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extended gameplay with current changes. theres an unintended behavior seen early on where if you do justice knee out of dash, you maintain horizontal momentum, but its cool and im gonna leave it in.

52,664 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 10

Фото профиля GuyPercinn
GuyPercinn1 месяц назад

sorry about the constant videos lately, ive just been really hard at work tweaking the game systems, i promise more art is coming soon

Фото профиля Cerebrum123
Cerebrum1231 месяц назад

Looks cool!

Фото профиля Ezeke
Ezeke1 месяц назад

based dev allowing fun things to stay in the game

Фото профиля zeima lovail
zeima lovail1 месяц назад

Let me do character art

Фото профиля DJ
DJ1 месяц назад

Lower the enemy health, love what I'm seeing but i dont think it should take so many hits to kill them.

Фото профиля GuyPercinn
GuyPercinn1 месяц назад

Not only that, the enemies also have to be able to withstand more than a few hits from the Burning V transformation, too. Trust me when I say ive put many many hours into this very exact thing

Фото профиля DJ
DJ1 месяц назад

I just think a sentai style character would be mowing down huge waves of enemies rather then wailing on the same enemy wave for up to 20 seconds. Its equivalent to how when the sonic the hedgehog series added enemies with more health. I think its more satisfying to power through more enemies at a time.

Фото профиля GuyPercinn
GuyPercinn1 месяц назад

You absolutely CAN mow down waves of enemies-when you achieve the burning V transformation which you need to utilize stunning stances to build the heat gauge. Once you pop BV you can melt through enemies if you have the skill to maintain it. You need to EARN that satisfaction

Фото профиля DJ
DJ1 месяц назад

Ill be monitoring this game with promise. 👍

Фото профиля SoniMari
SoniMari1 месяц назад

Viewtiful Joe?

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