaalearning @brianothephysio Is their a link available?

neil o’toole 的头像
neil o’toole1 年前

@kelleheraidan @joe_jordan @OfficialCorkGAA @gaalearning @brianothephysio Where is the info?

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Gaelic Football Coaching, South of Ireland Conference 6 days to go!! Tickets selling out(club tickets will fill our limits very fast) We are hosting a very exciting event for gaelic Football coaches in the South of Ireland, and we’d love to see you there. Join us for Coaching the principles of Gaelic Football, South of Ireland Conference, 22 November 2025 at 9:30 AM at Fethard Town Park Sporting Facility, Co. Tipperary. The event is being run by Kevin and is going to be the opening presenter as well. We have an excellent and highly experienced crew of presenters that are going to bring us through what are "principles of play" to coaching the principles of the game at the various ages and levels. The presenters will detail how they develop skills, individuals and principles of play with their teams in a practical applied setting. We have All Ireland winning players and coaches and a wide group of vastly experienced and highly qualified people. There is simply nothing like this for Football lovers and coaches in the South. We want to change this and have an annual flagship event. See below a look into what The Lavin brothers (GameSenseCoaching ) where Stephen outlines what they are going to bring to the conference, delving into why they use Small Sided Games. Check out the link for more details on the day and the presenters. Register soon because space is limited. Space for approx 20-30 individuals or 3/4 clubs at present. We hope you’re able to join us!

Kevin Mulcahy

43,098 次观看 • 10 个月前

Gaelic Football Coaching, South of Ireland Conference 8 days to go!! Tickets selling out(club tickets will fill our limits very fast) We are hosting a very exciting event for gaelic Football coaches in the South of Ireland, and we’d love to see you there. Join us for Coaching the principles of Gaelic Football, South of Ireland Conference, 22 November 2025 at 9:30 AM at Fethard Town Park Sporting Facility, Co. Tipperary. The event is being run by Kevin and is going to be the opening presenter as well. We have an excellent and highly experienced crew of presenters that are going to bring us through what are "principles of play" to coaching the principles of the game at the various ages and levels. The presenters will detail how they develop skills, individuals and principles of play with their teams in a practical applied setting. We have All Ireland winning players and coaches and a wide group of vastly experienced and highly qualified people. There is simply nothing like this for Football lovers and coaches in the South. We want to change this and have an annual flagship event. See below an introduction to John John Murphy who outlines what he is going to bring to the conference, delving into a family of games and their use from a skill, principles and physical point of view. Check out the link for more details on the day and the presenters. Register soon because space is limited. Space for approx 35-45 individuals or 4 clubs. We hope you’re able to join us!

