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Experimenting with some procedural animation :-)
22,083 Aufrufe • vor 9 Monaten •via X (Twitter)
20 Kommentare

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Oh my god you are playing as Kent!

wishlisted :O

Give him a wizard hat pls

This looks nice, can you share the approach you used to create the grapple hook mechanic?

Nice! How do you handle stability when the character changes direction?

Its basically just a game object that is moving towards a target, and it keeps a certain distance away from the ground with ray casts. Then the legs are separate objects that update their positions based on the distance from the body! So no physics used and its pretty stable!

Smart approach — raycasts instead of physics keeps everything predictable. Do the legs ever desync on sharp turns, or does your distance check prevent that?

Oh that movement must feel so good

i love this little guy

this looks good as hell wtf

Thanks! :)

sword looks like a popsicle

Cute art Really like it even though it’s just a temp scene

Thank you!

Those procedural animation look incredibly smooth, well done! What engine are you building this in?

Procedural animations are actually the really big next step. And I'm all in!

Nice work ✨

make multiplayer inspired shadow of colossus

Wishlisted! I like the style and 3d platforming!
