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Extremely complex toon shader setup I use for Malevola in Blender🔴 #b3d #blender3d

66,173 次观看 • 9 个月前 •via X (Twitter)

10 条评论

「Daitomodachi」 的头像
「Daitomodachi」9 个月前

Is the geometry node version of the outline method more performant than using a solidify modifier? Or does it look nicer?

3D Gosling 的头像
3D Gosling9 个月前

it's doing exactly the same thing, don't know if it's performance is better but you can tweak it infinitely since it's geo nodes

ARC WILLOW I COMMs OPEN 2/3 的头像
ARC WILLOW I COMMs OPEN 2/39 个月前

shading is immaculate!

Znub 的头像
Znub9 个月前

Wtf that looks so good

Nikita Kaun 的头像
Nikita Kaun9 个月前

You are creating a bomb

Akuma_yuk1 的头像
Akuma_yuk19 个月前

Now do this in Unity using mobile shaders

3D Gosling 的头像
3D Gosling9 个月前

maybe Unreal if I can manage 😵‍💫

Akuma_yuk1 的头像
Akuma_yuk19 个月前

Just a simple challenge

Froid HMV 的头像
Froid HMV9 个月前

Can you do blonde blazer too!?

Himanshu Kumar 的头像
Himanshu Kumar9 个月前

Wow, D, that shader setup looks complicated, but the results are simply fantastic, right?

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