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Experimenting with some procedural animation :-)

22,083 次观看 • 9 个月前 •via X (Twitter)

20 条评论

Dan 的头像
Dan9 个月前

🫡

Raymond TatPopers 🇧🇷 的头像
Raymond TatPopers 🇧🇷9 个月前

Oh my god you are playing as Kent!

DanteBlackmore 的头像
DanteBlackmore9 个月前

wishlisted :O

𝕯 的头像
𝕯9 个月前

Give him a wizard hat pls

Forever Laura 的头像
Forever Laura9 个月前

This looks nice, can you share the approach you used to create the grapple hook mechanic?

Gemker | Narrative Writer 的头像
Gemker | Narrative Writer9 个月前

Nice! How do you handle stability when the character changes direction?

Dan 的头像
Dan9 个月前

Its basically just a game object that is moving towards a target, and it keeps a certain distance away from the ground with ray casts. Then the legs are separate objects that update their positions based on the distance from the body! So no physics used and its pretty stable!

Gemker | Narrative Writer 的头像
Gemker | Narrative Writer9 个月前

Smart approach — raycasts instead of physics keeps everything predictable. Do the legs ever desync on sharp turns, or does your distance check prevent that?

Lawrence.D.B 的头像
Lawrence.D.B9 个月前

Oh that movement must feel so good

Manuskript 的头像
Manuskript9 个月前

i love this little guy

Hydrofoil Surfing - Download on Steam 的头像
Hydrofoil Surfing - Download on Steam9 个月前

this looks good as hell wtf

Dan 的头像
Dan9 个月前

Thanks! :)

Q 的头像
Q9 个月前

sword looks like a popsicle

Chase Sommer 的头像
Chase Sommer9 个月前

Cute art Really like it even though it’s just a temp scene

Dan 的头像
Dan9 个月前

Thank you!

Roman Tactics 的头像
Roman Tactics9 个月前

Those procedural animation look incredibly smooth, well done! What engine are you building this in?

SantiagoRj | Editor de Vídeo (YT) 的头像
SantiagoRj | Editor de Vídeo (YT)9 个月前

Procedural animations are actually the really big next step. And I'm all in!

CharlyStudios 的头像
CharlyStudios9 个月前

Nice work ✨

King 的头像
King9 个月前

make multiplayer inspired shadow of colossus

DropThePress 🌋 的头像
DropThePress 🌋9 个月前

Wishlisted! I like the style and 3d platforming!

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