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Experimenting with a new way of doing stochastic transparency. It still uses a checkerboard pattern, but allows for both variable transparency, tinted and frosted glass by recombining transparent and opaque pixels in a post-pass. Looks pretty promising so far!

112,658 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Alexey Panteleev
Alexey Panteleev3 лет назад

Sounds somewhat similar to how we did it in Q2RTX / Minecraft RTX. See my old blog post about it:

Фото профиля namecanbeblank
namecanbeblank3 лет назад

Multiplayer tear down when

Фото профиля Oskar Stålberg
Oskar Stålberg3 лет назад

Oh that's real clever!

Фото профиля Victor Careil
Victor Careil3 лет назад

Looking good!

Фото профиля Alex (Cama)
Alex (Cama)3 лет назад

I'm so sad nothing was destroyed in this video.

Фото профиля Maksymilian Genewicz
Maksymilian Genewicz3 лет назад

Any chance you could take a look at the motion blur rendering order while you're at it? It seems it's being applied after tonemapping, rather than before, so the bright light streaks turn into mush, rather than having that nice brightness.

Фото профиля Valentin
Valentin3 лет назад

@PottuVoi Looking great! Is this somehow similar to this experiment I did a while back?

Фото профиля jackpoli
jackpoli3 лет назад

Love the new glass Dennis! I was just wondering if maybe in the future a saving system (not quicksaves, actual saves) ala Garry’s Mod could be added? With the spawn menu and the new build mode you’ve been working on I think it would be a great addition!

Фото профиля IX Producitons
IX Producitons3 лет назад

Neat!, not that many screen space artifacts either, super cool

Фото профиля StrainZex
StrainZex3 лет назад

Looks good pretty good but when’s the MP update and the moving voxel character update? Those were teased and were you experimenting with those months ago

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