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Experiment alpha card shoe soles concept 👀

51,425 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 25

Фото профиля Mesozoic-reject
Mesozoic-reject10 месяцев назад

The shelling method, we use it a lot for doing fur . Cool implementation

Фото профиля XOHU
XOHU10 месяцев назад

Thank you! :D

Фото профиля Jonas - 📖 The Wandering Inn Vol 10. - BOB
Jonas - 📖 The Wandering Inn Vol 10. - BOB10 месяцев назад

That movement.. Space/3d mouse? 🤔 Looks fantastic

Фото профиля XOHU
XOHU10 месяцев назад

haha yeah it is 😂It's pretty useful for when I have my tablet out for sculpting/texturing, and it makes for some smooth movement when I show things off lol Thank you!

Фото профиля Hoover
Hoover10 месяцев назад

Parallax shells, nice! We also used to make furs with this

Фото профиля Megoman16- rigging commissions open
Megoman16- rigging commissions open10 месяцев назад

wait.. wait a second this is genius...

Фото профиля Houndds
Houndds10 месяцев назад

This is amazing! Omg absolutely great work

Фото профиля GIFDOOZER
GIFDOOZER10 месяцев назад

How is that called? Or what do i have to search for to find a tutorial about it? Been wanting to have that for fur on stuff like carpets and stuff for ages. Alpha card?

Фото профиля XOHU
XOHU10 месяцев назад

I'm not sure, but 2 others in these comments have called it shelling or parallax shells! That's probably it :)

Фото профиля bizu 🔅 3D Modeler
bizu 🔅 3D Modeler10 месяцев назад

I need to figure this out in ff. This functionally works for fur, and so it makes sense to emulate depth on something I just need to figure out how to ensure the planes on the mesh dont pick up shadow

Фото профиля BK
BK10 месяцев назад

Genuinely curious, what would the advantages / disadvantages to something like this be?

Фото профиля XOHU
XOHU10 месяцев назад

Lowering polycount a ton compared to 3d mesh with the same maintained silhouette. It's also significantly faster to do this than it would be to retopo it to a similar level. Disadvantage is overdrawing, I'm going to do some testing to see the change in performance vs full mesh

Фото профиля XOHU
XOHU10 месяцев назад

Also gonna note that this is an experimental idea, I've not reached a definitive conclusion on performance. I just think it's a unique application of a technique I've rarely seen mentioned that I was interested in. Responses have been mixed on the potential performance pros/cons

Фото профиля nodespaghetti
nodespaghetti10 месяцев назад

Hey, I do this sometimes to give thickness to leaves or paper!!

Фото профиля Bruh
Bruh10 месяцев назад

interesting. I have made something similiar too. It was a text that the player can change and i wanted it to look 3d. It did haha.

Фото профиля ZealotDKD on itch.io | commissions open |
ZealotDKD on itch.io | commissions open |10 месяцев назад

I fail to understand how this is more performant than just taking two seconds to extrude the tread.

Фото профиля XOHU
XOHU10 месяцев назад

I need to test how much stacked cards impact vs higher poly geo. The idea is to save on polycount & retopo time while maintaining silhouette. Extruding wouldn't give the same depth here without doing actual geo for the tread. Its an experiment atm, not a definitive optimal answer

Фото профиля Nick Natsios
Nick Natsios10 месяцев назад

So this is where my fill rate explodes XD

Фото профиля Jinx
Jinx10 месяцев назад

That is really interesting! I usually just bake it in and let self shadows handle things.

Фото профиля One Minute Games
One Minute Games10 месяцев назад

I think I’m watching something cool, but don’t quite understand it. Can you tell us more?

Фото профиля illumisanic
illumisanic10 месяцев назад

what

Фото профиля Likkezg
Likkezg10 месяцев назад

doing this manually is always hellish

Фото профиля XOHU
XOHU10 месяцев назад

absolutely 😭

Фото профиля Tyro Kirex
Tyro Kirex10 месяцев назад

What's the point?-

Фото профиля Kaxi3D
Kaxi3D10 месяцев назад

but why

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