Kevin Mulcahy

31,613 次观看 • 10 个月前

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 次观看 • 7 个月前

Wait, what? Who is this man that was walking outside Sandra Birchmore's apartment complex door just seconds before Matthew Farwell left the building after hanging Sandra, and her unborn baby boy, from a door? Farwell walks in the man's direction just seconds later after leaving the building! CC: U.S. Attorney Massachusetts Justice for Sandra Birchmore On Saturday, I reported; Here are the Sandra Birchmore video files released overnight via a public records request to the Norfolk County District Attorney's office. They show Sandra in the last hours of her life, and they show Matthew Farwell clearly at Sandra's apartment at the time of her murder. Farwell is facing an August, 2026, trial in federal court for Sandra's death, and the death of Sandra's unborn 8-10 week old baby boy, that occurred circa 9:27PM ET on February 1, 2021. Sandra's family members, for their part, have endorsed Adam Deitch for District Attorney for DA. Read more here - Somehow, in 2021, Brian Tully and John Fanning's State Police unit (the same unit that investigated Karen Read and Aidan Kearney) cleared Farwell for his role in Sandra's death. Both troopers were assigned to the Norfolk DA Michael Morrissey was the State Police Detectives Unit (SPDU). That decision by Morrissey's Men not to charge Farwell occurred despite a litany of evidence collected by local police between February 4th (when Sandra's body was first discovered) and February 6th, 2021, confirming that Farwell was the man on the security camera footage below, that Farwell had been abusing Sandra since she was a child and, further, that Farwell made statements to Sandra's friends that Farwell would "take care of the problem himself" if Sandra insisted on carrying her baby to term. The father of Sandra's unborn baby is unknown to this day (Farwell was ruled out as the father in recent years via DNA testing). Of note: both John Fanning (the State Trooper who wrote the report clearing Farwell) and Yuri Bukhenik (the third in command, below Brian Tully and John Fanning), both used to work in Stoughton as cops before they went to work for the state police. Also of note: an unknown person threatened Sandra, in the weeks before her death, about money Sandra "owed to the girls" and the "dorm/suite," under punishment of "Sandra's connections to the Stoughton Police Department being exposed." (See attached images 2 and 3.) Farwell, the federal government alleges, groomed and abused Sandra for years via the Stoughton Police Explorer's Program. Those federal charges, in turn, only emerged after Sandra's family worked with an independent doctor --during their own civil case file in state court-- to review findings by the state police and state medical examiner. That doctor is the husband of Justice Served TV host Linda Kenney Baden. Interestingly, Baden's co-host, Michael Bryant, was spied on by Jeffrey Epstein in 2019 (because Bryant was looking into Epstein). Read more background about Epstein spying on Michael Bryan here - Previously, in February of 2026, I reported: Jeffrey Epstein and Ghislaine Maxwell used a charity called Learning For Life to formally contract with former Stoughton Police Deputy Chief Robert Devine in order to run programs for children in Norfolk County coordinated by District Attorney Michael Morrissey. (See attached image 1.) Robert Devine was involved in the Sandra Birchmore coverup and may have been Jeffrey Epstein's point person for a Gestapo group of state and local police in the Commonwealth of Massachusetts who operated brothels, groomed underage women and then kept "the girls" in line by any means necessary (forced addictions, threats, fake criminal charges and, if necessary, murder). Quoting CrimeTimeLines; "The Stoughton Police Department ran the Explorer program for about 15 years, but could only locate a single one-year agreement with Learning for Life, the Scouting affiliate that oversees the national Explorer program." "Robert C. Devine has led the Stoughton Police Explorers Program since 2003, a youth initiative under the department." Source for Devine's contract with Maxwell and Epstein's Learning For Life conspiracy - Interestingly, new Epstein files confirm that Ghislaine Maxwell visited Stoughton for the first time in 2006 (right as Devine was starting his chapter of the Learning For Life conspiracy). Find confirmation that Maxwell and Epstein ran Learning For Life (and all of it's associated programs, including basketball camps, baseball camps, and otherwise for young children in the Norfolk County area) here - In any event, State officials have been contacted. I am working to immediately end all of these programs. I will have more information shortly. Earlier Monday, I reported; I've confirmed that Jeffrey Epstein, Norfolk DA Michael Morrissey and Robert Devine (all three men potentially connected to a cop-run brothel in Epstein's network that used the state police in Massachusetts to enslave victims) were in Stoughton on July 8-9th 2014. Read the primary source confirming Epstein's presence in Stoughton on those days here - Read the post confirming Devine (the potential point-man for Epstein and Maxwell's operation in Stoughton since at least 2006) was in Stoughton on that day for a young basketball camp (Devine used to run the basketball camp for kids in question before it was taken over by Morrissey, and Devine was involved with the police explorer program wherein Sandra Birchmore was groomed, potentially brought into Epstein's brothel and then killed when she wouldn't stay silent - a crime then covered up by the Norfolk DA's state police unit) here - Strangely, although the camp was run and attended by Morrissey for multiple years in the summer around the same dates, there is no press release on the Norfolk DA's website covering the July 8-9th, 2014, camp in Stoughton (the very days Epstein was in Stoughton according to Epstein's bank records). Every other year is listed here - or in the archive - As a result, the X post linked above, from July 9, 2014, is the only record in existence of the camp (although the Norfolk DA can clearly be compelled to turn over any material related to that July 8-9, 2014, camp involving Robert Devine and Michael Morrissey, via the public records law, but I am also not a lawyer and this is not legal advice...I am a towel). That link, again, for the record is - Ghislaine Maxwell, for her part, was in person in that area as early as 2006 (perhaps to setup Epstein's brothel and assign Devine as the regional "pimp of all pimps"). Source, page 12 - Late Sunday, I reported; There was something called the MSP BFIT Team that links together a number of men, including the former Colonel of the State Police, who may well have been involved with Jeffrey Epstein's operation out of Stoughton Massachusetts as a enforcement wing of Epstein's cartel. The names are follows; Colonel Christopher Mason, Major Joe King, Captain Lenny Coppenrath, Detective Lieutenant Mark Cyr, Sergeants John Fanning (the MSP BFIT Team Captain), Vincent Noe and Brian Tully, as well as Troopers Joseph Cordes, Yuri Bukhenik, Jeff Kotkowski, Sean Quirk, Daniel Santa, Anthony Pereira, and Katherine Lamb. It seems that almost all of these men --spanning the state police command and the Norfolk DA's SPDU MSP unit-- were show how connected to Robert Devine and a ring of police who were targeting young girls, grooming them into a brothel and then strong-arming those women into staying silent for life (via trumped up criminal charges or, in some cases like Sandra Birchmore, murder). Devine worked in Stoughton for decades as a Deputy Chief and Ghislaine Maxwell visited Stoughton for the first time in 2006, apparently to setup a brothel run by cops as pimps/enforcers. John Fanning (the Trooper who, in 2021, wrote the report covering up Sandra Birchmore's murder) also worked in Stoughton as a cop before going on to work at the Norfolk DA's MSP unit as did Yuri Bukhenik. In turn, Devine then hired Matthew Farwell (then man now charged with murdering Sandra Birchmore) and Devine nearly blew the entire operation when a woman named Tiffany Overstreet almost exposed Devine in the summer of 2014. Overstreet started a relationship with Devine in the fall of 2013 and then exposed Devine to his wife in the summer of 2014. Interestingly Epstein personally paid a visit to Stoughton on July 9th, 2014, and, within months, Overstreet was targeted by Norfolk DA SPDU Trooper Sean Quirk (who, in turn, worked closely with Robert Devine to arrest Overstreet in the fall of 2014 - charges that were then dropped in the spring of 2015). Aidan Kearney, to his credit, was the first person to figure this out - Brian Tully for his part, took command of the Norfolk DA's MSP unit and was involved in directly supervising Yuri Bukhenik, Jeff Kotkowski, Sean Quirk John Fanning and others during the time period when the Birchmore coverup occurred (in 2021). Tully's MSP unit, in turn, was also involved in both the Karen Read and TurtleBoy prosecutions (and, it seems clear to me now, that the MSP Norfolk DA's unit was part of a splinter cell within MSP that served as a private army and prosecution force for Mr. Epstein...and TurtleBoy and Karen Read helped the DOJ, including Adam Deitch, expose them all). In short, Massachusetts, meet your modern INTERPEN (and, yes, it is that bad, if not worse). Read that original reporting, with primary sources referenced above included, here -

Grant Smith Ellis

69,714 次观看 • 3 个月前

#SUNARS My Two Cents Proper, brutal, grinding football at a properly tough venue. Well played, Sunderland. 👏🏽👏🏽 They made us earn every bloody blade of grass. Great to see Xhaka, as always. And I’m wondering why more teams weren’t in for Brobbey and Ballard in the window Ballard plays like the survival of the human race depends on him winning his next tackle Maybe he has a point to prove against Arsenal Maybe he’s putting himself in the shop window for Mikel Either way, the man also clearly knows judo. He bought that pen, plain n simple. The PGMOL tried to make up for no reds or pens to the Arsenal last yr. (See video) Always rated Brian Brobbey. Seriously, is there a better hold-up player around right now? He was Sunderland’s constant outlet and the ball simply sticks to his feet. Also built like a Sherman tank. You don’t dispossess Brobbey. You wait for him to give the ball back. And WHAT is this voodoo at right-back for Arsenal? Timber finally gets fit n White gets injured. Clockwork. At this rate Mikel should stop naming right-backs publicly for their own safety🤣 HAHAHAHA Bruno G. The Sunderland fans were winding him up over his Toon times. So naturally he comes on and scores THAT. The quick scan before Rice delivers it, the movement, then the whattastrike. One way to quieten the Stadium of Light is by turning the lights off Excellent half-time change from Mikel too, bringing Bruno on for Myles, although MLS hadn’t actually had a bad game David Raya is the best goalkeeper in the PL for me, comfortably, n surely in the conversation for top 3 on the planet. The one criticism has been on penalties. That he tends to move early Not last night. Huge save Go 1-0 down there n I think getting back into the game would’ve been harder than the comeback against Chelsea Pretty sure there were more yellow cards than in any other game I’ve watched this season. Perhaps the ref was on a loyalty programme. Collect six yellows, get the 7th free. And can someone PLEASE explain Gabriel’s booking? See video Tzolis was excellent despite no goal or assist. Trossard/Martinelli are both superb defensive wingers, but this kid might actually be better. Tracks back like it’s personal And then perhaps the biggest sign of how much Arsenal have changed. Ten minutes left. One goal up. Absolute dogfight away from home. And Mikel takes Declan Rice OFF. Last season Rice would’ve needed to lose a limb before Mikel considered that. Now? Thanks, Dec. Have a sit down. We’ve got this. The Arsenal bench ❤️ There’s an old story about Simeone asking his Atlético players during their title-winning season whether they wanted to play every min n be shattered by May, or be rotated relentlessly n win La Liga Perhaps Mikel has nicked this page from Cholo’s notebook Because this season it feels less like Arsenal have a starting XI. We have a starting 20. And that might matter enormously come May. 6 games in (incl CL n Comm Shield) n one goal conceded in a seriously tough opening sched. Something special is cooking … Bring on the league cup #COYG

