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Experimenting with a city destruction tech
89,041 views • 6 months ago •via X (Twitter)
45 Comments

btw it's for my game FUMES

Looks absolutely chaotic and fun! 🚜💥 Just added to my wishlist. If anyone's feeling inspired to build something similar, I've actually developed a system that covers the car controller and shooting mechanics for both PC & Mobile. 🛠️✨ Check it out here:

yes please! some objective structures to bring down would be great!

Do you delete the grass instances on the trail created by the car, or do they scale or get flattened? Love the effect

Thanks! Trails are painted onto textures that are later read by grass shader that moves the grass below ground. Deleting instances would be more tricky because they live in a GPU buffer. Ground/mud is also affected by this texture.

Thanks for the insights

Really like the art style of you game. Would like to create a boomer shooter in similar PSX style, do you have a piece of advice for that? What software do you use? How do you work with textures/UV? Do you use shaders? Thanks!

I love simulation and physics-based destruction games. This update looks really cool. 😍 It’s just a shame that the debris doesn’t stay on the ground after destruction (I guess it’s removed to avoid affecting game performance).

Thank you! It's removed for perf and gameplay reasons but I'll think about changing this.

What the fuck, this is awesome

Haha thanks!

Close enough, welcome back ex machina

巨大なボスが建物を突き破ってくるのを見てみたい😄

need a superman or invincible game with that kind of destruction

You might want to check out Megaton Rainfall!

你这个打击感做的很不错,请问想要提升游戏的打击感,尤其是这种射击类的,都应该做什么呢

Wait, there is a C15 body?!

No, but having C15 inspired car in the game would be awesome

Yeah, as the clip went I noticed it was more of a SUV body.

What in the holy Twisted Metal

kuuuurłłłłaaa, tylko nie moja wielka płytttaaaaa!!!!

Yes pleaseeee

Blast corps vibes, I need it

Awesome! What game engine are you using? UE or Unity?

Thank you! It's Unity.

war of the monsters is a great inspiration for details to add to this sort of destruction

Noce, I need to check it, thanks!

i like it! i think the debris piles are still a little short but the idea looks sound.

Thanks! I need to improve them for sure

i think a neat idea would be to have some of the debris piles have ramps in them you can use in them instead of just being a hill. make em look like piles of junk but let you get up on a neighboring roof or something.

You mean Soviet style renovation?

The games industry still hasn't even attempted to recreate the destruction in Red Faction Guerilla much less try to surpass it. This looks very satisfying like that game was!🎮

Thank you!

i hope this is for the future implementation of having a city sized boss thats protected by buildings that you slowly have to shave off to deal damage to it, but if you're not quick enough it'll replenish the buildings, this will obviously eat your whole ram

Imagine vigilant 8 this days... What a dream.

Cool, but why? This seems like the technology for a gameplay mechanic and not the mechanic itself.

Thanks! Plan is to integrate it into gameplay in a few ways.

Is this game by any chance inspired from Hard Truck Apocalypse?

There are many inspirations and HTA is one of them

That looks good!

When Mac version?

Ахуй

which engine is this?

It's Unity

This game have PvP?
