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Experimenting with a city destruction tech

89,041 views • 6 months ago •via X (Twitter)

45 Comments

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

btw it's for my game FUMES

Queen Dev's profile picture
Queen Dev6 months ago

Looks absolutely chaotic and fun! 🚜💥 Just added to my wishlist. If anyone's feeling inspired to build something similar, I've actually developed a system that covers the car controller and shooting mechanics for both PC & Mobile. 🛠️✨ Check it out here:

I Really's profile picture
I Really6 months ago

yes please! some objective structures to bring down would be great!

Baptiste Mollicone's profile picture
Baptiste Mollicone6 months ago

Do you delete the grass instances on the trail created by the car, or do they scale or get flattened? Love the effect

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thanks! Trails are painted onto textures that are later read by grass shader that moves the grass below ground. Deleting instances would be more tricky because they live in a GPU buffer. Ground/mud is also affected by this texture.

Baptiste Mollicone's profile picture
Baptiste Mollicone6 months ago

Thanks for the insights

Danylo's profile picture
Danylo6 months ago

Really like the art style of you game. Would like to create a boomer shooter in similar PSX style, do you have a piece of advice for that? What software do you use? How do you work with textures/UV? Do you use shaders? Thanks!

Angelblue's profile picture
Angelblue6 months ago

I love simulation and physics-based destruction games. This update looks really cool. 😍 It’s just a shame that the debris doesn’t stay on the ground after destruction (I guess it’s removed to avoid affecting game performance).

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thank you! It's removed for perf and gameplay reasons but I'll think about changing this.

Alex Terrace's profile picture
Alex Terrace6 months ago

What the fuck, this is awesome

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Haha thanks!

Mihairu The Irresponsible's profile picture
Mihairu The Irresponsible6 months ago

Close enough, welcome back ex machina

RIKUSYO's profile picture
RIKUSYO6 months ago

巨大なボスが建物を突き破ってくるのを見てみたい😄

Wadestun's profile picture
Wadestun6 months ago

need a superman or invincible game with that kind of destruction

pirxOS | FUMES's profile picture
pirxOS | FUMES5 months ago

You might want to check out Megaton Rainfall!

大话ocean's profile picture
大话ocean6 months ago

你这个打击感做的很不错,请问想要提升游戏的打击感,尤其是这种射击类的,都应该做什么呢

Ruka's profile picture
Ruka6 months ago

Wait, there is a C15 body?!

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

No, but having C15 inspired car in the game would be awesome

Ruka's profile picture
Ruka6 months ago

Yeah, as the clip went I noticed it was more of a SUV body.

historyware (Sage Mode)'s profile picture
historyware (Sage Mode)6 months ago

What in the holy Twisted Metal

Karti's profile picture
Karti6 months ago

kuuuurłłłłaaa, tylko nie moja wielka płytttaaaaa!!!!

kk.'s profile picture
kk.6 months ago

Yes pleaseeee

billy's profile picture
billy6 months ago

Blast corps vibes, I need it

HighEnergyA's profile picture
HighEnergyA6 months ago

Awesome! What game engine are you using? UE or Unity?

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thank you! It's Unity.

Bran's profile picture
Bran6 months ago

war of the monsters is a great inspiration for details to add to this sort of destruction

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Noce, I need to check it, thanks!

Error302's profile picture
Error3026 months ago

i like it! i think the debris piles are still a little short but the idea looks sound.

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thanks! I need to improve them for sure

Error302's profile picture
Error3026 months ago

i think a neat idea would be to have some of the debris piles have ramps in them you can use in them instead of just being a hill. make em look like piles of junk but let you get up on a neighboring roof or something.

Cirind's profile picture
Cirind6 months ago

You mean Soviet style renovation?

💙Futa💛Fan💗Films's profile picture
💙Futa💛Fan💗Films6 months ago

The games industry still hasn't even attempted to recreate the destruction in Red Faction Guerilla much less try to surpass it. This looks very satisfying like that game was!🎮

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thank you!

Uh Zu's profile picture
Uh Zu6 months ago

i hope this is for the future implementation of having a city sized boss thats protected by buildings that you slowly have to shave off to deal damage to it, but if you're not quick enough it'll replenish the buildings, this will obviously eat your whole ram

Stephan Spiller's profile picture
Stephan Spiller6 months ago

Imagine vigilant 8 this days... What a dream.

Kryyative's profile picture
Kryyative6 months ago

Cool, but why? This seems like the technology for a gameplay mechanic and not the mechanic itself.

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

Thanks! Plan is to integrate it into gameplay in a few ways.

HunLepto 🍶🦊's profile picture
HunLepto 🍶🦊6 months ago

Is this game by any chance inspired from Hard Truck Apocalypse?

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

There are many inspirations and HTA is one of them

Maciej's profile picture
Maciej6 months ago

That looks good!

RedRooster's profile picture
RedRooster6 months ago

When Mac version?

vanyeque's profile picture
vanyeque6 months ago

Ахуй

Charles Holmes's profile picture
Charles Holmes6 months ago

which engine is this?

pirxOS | FUMES's profile picture
pirxOS | FUMES6 months ago

It's Unity

Stephan Spiller's profile picture
Stephan Spiller6 months ago

This game have PvP?

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