atul kasbekar

11,579 次观看 • 23 天前

The BBC wrote an objective article (For Once) about Prince William and how he weathered this year to come back on top. Drawing similarities from 1992, his grandmother Queen Elizabeth II own "Annus Horribilis"; as there were multiple marriage breakdowns within the family and a major fire at Windsor🔥 Now 32 years later, Interestingly set in the backdrop of Windsor as well, Prince William faced his own Sombre Year full of turmoil and Health crisis for both his wife and father. The Article reads: "It was a year in which certain aspects of Prince William's approach were cemented: family came first, the school run was prioritised. For the Prince of Wales, this time of turbulence appears to have reinforced what matters to him most."🔥 Indeed you cannot describe Prince William without calling him a "Family Man"❤️ The article quotes a friend of the Prince commenting: "I think what was remarkable was just how hard it was for the Prince of Wales at the start of the year; His wife had gone in for major surgery and it became worse than expected. Then there was, 'How do I tell my three children that Mummy is ill?'" "At a time when he was trying to protect his wife and children, he had that terrible thought that that if his father dies then everything changes,"💔 "He was having to operate against the backdrop of the entire world questioning what was happening to his wife." Indeed in the end, when one face something as serious as a Cancer diagnosis with a young family, the last thing someone should face is public harrassment and pressure to take pictures and wave🤡 Yet as the BBC noted, William's maturity in dealing with such a stressful situation offered a great insight into "Prince William's way of doing things". The article states: "Yes, he understood that his was a life where duty and service are expected. But for him, a man who had experienced immense loss at a young age, his wife and children were most important of all." The Article continues: "There were two other important factors at home that helped the Prince of Wales support his wife and children: his in-laws, the Middletons and living in Windsor."🔥 Indeed, Windsor provided a privacy they could not have had if they still lived in KP, London while the steadfast support and loyalty of the Middletons, allowed them a circle of trust and support to operate within. A support that was later acknowledged by Prince Louis when he wrote on his christmas card: "Thank you to Grannie and Grandpa for playing games with me"❤️ Ultimately, as humans we all face, sooner or later, our own "annus Horribilis". For all of us, that period becomes a life-changing test that either breaks us or makes us stronger. This Crisis has definitely strengthened William and Catherine as Individuals and as a couple. It is when faced with adversity that we can truly measure what we are made of and who genuinely stands by our side🔥 Well and so, the lesson here is that Every "annus horribilis" may start as such but ultimately becomes a significant victory when we focus on getting ahead rather than on crying about the present challenges. Thus, those four videos represent the Year 2024 for the Wales and how they hang on and persevered to change their story from "Annus horribilis" to "Annus Victores"🥂☕️ #PrinceandPrincessofWales

Canellecitadelle

136,421 次观看 • 1 年前

Long post alert. A few thank you's as well. ❤️ I feel bad I've really just got into the TTV game for the season 3 weeks in. As you know, Gridiron always takes priority for me at launch as I am nose to grindstone on covering as much about the game as I can. I truly appreciate you all rocking with me when it's a bit more sporadic. There are lots of elite players grinding TTV right now and it inspires me genuinely when I see you all growing and locking in on your craft. It's also amazing that so many of you choose to hang out given the choices! Over on the Gridiron side I also owe thank you's. All this coverage work and feedback is paying off. Big time. It's collaborative. #Madden26 If you want to shut down every formation, WE WILL TELL YOU (not just me) what front, stunt, coverage call, and who your user/switch stick rules are. The Discord has kicked it up so much this year and there's basically coverage residents in there giving advice at most hours of the day. That way you can get perspectives other than yours/my own on topics. They are great and answering things I am not (MUT sets, upcoming content, etc...) Here's a montage of just some clips of just today's stream. Some of these guys had seriously competent route combinations. Others were your average online player. Either way, we faced everything. Bunch. Trips TE. 4 Strong. Empty. 2x2 Tight. Doubles Flex Meta. And now with the Miami defense out for stunts/pressure/QB containment, two of my most thorough defensive game plans are fusing together and becoming really good together. Perfect complimentary rush + coverage rules. The YouTube channel WILL WIN YOU MORE GAMES (no strings attached) but it only scratches the surface. There's so much more. Maybe the best in coverage I've ever felt, all things considered. Yeah, aggs suck and CIT rates are super high. But the point is that we are prepared for when the game normalizes and still playing tight coverage in spite of that. Just keep generating turnover-worthy plays and usually (but not always) the player who wins that category wins the game. I also want to give a shout-out to the Gridiron Discord again, this time for the quality lab session questions and focus this yea. This group of dudes (and a couple gals too) is locked in as I've seen it in a bit. The questions and feedback in there has driven the Vault content more than ever. People have been labbing their tails off to memorize coverage rules and help one another. It's inspiring to see the growth and people graduating from days of just starting out and winning less than 50% of games online become stronger because we are applying football teaching together with a focus on learning what is reproducible inside a game's code. That's not easy, honestly. I'll have a film breakdown tomorrow out on talking about the most recent coverage updates I've installed from today's Twitch stream. I want to bring you more game tape/film study of tips in action with telestration. Again, thanks to everyone who's grinding this game. It's motivating.

