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Extremely complex toon shader setup I use for Malevola in Blender🔴 #b3d #blender3d
66,173 次观看 • 9 个月前 •via X (Twitter)
10 条评论

「Daitomodachi」9 个月前
Is the geometry node version of the outline method more performant than using a solidify modifier? Or does it look nicer?

3D Gosling9 个月前
it's doing exactly the same thing, don't know if it's performance is better but you can tweak it infinitely since it's geo nodes

ARC WILLOW I COMMs OPEN 2/39 个月前
shading is immaculate!

Znub9 个月前
Wtf that looks so good

Nikita Kaun9 个月前
You are creating a bomb

Akuma_yuk19 个月前
Now do this in Unity using mobile shaders

3D Gosling9 个月前
maybe Unreal if I can manage 😵💫

Akuma_yuk19 个月前
Just a simple challenge

Froid HMV9 个月前
Can you do blonde blazer too!?

Himanshu Kumar9 个月前
Wow, D, that shader setup looks complicated, but the results are simply fantastic, right?
