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Experiment alpha card shoe soles concept 👀

51,425 次观看 • 10 个月前 •via X (Twitter)

25 条评论

Mesozoic-reject 的头像
Mesozoic-reject10 个月前

The shelling method, we use it a lot for doing fur . Cool implementation

XOHU 的头像
XOHU10 个月前

Thank you! :D

Jonas - 📖 The Wandering Inn Vol 10. - BOB 的头像
Jonas - 📖 The Wandering Inn Vol 10. - BOB10 个月前

That movement.. Space/3d mouse? 🤔 Looks fantastic

XOHU 的头像
XOHU10 个月前

haha yeah it is 😂It's pretty useful for when I have my tablet out for sculpting/texturing, and it makes for some smooth movement when I show things off lol Thank you!

Hoover 的头像
Hoover10 个月前

Parallax shells, nice! We also used to make furs with this

Megoman16- rigging commissions open 的头像
Megoman16- rigging commissions open10 个月前

wait.. wait a second this is genius...

Houndds 的头像
Houndds10 个月前

This is amazing! Omg absolutely great work

GIFDOOZER 的头像
GIFDOOZER10 个月前

How is that called? Or what do i have to search for to find a tutorial about it? Been wanting to have that for fur on stuff like carpets and stuff for ages. Alpha card?

XOHU 的头像
XOHU10 个月前

I'm not sure, but 2 others in these comments have called it shelling or parallax shells! That's probably it :)

bizu 🔅 3D Modeler 的头像
bizu 🔅 3D Modeler10 个月前

I need to figure this out in ff. This functionally works for fur, and so it makes sense to emulate depth on something I just need to figure out how to ensure the planes on the mesh dont pick up shadow

BK 的头像
BK10 个月前

Genuinely curious, what would the advantages / disadvantages to something like this be?

XOHU 的头像
XOHU10 个月前

Lowering polycount a ton compared to 3d mesh with the same maintained silhouette. It's also significantly faster to do this than it would be to retopo it to a similar level. Disadvantage is overdrawing, I'm going to do some testing to see the change in performance vs full mesh

XOHU 的头像
XOHU10 个月前

Also gonna note that this is an experimental idea, I've not reached a definitive conclusion on performance. I just think it's a unique application of a technique I've rarely seen mentioned that I was interested in. Responses have been mixed on the potential performance pros/cons

nodespaghetti 的头像
nodespaghetti10 个月前

Hey, I do this sometimes to give thickness to leaves or paper!!

Bruh 的头像
Bruh10 个月前

interesting. I have made something similiar too. It was a text that the player can change and i wanted it to look 3d. It did haha.

ZealotDKD on itch.io | commissions open | 的头像
ZealotDKD on itch.io | commissions open |10 个月前

I fail to understand how this is more performant than just taking two seconds to extrude the tread.

XOHU 的头像
XOHU10 个月前

I need to test how much stacked cards impact vs higher poly geo. The idea is to save on polycount & retopo time while maintaining silhouette. Extruding wouldn't give the same depth here without doing actual geo for the tread. Its an experiment atm, not a definitive optimal answer

Nick Natsios 的头像
Nick Natsios10 个月前

So this is where my fill rate explodes XD

Jinx 的头像
Jinx10 个月前

That is really interesting! I usually just bake it in and let self shadows handle things.

One Minute Games 的头像
One Minute Games10 个月前

I think I’m watching something cool, but don’t quite understand it. Can you tell us more?

illumisanic 的头像
illumisanic10 个月前

what

Likkezg 的头像
Likkezg10 个月前

doing this manually is always hellish

XOHU 的头像
XOHU10 个月前

absolutely 😭

Tyro Kirex 的头像
Tyro Kirex10 个月前

What's the point?-

Kaxi3D 的头像
Kaxi3D10 个月前

but why

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