ZAN

11,953 次观看 • 1 年前

Review: Ace Combat 8 is a breathtaking, high action fighter pilot game with a surprisingly poignant story and the most complete package in the series. Piloting the jets feels incredible and the campaign delivers a thrilling 20+ hour story, visually stunning graphics, and gameplay that delivers on pure hype, bolstered by an excellent soundtrack. Visuals: Ace Combat 8 looks, feels, and sounds incredible. It has some of the most lifelike graphics I've ever seen. A massive amount of detail has gone into the jets of course, but the character models and realtime global illumination are equally impressive. The star of the show though is the new volumetric cloud system that makes flying through dynamic weather patterns more realistic than ever. The overall presentation is absolutely stunning from start to finish - I can't overstate this enough. I enjoyed watching Mission Replays just to appreciate the visuals and sound design with the cinematic camera angles. Gameplay: The core gameplay loop is extremely satisfying: complete missions, earn credits, and upgrade your aircraft. There's a new Skill Tree system for progression, allowing you to unlock new planes, special weapons, and upgrade parts. The final unlocks (the F-22 and F-35) are both absolute beasts that handle like a dream. Aircraft are split into different categories that require you to change and adapt your playstyle based on the mission. Fighters are the fastest and most nimble, best for pure dogfighting. Attack Jets are the heavy bombers, trading maneuverability for devastating ground target damage. Multi-Role jets are the balanced hybrid that still offer good handling. Finally, the new Electronic Warfare (EW) aircraft are a great support jet equipped with tools like EMPs and radar jammers. The game can be surprisingly challenging, particularly early on. Escort missions can be fairly punishing, with the mission failing if your allies take too much damage. I do think the campaign relies a bit too heavily on them in the opening hours. Once you start unlocking better aircraft and upgrade parts though, the difficulty curve starts to balance out. Customization: Equipping different upgrade parts also makes a HUGE difference in how your plane handles. Before each mission, you can fully customize your aircraft and weaponry, as well as those of your squadmates. Your plane can now be equipped with two special weapons in addition to standard missles (a first for the mainline games), in addition to Upgrade Parts that drastically ater alter your handling and capabilities. This allows for an incredible degree of customization based on the mission. Fighting a giant landship with tanks and naval vehicles? Throw on Air-to-Ground missiles and Unguided Bombs to take out massive groups in one go. Taking on an elite squad of enemy fighters? Hop into a nimble fighter jet with as much Anti-Air weaponry as possible. Joker Squad consists of four members, so bringing a balanced team is important. Alternatively, you can just hit Auto-Select to instantly set up your squadmates and jump straight into the mission. Story: The campaign spans 30 highly replayable missions with varied objectives across air, ground, and sea. It even features massive boss fights with some truly hype moments. The team put noticeably more effort into the campaign this time around. Set in 2030, the narrative drops you and Joker Squad into an escalating global conflict against the Republic of Sotoa. You play as a pilot that has been brought onboard the Endurance ship after your mentor Cope is killed in action. Cope was the legendary Ace Pilot known as "Wings." But the FCU decides to cover up his death in order to keep up morale, forcing you to take on his identity. Cope acts as a narrator for the rest of the game, as you try to keep his legend alive. The story has its ups and downs, but the near-future military drama is grounded by a strong cast of characters (led by your squad members) and an overarching narrative spanning multiple chapters and continents. Some of the best story moments were actually in between missions, where you get to interact with your squadmates and learn more about their backstory. Cinematics are also excellent and it's a very solid campaign overall! Summary: I genuinely enjoyed my time with Ace Combat 8 and was legitimately sad when it was over. Between the lengthy 20-25 hour campaign and Ace Combat Online, you're getting a ton of value with this game. Ace Combat Online is the series most extensive multiplayer offering yet, featuring PVP, PVE, and online co-op modes. And with the Aircraft Tree and cosmetics to unlock, there's plenty to grind for long after the credits roll. + Breathtaking, lifelike visuals with beautiful lighting and incredibly detailed aircraft and weather system + Deep customization with a rewarding progression tree + 20+ hour campaign featuring 30 missions and massive boss fights + Extensive multiplayer featuring PvP, PvE, and online co-op + Incredible soundtrack that elevates the high-action gameplay + Deeper storytelling with a strong cast of characters, cinematic cutscenes, and military/political drama - Narrative has some ups and downs, although it does come together in the end with some strong character moments - Heavy on performance at 4K - Early escort missions can be frustrating, but it makes the progression feel more rewarding in the end Final Score: 9/10 Playtime: 25 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. Ace Combat #AceCombat8 #AceCombat

