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Experiment alpha card shoe soles concept 👀

51,425 görüntüleme • 10 ay önce •via X (Twitter)

25 Yorum

Mesozoic-reject profil fotoğrafı
Mesozoic-reject10 ay önce

The shelling method, we use it a lot for doing fur . Cool implementation

XOHU profil fotoğrafı
XOHU10 ay önce

Thank you! :D

Jonas - 📖 The Wandering Inn Vol 10. - BOB profil fotoğrafı
Jonas - 📖 The Wandering Inn Vol 10. - BOB10 ay önce

That movement.. Space/3d mouse? 🤔 Looks fantastic

XOHU profil fotoğrafı
XOHU10 ay önce

haha yeah it is 😂It's pretty useful for when I have my tablet out for sculpting/texturing, and it makes for some smooth movement when I show things off lol Thank you!

Hoover profil fotoğrafı
Hoover10 ay önce

Parallax shells, nice! We also used to make furs with this

Megoman16- rigging commissions open profil fotoğrafı
Megoman16- rigging commissions open10 ay önce

wait.. wait a second this is genius...

Houndds profil fotoğrafı
Houndds10 ay önce

This is amazing! Omg absolutely great work

GIFDOOZER profil fotoğrafı
GIFDOOZER10 ay önce

How is that called? Or what do i have to search for to find a tutorial about it? Been wanting to have that for fur on stuff like carpets and stuff for ages. Alpha card?

XOHU profil fotoğrafı
XOHU10 ay önce

I'm not sure, but 2 others in these comments have called it shelling or parallax shells! That's probably it :)

bizu 🔅 3D Modeler profil fotoğrafı
bizu 🔅 3D Modeler10 ay önce

I need to figure this out in ff. This functionally works for fur, and so it makes sense to emulate depth on something I just need to figure out how to ensure the planes on the mesh dont pick up shadow

BK profil fotoğrafı
BK10 ay önce

Genuinely curious, what would the advantages / disadvantages to something like this be?

XOHU profil fotoğrafı
XOHU10 ay önce

Lowering polycount a ton compared to 3d mesh with the same maintained silhouette. It's also significantly faster to do this than it would be to retopo it to a similar level. Disadvantage is overdrawing, I'm going to do some testing to see the change in performance vs full mesh

XOHU profil fotoğrafı
XOHU10 ay önce

Also gonna note that this is an experimental idea, I've not reached a definitive conclusion on performance. I just think it's a unique application of a technique I've rarely seen mentioned that I was interested in. Responses have been mixed on the potential performance pros/cons

nodespaghetti profil fotoğrafı
nodespaghetti10 ay önce

Hey, I do this sometimes to give thickness to leaves or paper!!

Bruh profil fotoğrafı
Bruh10 ay önce

interesting. I have made something similiar too. It was a text that the player can change and i wanted it to look 3d. It did haha.

ZealotDKD on itch.io | commissions open | profil fotoğrafı
ZealotDKD on itch.io | commissions open |10 ay önce

I fail to understand how this is more performant than just taking two seconds to extrude the tread.

XOHU profil fotoğrafı
XOHU10 ay önce

I need to test how much stacked cards impact vs higher poly geo. The idea is to save on polycount & retopo time while maintaining silhouette. Extruding wouldn't give the same depth here without doing actual geo for the tread. Its an experiment atm, not a definitive optimal answer

Nick Natsios profil fotoğrafı
Nick Natsios10 ay önce

So this is where my fill rate explodes XD

Jinx profil fotoğrafı
Jinx10 ay önce

That is really interesting! I usually just bake it in and let self shadows handle things.

One Minute Games profil fotoğrafı
One Minute Games10 ay önce

I think I’m watching something cool, but don’t quite understand it. Can you tell us more?

illumisanic profil fotoğrafı
illumisanic10 ay önce

what

Likkezg profil fotoğrafı
Likkezg10 ay önce

doing this manually is always hellish

XOHU profil fotoğrafı
XOHU10 ay önce

absolutely 😭

Tyro Kirex profil fotoğrafı
Tyro Kirex10 ay önce

What's the point?-

Kaxi3D profil fotoğrafı
Kaxi3D10 ay önce

but why

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