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extended gameplay with current changes. theres an unintended behavior seen early on where if you do justice knee out of dash, you maintain horizontal momentum, but its cool and im gonna leave it in.

52,664 views • 1 month ago •via X (Twitter)

10 Comments

GuyPercinn's profile picture
GuyPercinn1 month ago

sorry about the constant videos lately, ive just been really hard at work tweaking the game systems, i promise more art is coming soon

Cerebrum123's profile picture
Cerebrum1231 month ago

Looks cool!

Ezeke's profile picture
Ezeke1 month ago

based dev allowing fun things to stay in the game

zeima lovail's profile picture
zeima lovail1 month ago

Let me do character art

DJ's profile picture
DJ1 month ago

Lower the enemy health, love what I'm seeing but i dont think it should take so many hits to kill them.

GuyPercinn's profile picture
GuyPercinn1 month ago

Not only that, the enemies also have to be able to withstand more than a few hits from the Burning V transformation, too. Trust me when I say ive put many many hours into this very exact thing

DJ's profile picture
DJ1 month ago

I just think a sentai style character would be mowing down huge waves of enemies rather then wailing on the same enemy wave for up to 20 seconds. Its equivalent to how when the sonic the hedgehog series added enemies with more health. I think its more satisfying to power through more enemies at a time.

GuyPercinn's profile picture
GuyPercinn1 month ago

You absolutely CAN mow down waves of enemies-when you achieve the burning V transformation which you need to utilize stunning stances to build the heat gauge. Once you pop BV you can melt through enemies if you have the skill to maintain it. You need to EARN that satisfaction

DJ's profile picture
DJ1 month ago

Ill be monitoring this game with promise. 👍

SoniMari's profile picture
SoniMari1 month ago

Viewtiful Joe?

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