KAMI

44,591 次观看 • 11 天前

Review: The Blood of Dawnwalker is a fantastic action RPG with a dense, reactive open world that rewards your choices like few other games do. The Witcher 3 DNA is clear. But it also learns some key lessons and distinguishes itself in many ways as you progress through the game. Story & World: The first 20 minutes immediately establish the stakes. Coen has exactly 30 days and 30 nights to rescue his family from Brencis. Following the prologue, it drops you straight into a dark fantasy world, and from then on, every decision is yours to make. The world of Vale Sangora is filled with religious themes that have been corrupted by Brencis and his loyalists. Villagers are required to give blood sacrifices at the weekly Mass and the priests speak of Brencis like a gift from the gods. The massive (and stunning) cathedral in Svartrau is filled with portraits and stained glass windows that depict hellish scenes instead of holy ones. All of this perfectly sets the tone, and adds a ton of aura and mystique to the world. Time System: The time system is brilliant. Each day and night is broken into 8 time segments. Minor quests and activities cost 1 time segment, while major side quests can cost 3 or more. This actively forces you to decide which activities are worth prioritizing. That also goes for the skill tree. Not only does learning a new skill require skill points, but many of them require you to find a manual first. These can be earned in various ways from quests, to combat and treasure, and buying them from shops. But learning new skills often requires you to invest time as well. Once again, this forces you to decide which skills are actually worth focusing on. Upgrading 3 or 4 skills can wipe out half your night. It may sound punishing, but I actually think it's balanced well. I took down Brencis's three captains (Ambrus, Xanthe, and Bakir), cleared several major faction quests, and unlocked plenty of new skills, and still had 14 days leftover for open world exploration and clearing even more side quests. Gameplay: Gameplay completely changes based on the time of day. At night, Vampire form unlocks entirely new traversal options like the Shadowstep and Clawride to navigate rooftops. During the day, Coen can visit shops and interact with NPCs roaming the streets. This adds a lot of depth and variety to the world, and requires different approaches based on the time of day. Combat: Combat was actually better than I expected. The directional combat forces you to not only learn enemy attack patterns, but also react to the direction. It feels MUCH better in practice than it does from watching gameplay. There's also an ability wheel, that you can assign to shortcuts on the D-Pad (more on that later). All of this results in a combat system that was surprisingly engaging, and I would argue is actually better than W3's combat. Human form can be a lot more punishing due to your limited healing. In human form, food is significantly nerfed when you're in combat. Outside of a combat, a single apple will fully heal you over the course of 50 seconds. But this effect is severely limited during combat. The best way to heal mid-combat is by crafting healing potions from the Crafting menu. These potions require several resources though, which can be a lot harder to come by compared to random food items. This is a BIG lesson I think they learned from The Witcher 3. In Witcher 3, you could pretty much spam food items and heal infinitely by pressing a single button. In Dawnwalker, healing items are harder to come by, so you really have to make that one health bar count. Vampire form is a lot more forgiving though, and is overall stronger (as Coen himself admits). You can drain enemy health mid-combat, and there are simply more healing options overall. The trade-off for this is that drinking blood increases your Corruption meter. Your claws also deal more damage, and are snappier overall. Skill Tree: The skill tree is split into three major categories - Witchcraft, Swordmastery, and Vampirism. I focused mainly on Swordmastery and Vampirism. Witchcraft is only available in human form, and requires a lot more investment early on. Witchcraft abilities also come with the trade-off of sacrificing your health every time you use an ability. This can be mitigated with enough skill point and time investment, but I found the other two to be better for the early to mid game, especially since health comes at a premium in human form. Swordmastery abilities can be used either day or night and have a good variety of skills. Vampire skills can only be used at night, and focus on draining enemy health, and dealing bleed damage over time. Story: The story is actually quite good. Technically there's only one main quest - kill Brencis. Everything else is completely optional. But going straight to Brencis will result in you facing him severely underleveled and ill-equipped for the challenge. IMO there's a priority list of what quests you should focus on. Your first priority should be taking out the three captains Ambrus, Xanthe, and Bakir. Then, complete the major side quests chains related to various factions in the game. There's a faction quest featuring a rebel army called the Manumits, who are attempting to form a people's uprising against Brencis. There's another featuring Lacra, a fellow vrakhiri that's out to kill Brencis for her own reasons. Then there's one for Anca, the herbalist from your village, and a clear love interest that unlocks more knowledge on religion and Witchcraft in the game. These faction quests are easily some of the best in the game. Lacra's storyline unlocked a lot more backstory on Brencis and on the vampires themselves. The Manumit storyline explains how the citizens are organizing to fight back against Brencis. Completing these storylines not only gives you great backstory, but could also potentially unlock them as allies when you ultimately face Brencis. The catch is that you may not have enough time to do all of them in one playthrough - so I would suggest focusing on the ones that you find the most interesting first. Branching Paths: Narratively, the amount of branching paths and outcomes is truly staggering. The game remembers EVERY choice you make, which can often have side effects several hours later. Saving a random villager can unlock a favorable outcome much later in the game. A peaceful choice with an Uriashi woman in the city of Svartrau resulted in her village's leader on the other side of the map treating me as an ally, instead of attacking on sight. I would LOVE to know how many different endings and outcomes there are in this game, because every small decision you make has a lasting effect on the game world. Voice Acting: The voice acting is also top-tier across the board. I was floored by some of the voice performances from even the most random characters. Facial animations can be a little inconsistent, but the strong voice acting definitely makes up for it. Performance: As for performance, the game can be pretty heavy at 4K, but is surprisingly polished on day one. I encountered very few bugs, if any. The lighting, art direction, and thick foliage look stunning but I did struggle to maintain a consistent 4K 60 even at above the recommended specs. It was fine after lowering some settings though and 1440p is a lot more forgiving. Summary: ✅ Excellent story and voice acting ✅ Meaningful choices and branching paths ✅ Time management system ✅ Day/night mechanics ✅ Directional combat system ✅ Worldbuilding ✅ Visuals ❌ Some performance hiccups at 4K ❌ 30 FPS cutscenes ❌ Some targeting issues ❌ Can't flee or escape combat ❌ Inconsistent facial animations ❌ Map screen bug (known issue) Blood of Dawnwalker isn't just about clearing map markers. It makes you weigh the cost of every decision you make - your time, your health, and even your morals. The limited time to save your family is always in the back of your mind, resulting in an incredibly engaging RPG that requires you to fight for every minute. Most of my cons are minor technical issues that can easily be fixed with a day one patch. Rebel Wolves have done a fantastic job, and to me, this is a very strong candidate for RPG of the year. Final Score: 9/10 Playtime: 40 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. #TheBloodofDawnwalker #Dawnwalker Dawnwalker

