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Extremely complex toon shader setup I use for Malevola in Blender🔴 #b3d #blender3d
66,173 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 10

「Daitomodachi」9 месяцев назад
Is the geometry node version of the outline method more performant than using a solidify modifier? Or does it look nicer?

3D Gosling9 месяцев назад
it's doing exactly the same thing, don't know if it's performance is better but you can tweak it infinitely since it's geo nodes

ARC WILLOW I COMMs OPEN 2/39 месяцев назад
shading is immaculate!

Znub9 месяцев назад
Wtf that looks so good

Nikita Kaun9 месяцев назад
You are creating a bomb

Akuma_yuk19 месяцев назад
Now do this in Unity using mobile shaders

3D Gosling9 месяцев назад
maybe Unreal if I can manage 😵💫

Akuma_yuk19 месяцев назад
Just a simple challenge

Froid HMV9 месяцев назад
Can you do blonde blazer too!?

Himanshu Kumar9 месяцев назад
Wow, D, that shader setup looks complicated, but the results are simply fantastic, right?
