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Experiment alpha card shoe soles concept 👀

51,425 Aufrufe • vor 10 Monaten •via X (Twitter)

25 Kommentare

Profilbild von Mesozoic-reject
Mesozoic-rejectvor 10 Monaten

The shelling method, we use it a lot for doing fur . Cool implementation

Profilbild von XOHU
XOHUvor 10 Monaten

Thank you! :D

Profilbild von Jonas - 📖 The Wandering Inn Vol 10. - BOB
Jonas - 📖 The Wandering Inn Vol 10. - BOBvor 10 Monaten

That movement.. Space/3d mouse? 🤔 Looks fantastic

Profilbild von XOHU
XOHUvor 10 Monaten

haha yeah it is 😂It's pretty useful for when I have my tablet out for sculpting/texturing, and it makes for some smooth movement when I show things off lol Thank you!

Profilbild von Hoover
Hoovervor 10 Monaten

Parallax shells, nice! We also used to make furs with this

Profilbild von Megoman16- rigging commissions open
Megoman16- rigging commissions openvor 10 Monaten

wait.. wait a second this is genius...

Profilbild von Houndds
Hounddsvor 10 Monaten

This is amazing! Omg absolutely great work

Profilbild von GIFDOOZER
GIFDOOZERvor 10 Monaten

How is that called? Or what do i have to search for to find a tutorial about it? Been wanting to have that for fur on stuff like carpets and stuff for ages. Alpha card?

Profilbild von XOHU
XOHUvor 10 Monaten

I'm not sure, but 2 others in these comments have called it shelling or parallax shells! That's probably it :)

Profilbild von bizu 🔅 3D Modeler
bizu 🔅 3D Modelervor 10 Monaten

I need to figure this out in ff. This functionally works for fur, and so it makes sense to emulate depth on something I just need to figure out how to ensure the planes on the mesh dont pick up shadow

Profilbild von BK
BKvor 10 Monaten

Genuinely curious, what would the advantages / disadvantages to something like this be?

Profilbild von XOHU
XOHUvor 10 Monaten

Lowering polycount a ton compared to 3d mesh with the same maintained silhouette. It's also significantly faster to do this than it would be to retopo it to a similar level. Disadvantage is overdrawing, I'm going to do some testing to see the change in performance vs full mesh

Profilbild von XOHU
XOHUvor 10 Monaten

Also gonna note that this is an experimental idea, I've not reached a definitive conclusion on performance. I just think it's a unique application of a technique I've rarely seen mentioned that I was interested in. Responses have been mixed on the potential performance pros/cons

Profilbild von nodespaghetti
nodespaghettivor 10 Monaten

Hey, I do this sometimes to give thickness to leaves or paper!!

Profilbild von Bruh
Bruhvor 10 Monaten

interesting. I have made something similiar too. It was a text that the player can change and i wanted it to look 3d. It did haha.

Profilbild von ZealotDKD on itch.io | commissions open |
ZealotDKD on itch.io | commissions open |vor 10 Monaten

I fail to understand how this is more performant than just taking two seconds to extrude the tread.

Profilbild von XOHU
XOHUvor 10 Monaten

I need to test how much stacked cards impact vs higher poly geo. The idea is to save on polycount & retopo time while maintaining silhouette. Extruding wouldn't give the same depth here without doing actual geo for the tread. Its an experiment atm, not a definitive optimal answer

Profilbild von Nick Natsios
Nick Natsiosvor 10 Monaten

So this is where my fill rate explodes XD

Profilbild von Jinx
Jinxvor 10 Monaten

That is really interesting! I usually just bake it in and let self shadows handle things.

Profilbild von One Minute Games
One Minute Gamesvor 10 Monaten

I think I’m watching something cool, but don’t quite understand it. Can you tell us more?

Profilbild von illumisanic
illumisanicvor 10 Monaten

what

Profilbild von Likkezg
Likkezgvor 10 Monaten

doing this manually is always hellish

Profilbild von XOHU
XOHUvor 10 Monaten

absolutely 😭

Profilbild von Tyro Kirex
Tyro Kirexvor 10 Monaten

What's the point?-

Profilbild von Kaxi3D
Kaxi3Dvor 10 Monaten

but why

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