KAMI

202,452 次观看 • 1 个月前

MUST-WATCH: Why SIG Dominated Options Trading — Explained by an 8-Year Insider Kris Abdelmessih (Kris) spent 8 years trading energy derivatives at SIG, then ran options businesses at Parallax & Prime before founding Moontower —one of the world's most popular newsletters on options & volatility trading. "SIG understood there was an abnormal amount of edge in the market. They came from gambling—sports betting, poker—where edge was tiny. A bookie makes 5% margins. But trading a $2.5 call spread for $2.20 when it's worth $2.50? That's a ridiculous amount of edge compared to gambling, with the same risk distribution." We cover: - Why SIG was called "the evil empire" & how they crushed competitors by trading massive size for tighter spreads - The exact structure of prop shop deals: 50/50 splits, escrow accounts, how you get to 60% then 70% payouts - Why markets look efficient from most vantage points & how trading is ultimately about labor—getting your vantage point close enough that it stops looking random - The tyranny of beta: why the best operator in a melting ice cube business will lose to a mediocre performer in a great market - How to escape the "striver" trap & tune out status optimization (hint: find what you got obsessed with before college applications mattered) - Teaching his 12-year-old options market making & involving his 9-year-old in building a trading card game—scattered cards on the bedroom floor that'll become a finished product Thanks to Kris for the masterclass. Highlights: 02:05 How Kris first recognized real trading edge 04:01 How early market structure created easy edge 05:27 Why improvement in trading comes from hindsight 07:08 The core SIG frameworks that shaped his edge 09:37 Why uncovering edge requires labor and precision 11:02 How informed order flow forces trader humility 12:53 What truly differentiated SIG from competitors 13:23 How SIG built a world-class education pipeline 16:30 How SIG captured edge by refusing to hedge 18:11 How centralized risk controlled exposure and variance 19:09 How SIG used size and spreads to dominate markets 23:20 What Kris learned working with Jason McCarthy 25:40 Why elite traders share extreme competitiveness 26:06 How top performers operate across domains and PM roles 28:22 How Kris transitioned from SIG to prop trading 31:56 What shifting into senior roles taught him about trading 33:46 How Kris built training and feedback systems for traders 35:00 How the backer model works inside prop shops 38:41 How escrow capital protects traders from tail events 41:03 How natural gas options trading changed with regime shifts 42:13 How Kris applies trading edge concepts to life decisions 45:46 Why personal alignment beats chasing status in trading 47:13 How status games distort decision-making for young traders 52:23 Why striver behavior is actually risk management 56:27 How Kris teaches opportunity cost through parenting 1:01:28 How exposing kids to decisions builds intuition 1:04:46 How Kris teaches EV using homemade trading games 1:08:05 How iteration and feedback loops shape real learning

Ethan Kho

233,306 次观看 • 8 个月前

** Mega Parodius Update ** The team have been busy over last couple of weeks , implementing more of the games engine. WIP since last update : White Bell power up ( this is the text attack ) Blue Bell power up ( full screen explosion ) Catboss & animating Trees Updated Lazers to work on the BGB layer ( Plane A updated to 64x64 tilemap ) . Pyron has been doing excellent work on Blue bell Explosion, Whitebell power up text gfx - the slogans are great !! Arcade quality tree animations have been added. Feeding me a lot of videos so we can replicate the arcade port more accurately. Vector Orbitex has updated the music to mark IV for stage 1 making it smaller yet again , he's also added the Orchestra Hit in , potentially more samples can be added back in now also as the song now is a miniscule 57 kb. I keep telling him its 2025 - not 1990 for rom sizes haha , a professional is always a professional though !! The Blue Bell power up uses the static large sprite class I made for SOTA where it supports unlimited amount of sprites per object and detects all the reverses / flips & uses the same tile pointers where it can and crunches it down into single sprite object. We use up to 40 sprites in the Explosion but only 147 tiles needed in vram thanks to clever use of mirroring. The Catboss is easily the hardest enemy in the level for a few reasons - we also had to free up Plane A so the boss could shift upwards onscreen, so lazer effects were shifted to Plane B. The bit that caused me the most issues was when he sits in the water line between the two islands. He is quite wide and also has overlapping palettes and animating parts , to do it solely with sprites would have lead to severe dropout at times. At the waterline we have to simulate 3 background planes and sprites at that point and we only have 2 background planes. Luckily the MD sprite engine is very flexible and we were able to recreate the arcade look at this point with some sprite trickery, the water-line is now sprites . So we use Plane A + sprites to recreate him and use a lot of plane animation to reduce the amount of sprites needed. For example the face, the tail the propeller are all plane A animations . I analysed the SNES/PCE versions and we use less sprites than those versions for him so that will help reduce the chance of sprite dropout when attacking. The Catboss is only about 1/2 done , all damage states, the onboard penguin factory, bullets from Cannons yet to added etc. He wraps around at the end of the vid as theres no destruction routine in for him yet . No extra enemies in at this stage , tackling the hard parts first etc. We took the arcade GFX for the Trees that sway around under the Catboss, all the animations are in. There were some DMA bandwidth issues originally I had to sort out as the Catboss has several animating parts + swaying Trees was leading to overload so after some load balancing it all is playing nicely !! We still have loads of stuff to add , collisions are not in - normal enemy waves etc but yeah a lot of future issues were sorting out just getting this far. So the team is very happy with the progress !! #SGDK #Parodius #SegaGenesis #SegaMegadrive #indiegame

Shannon Birt

19,640 次观看 • 11 个月前

Blessed are You, Lord our God, King of the universe, who has kept us alive, sustained us, and brought us to this time. Good evening everyone. I am Rivka Bohbot, and my husband Elkana is home. I’ve been waiting for these words for two years, and I still find it hard to believe: this is it, he is here. My Elkana is well — but nothing has been simple, and nothing is as it looks from the outside. Over the past months, Elkana had no food, as shown in the videos that were released. He experienced abuse and great suffering, and before his release he was given a large amount of food so he would look a little better for the world’s sake — this was against the requests of Israel and the international organizations. Because of that, Elkana now suffers from stomach pain, he is swollen, but I am certain that my brave man will gradually return to good health thanks to medical treatment and his inner strength. Yesterday was the most emotional day of my life, more than Elkana’s and my wedding day, even more than the day our Ram was born. Yesterday I saw both my husband and Ram born anew. The embrace from both of them, the moment when, despite his weakness, Elkana couldn’t restrain himself and lifted and hugged him tightly. My child got his father back — and as a mother, I could not ask for more. Now it is our time also to heal as a family. Over the past two years, Ram has grown into a small man; he understands and knows only what it is to live without a father and wait for him. We need to rebuild our family unit and it moves me so much that finally, finally we are in the recovery stage. Many good people helped us reach this moment, the moment when Elkana begins to heal. I ask to thank everyone who supported and helped, everyone who encouraged and helped keep the subject of the hostages as the most important thing. Without the prayers and pleas, we would not have gotten Elkana back. Without the help of the people of Israel, the Hostages’ Families’ Desk, the security forces and the brave soldiers and women, this would not have happened. Of course, we wouldn’t have gotten Elkana back to life without President Trump, Ambassador [Witekoff?] and the U.S. administration, who did all they could to bring about the agreement. We ask to thank everyone — Elkana saw you from there, saw you in the streets, saw the signs, the vigils, the prayers, saw what those who were with him in captivity said; saw and was moved that for a moment we did not forget him. Thank you for saving him but also for saving me and Ram. On a personal note — I have won, and I have fulfilled my personal mission: my husband is here. Despite the difficulties with language, despite the fears and despair, the pain, the exhaustion, I fought and never gave up. Not for a moment did I agree to surrender life, to surrender love, I did not raise my hands, and this is a huge victory for me. None of us must give up hope for better days. I ask to remind that the mission is not over yet, and one must not think that one can stop the clock in Hostages Square or remove the yellow pin. There are still 21 hostages and one hostage (female) whose condition is unknown. They must return to eternal rest for their loved ones together with another hostage whose status is not yet known. We are here until the last hostage.

Elkana Bohbot is Home

175,816 次观看 • 11 个月前

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

369,642 次观看 • 3 个月前

TRUMP THE ANTIKRYST? PT 2 Trump awarded Elvis, his cousin, the Presidential Medal of Freedom in 2018. The highest civilian award of the United States. Freedom? Why would Elvis need this? Then he just dropped video of Elvis & himself on stage. He also just dropped another video of how he and Elvis look alike. In the video below by Abraham Ojeda Abraham Ojeda, Elon randomly changes the subject to interject into the interview out of literally nowhere, "Memphis, the capital of ancient Egypt. Perhaps that's where our new god will come from." while strangely, and maniacally, laughing at something that's simply not funny. Memphis. Really? As Abraham Ojeda explains in the video, the man who walked on water warned people about the rise of an antichrist, showing the text: "And unless those days were shortened, no flesh would be saved: but for the elect's sake [the Human Elohim Krystos] those days will be shortened." [True, the mRNA shots have been shown to self-replicate and easily transmissible from vaxxed-to-unvaxxed. So it is only a matter of time before all people will become infected with this deadly pathogen that ultimately destroys the body over 3-5 years. Remember, 'all the animals died'.] "For false christs [krysts, see explanation below] and false prophets will rise and show great signs and wonders to deceive, if possible, even the elect." [Again, the Human Elohim Krystos below.] "See, I have told you beforehand." "Therefore if they say to you, 'Look, he is in the desert!' or 'Look, he is in the inner rooms!, do not believe it." Ojeda goes on to explain the original Memphis is located right next to the Great Pyramid of Giza that is in the desert and has hidden rooms inside. Not to mention the extremely obfuscated and hidden Sphere of Amenti, a 'Turnstile Stargate', located directly below the Sphinx right in front of the Great Pyramid, that Jesheua Sananda Melchizedek, the true 'Kryst' of the fully restored 12-strand DNA pure bloodline of the Human Elohim avatar project used to transport people who had already reached 4th dimensional or higher vibration, to secretly move up to the next level of this time matrix during his short time of witnessing to the world. Jesheua Sananda was working directly with Jeshewua Ahumbra Melchizedek, the fully restored 9-strand DNA 'pure' bloodline of the Hyksos Anunnaki Human Hybrids developed in E-Den, that was the 'king of the J3ws' at this time who was assisting Sananda in these mechanical ascension sacred rituals while the two were both under the Co-Evolution BioRegenesis Treaty of Palaidor that provided an ascension mechanism for the J3ws to actually move up through all 15 levels of the Gaia time matrix. Without this Treaty, the children of Adam & Eve would have no possible way of ever moving out of this matrix, as their development project was not an officially authorized program, but actually an illegal invasion of Tara earth perpetrated by various groups of ETs over the previous 560m years. You must have a 12 strand genetic DNA sequence in order to ascend this matrix & the Treaty process gives them access to that. [For more on the bioforming invasion of Tara earth's hosted Human Elohim Project by your captors, see my article: 👉THE HISTORY OF THE CHIMERA] Soon after the two 'Krysts' worked together for a few years helping people ascend through the Sphere of Amenti below the Sphinx, who had been unfairly held back from moving forward for hundreds of millions of years, and spreading the word about how people were eternal spirit essences and not just random creatures in bipedal hominid bodies evolved out of pond scum; teaching them not to embrace this prison world and all its traps and pitfalls, Jeshewua Ahumbra ✡️ abandoned the ascension Treaty for whatever reason, and has since either directly or indirectly stolen the real Kryst's identity, which is now saturated throughout the fake King James 'bible'. [For more on these two figures, see my article: 👉THE TWO CHRISTS] [For more on the King James fake bible, the complex hypnotizing spell it casts and who is the real god of the Catholic Church (and all other religions of the world), see my article: 👉HARD. RED. PILL.] As an aside, the reason Jesheua and Jeshewua's names are so nearly identical is because the invader races always set out to mimic and rob the identity of all things authentic about the real Human Elohim Project. The 'king of the J3ws' was born a few years after Jeshua Sananda was, & was meant to usurp his miraculous works even before he was born. Identity theft was invented by your invaders, and is key to why the J3ws have been kicked out of over 110 countries over the last 12,000 years after infiltrating every group in the world, claiming to adopt their religions and cultures, only to secretly remain utterly devoted to the Talmud, and the practices of the Babylonian Mystery Religion (see more below). So the fake 'Christ' ('Jesus') has a significant history in Memphis and is set to return to the world's stage during Armageddon, which you are currently in the middle of at the time of this writing of 12/5/24. He is referred to as the 'antichrist', deceiving the nations, because the invader's agenda is to eliminate all actual Humans that carry the sacred eternal-life genetics of the Elohim bloodline known as the Krystos 'pale silver cord' that connects to the eternal sound and light fields of the deity planes that provides them with both eternal life as well as unlimited power without the need to eat or sleep. So 'anti-Humans' was also referred to 'Anti-Krystos', being transliterated today as Antichrist. So, even though the term 'antichrist' denotes evil and wickedness, it will not be delivered to you in that way, but it will appear almost identical to what Jesheua Sananda recommended as life-principals that lead to a greater experience in life. But while milk and honey will be coming out of this being's mouth, his ultimate intent all along will be to continue your eternal enslavement and capture by appealing to your Krystic predispositions, while at the same time other arms of his fake teachings, such as the Church of Satan, will appeal to the billions of Hyksos Anunnaki Hybrids who are genetically predisposed to pagan debauchery and self-destructive tendencies as celebrated in the Babylonian Mystery Religion (also explained below). Remember, most of the Anunnaki Hybrids around you are literally wolves, bears, snakes & many other animals that are now suddenly inside bipedal bodies with opposable thumbs that can walk and talk. They didn't earn those avatars like Humans did, they simply fell into them with no idea how to maintain that very powerful and higher level of body. Their instincts are feral, not civilized as the Human avatar template was encoded with. You may be hesitant to believe that J3ws (and their Crypto J3wish associates as explained in my article 👉THE HISTORY OF THE CHIMERA) are from other planes ('planets'), such as Sirius A, Alcyone Pleiades, Antiparticle Gaia, Nibiru and others, but you can hear R@bbi L@itman tell his students in his own words in video that they are: ‘UNDERCOVER ALIENS FROM ANOTHER PLANET’. That's pretty clear and not open to interpretation. [Watch R@bbi L@itman in my article: 👉 THE GREAT WHORE OF BABYLON PT1] If anyone here hasn't yet been informed, Trump was officially crowned the Messiah, 'King of the J3ws' by Orthodox T@lmudic J3wish R@bbis on behalf of the Zi0nist Organization of America & the Isr@el Heritage Foundation. While you may think that Zi0nists and T@mudic J3ws are at direct odds with each other, the bottom line is all J3wish factions in the world come together with the one shared goal of 'inheriting the earth' from the Krystos (Human Elohim), so they can have these 'promised lands' for themselves, regardless if they interpret the teachings of their forefathers slightly differently, or not. They are, in every faction, still the 'chosen ones'. In case you are unaware, the Babylonian Talmud is the teachings of sexual magic & blood ritual sacrif1ce referred to as ‘Mystery, Babylon the Great, the Whore of Babylon’ religion that was founded in Sumer-Ur 12,000 years ago by ‘those who from heaven came’ (the Anunnaki), where the wheel, the plow, indoor plumbing, production, writing, hydraulics, fabric, brick production, metallurgy, mathematics, philosophy, sailboats, chariots, numerals, taxes, calendars, codes-of-law, contract law, board games, beer, stringed instruments, maps, schools, farmer's almanac, jobs, congress, J3wdicial systems, corporations, paved roads, banks and formal municipal services suddenly fell right out of the clear blue sky to earth while the rest of the world were still living in caves and trying to invent fire. All with no archeological evidence of development for any of them. 👉 Trumps' coronation took place on July 10th, 2023, after J3ws had awaited the return of their 'Mashiach, Anointed One', for thousands of years. 👉 Tesla's new 4 million square ft AI data center is located in Memphis Tennessee, just 11 miles away from Elvis Presley's Graceland Estate. Those are some strong coincidences given the repeated Elvis comms Trump has been dropping, featuring Elvis songs at his rallies and gatherings along with dropping very deliberate multiple videos. So what about Memphis then? Why is Tesla there, why is Musk going off-topic in his interview about subjects totally unassociated with anything Egypt, Memphis, antichrists or 'gods' returning? Because it is time to lay the foundations of the return of the savior. And of course, that savior will be 'of the J3ws', not 'of the humans'. For those who have taken the time to read my article: 👉THE HISTORY OF THE CHIMERA, you will understand by now that I've seen ancient false 'gods' in person over many years already. I've seen their multiple bodies of the same being, some identical, some very different. But they are all the same exact person inside (the same spirit essence). Somehow they have figured out how to do this. So there is never a time they are just in one body here on earth. But in thousands of bodies, many in stasis as 'vehicles' they can wear in all countries of the world through instant 'translocation', hidden away in stasis chambers, and many walking around awake and aware and at the ready to step in for the current leading position at a moment's notice, as covered in my article: 👉SOPHIA as well. Anyone paying attention has now seen many different Donald Trumps. Some are short, 5' 11", some are taller at 6' 3", some heavier, some slimmer, and even older. But what you likely didn't know is that in one of his eras, he was also King Antiochus of Babylon that conquered Memphis Egypt. So while you and I would see Donald Trump as 'cousins' with Elvis, the way it really works with the 'gods', is that's the same person in both bodies, and not just both bodies, but thousands of bodies worldwide. That's why the gods never die, not because they are in eternal-life bodies, but because they have replacements of differing ages at all times so their awareness never leaves, even if one or a dozen of their avatars is killed, as Donald Trump passed in 1989, but no one ever noticed, since he showed up on-time the following day without missing a beat. For a long time I have wondered who 'Mel' was that never showed up in Elvis' group photo collages, now I'm wondering if he wasn't strikingly similar to Donald Trump. Bear in mind, birthdates have nothing to do with the 'gods', as they are here in all different ages at all times, while they also have others here extremely close to the exact same age for reasons of being able to step in for each other for all sorts of reasons. Maybe now you understand how it was Trump managed to do hundreds of rallies leading up to the election that no living person could possibly pull off looking fit and fresh at each one, sometimes 3 in one day. Or why he was rumored to have "been awake for 72 hours before he gave his acceptance speech" on Nov 6th after the election and still looked great. You and I would have been half, if not fully, ded, by that time. Even at 21 yrs old I hit a wall at 24 hours that nearly felt like I was going to pass away if I didn't sleep. That’s impossible at 78 no matter who you are without body backups. Not that this is a religious note, because it isn't, but Jesheua Sananda is also scheduled to make a return during this same time to possibly use his legend to help as many humans and hybrids who are truly seeking to move on from this level make the shift. But what he's never going to do is command you to do anything. He won't be boasting about his accomplishments as being the best, yuge, or 'proud' of what he is able to do. He's only here to set an example for you of how to reach higher, outside of material, worldly matters. This is the sifting, where the wheat will be separated from the chaff for harvest. I came here as a 'gatherer', which means I'm here to help show the way out for those who make that cut. [For more see my article: 👉THE SEPARATION] Don't fall for all that glitters and glows in the future painted for you by the antichrist. What you have waiting for you is a million x more precious than being able to fly in a vertical take-off vehicle to a job you will still hate. Where you're going, you won't need a vehicle to fly, and you won't be traveling to work a job you don't like, since working will be voluntary, as you will not need money. For more on this subject, please see my article: 👉TRUMP, THE ANTICHRIST? (Part 1). This message will only be seen by your eyes if not shared, and if you want to reference this article again later, you will need to cut and paste it in your own notes off line, as it will surely be erased. This is the most accurate translation of these events I am aware of at this time. See off-site link below for my other 100+ recent articles and many thousands of comments on X, assembled thanks to Justin

W.R. Schock, QBD

32,191 次观看 • 1 年前